Lua for TIC80

From XPUB & Lens-Based wiki

Like most (imperative) programming languages lua is based on variables, if-then and loop structures, and functions.

Assignment

See: https://www.lua.org/pil/4.1.html

Remember, unlike what you learning in algebra class, the single equals sign in an assignment **isn't** stating an equality . It's an active structure that does two key things:

  1. evaluate / calculate the right hand side (RHS), then...
  2. store the computed value to a named reference (either a simple variable, or reference inside a table).
a = "hello" .. "world"
t.n = t.n + 1

tables

squares={1,4,9,16,25,36,49,64,81}

function TIC()
 cls(0)
 for i=1,#squares do
  print(i,i*16,0)
  print(squares[i],i*16,10)
 end
end

Tic80-table.png

Lua tables can also be like python dictionaries (and javascript objects)...

PLANE={
 START_FUEL=2000,
 MAX_FUEL=4000,
 FUEL_INC=1000,
 FUEL_BAR_W=50
}

Tables can be *nested* (one inside the other)...

LVL={
 {
  name="1-1",bg=2,
  palor={},
  pkstart=8,pklen=3,
  mus=BGM.A,
 },
 {
  name="1-2",bg=0,
  palor={[8]=0x102428},
  pkstart=11,pklen=2,
  mus=BGM.B,
 }
}

Examples from: 8-bit panda

if

See: https://www.lua.org/pil/4.3.1.html

if btn(0) then
 t=t+1
elseif btn(1) then
 t=t-1
end

j94Lj.png

for

Tic80-forloop.png

See: https://www.lua.org/pil/4.3.4.html

function TIC()
 cls(0)
 
 for i=1,100,2 do
  rect(0,0,i,i,i%16)
 end

end

function

break, return

https://www.lua.org/pil/4.4.html