Felix/ProcessingWithJavi
Screensaver Code
float x = 0.0; float y = 200.0; float speed = 1.0; float speedY = 1.0; void setup(){ size(800,600); frameRate(300); } void draw(){ background(255,255,255); fill(255,0,150); noStroke(); rect(x,y,55,55); x = x + speed; y=y+speedY; if(x == width-55 || x <= 0) { speed = speed * -1.0; } if(y == height-55 || y <= 0) { speedY = speedY * -1.0; } }