Felix/ProcessingWithJavi
Screensaver Code
float x = 0.0; float y = 200.0; float speed = 1.0; float speedY = 1.0; void setup(){ size(800,600); frameRate(300); } void draw(){ background(255,255,255); fill(255,0,150); noStroke(); rect(x,y,55,55); x = x + speed; y=y+speedY; if(x == width-55 || x <= 0) { speed = speed * -1.0; } if(y == height-55 || y <= 0) { speedY = speedY * -1.0; } }
Drawing code
boolean drawing = false; int mouseCount = 0; int colourMouseX=0; int colourMouseY=0; void setup(){ size(800,800); smooth();
}
void draw(){ //background(mouseX,mouseY,mouseX); fill(mouseCount,80,20); noStroke(); if(drawing == true) { ellipse(mouseX, mouseY, 30, 30); } else{ } colourMouseRefresh(); } void mouseReleased() { println("Mouse released!"); drawing = !drawing; println(drawing); mouseCount ++; if(mouseCount>255) { mouseCount=1; } else{ } } void keyReleased() { if(key == 's'){ saveFrame(); } if(key == 'c') { background(colourMouseX,colourMouseY,colourMouseX); } } void colourMouseRefresh() { colourMouseX=mouseX; colourMouseY=mouseY;
while (colourMouseX>255) { colourMouseX= colourMouseX/2; } while (colourMouseX>255) { colourMouseY= colourMouseY/2; } }