Generating audio with python

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Revision as of 16:36, 8 October 2013 by Michael Murtaugh (talk | contribs) (Created page with "<source lang="python"> import wave, struct filename = "output.wav" nframes=0 nchannels=1 sampwidth=2 # in bytes so 2=16bit, 1=8bit framerate=44100 bufsize=2048 w = wave.open...")
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import wave, struct

filename = "output.wav"
nframes=0
nchannels=1
sampwidth=2 # in bytes so 2=16bit, 1=8bit
framerate=44100
bufsize=2048

w = wave.open(filename, 'w')
w.setparams((nchannels, sampwidth, framerate, nframes, 'NONE', 'not compressed'))

max_amplitude = float(int((2 ** (sampwidth * 8)) / 2) - 1)

# split the samples into chunks (to reduce memory consumption and improve performance)
#for chunk in grouper(bufsize, samples):
#    frames = ''.join(''.join(struct.pack('h', int(max_amplitude * sample)) for sample in channels) for channels in chunk if channels is not None)
#    w.writeframesraw(frames)

freq = 440
# this means that FREQ times a second, we need to complete a cycle
# there are FRAMERATE samples per second
# so FRAMERATE / FREQ = CYCLE LENGTH
cycle = framerate / freq


data = ''
for i in range(10):
    for x in range(100):
        data += struct.pack('h', int(0.5 * max_amplitude))
    for x in range(100):
        data += struct.pack('h', int(-0.5 * max_amplitude))

w.writeframesraw(data)

w.close()