User:Supisara/Special Issue 17/Team 1
Team 1: Inside the Box
with Kamo, Mitsa, Erica
Overview
Phase | Description | Link |
---|---|---|
1.) Initiation | Overview/scope of work | pad 1, pad 2 |
2.) Curation | Curation of existing contents | source contents |
3.) Conceptualization | Proposals for post-its and QR codes | pad 1, pad 2 |
4.) Design | Mockups for post-it contents | figma |
5.) Development | Prepare and upload contents for post-it generator | git |
6.) Delivery | Contents generated | post-it generator, pdf, SI17 website |
In detail
Design
1. Overview
Contents consist of 4 types of pages: index, contribution titles, contents, and QR code.
Page | Description | Reference |
---|---|---|
Index | Example | |
Contribution title | Example | |
Contents | Example | Example |
QR code | Example | Example |
2. Process
See also: figma
Design development:
Ordered index: content lineup categorization and curation with Erica and Mitsa:
- WHAT IS A LOOT BOX (lootbox)
- CROSSWORD IMAGINARY GRID GAME (productive play glossary definition games gamification ideology)
- ONE-SENTENCE GAMES (playability gaming fiction)
- NIM fanfiction(organization hierarchy fiction a bit cute and sad)
- THE MURDEROUS HISTORY OF LOOT BOXES (lootbox and monster and sarcasm appropriation)
- UNFINISHED THOUGHTS (productivity play blur walking inside lootbox adventure)
- THE LEADER (work env, cards, sarcasm appropr inspo)
- CONNECT-LESS (networking, inspo, good tool, precarious conditions)
- XQUISITE BRANCH (collect draw tool playful)
- KATAMARI fanfiction (fiction, rolling messy accumulation funny)
- LIFE HACKS (toxic positivity, cheap solutions, accessibility optimization)
- GAMING CAN MAKE A BETTER WORLD (gamification work env sarcasm popop)