Felix/ProcessingWithJavi

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Screensaver Code

float x = 0.0;

float y = 200.0; float speed = 1.0; float speedY = 1.0;

void setup(){

size(800,600); 
frameRate(300);

}

void draw(){

  background(255,255,255);
  fill(255,0,150);
  noStroke();
  rect(x,y,55,55);
  x = x + speed;
  y=y+speedY;
  
  if(x == width-55 || x <= 0)
  {
    speed = speed * -1.0;
  }
  


   if(y == height-55 || y <= 0)
  {
  
    speedY = speedY * -1.0;
  
  }
  
  


}