SI22 descriptions of works
Descriptions of Work
For the map and navigational elements we need a title for and description of each work that will be included in the special issue.
On this page please post 1 or 2 sentences explaining your work and it's relation to archiving, the apocalypse, protocols and whatever you find relevant to mention in the explanation. But please, keep it short!
Radio Transmitters?
Positioned around the space are FM radio transmitters broadcasting content from Special Issue #22. These were soldered together in the studio. The transmitters are connected to an audio interface which is itself connected to a Raspberry Pi. On the Pi, Open Sound Control (OSC) messages are sent back and forth between a Python application and Supercollider, an open-source, sound synthesis engine. OSC is a protocol which aims to standardise communication between audio applications. The Python script informs Supercollider about what file should be played next. Supercollider plays the files it receives from the Python application and sends a message back once the file has finished playing. Supercollider sends each file to one of eight output bus channels. Thanks to the audio interface, each channel leads to a different FM transmitter. We encourage you to navigate the space and tune in to these different channels using an FM radio receiver.
Rain Receiver
In a post-apocalyptic world, natural archiving becomes a guide. Human beings follow the guidance and are connected together by natural archiving.
WORM, a place where survivors gather in the apocalyptic, the Rain Receiver becomes a symbolic nexus of human and natural elements within this community, where humans and nature no longer have the commodity attributes of a one-directional society, and where the emotional link becomes an important medium for constructing a sense of belonging.
Through the Rain Receiver, we analyze the language of nature by receiving the frequency of rain to generate sounds. As survivors touch the Rain Receiver, they become part of the ongoing narrative. The act of touching the receiver is an intimate gesture, akin to the act of giving. This interaction triggers a cascade of experiences – the sound of rain, snippets of stories, and stream-of-consciousness memories collected from the community.
Byte Noise: Sound you see me? Sound you don't
These 3D renditions of the Radio Worm studio contrast the empty studio with all the invisible audio data, the endless stream of radio shows, stored on Worm's hard drive. Since this is the most important space for the community of radio makers, we created this snapshot of it while thinking about the question 'What do we do with all this invisible digital data and how do we prevent it from getting "dusty"?'
Manual for Post-Αpocalyptic Radio Making
A manual addressing the how and the why of radio-making within a fictional post-apocalyptic framework, while it illustrates forms of audio archiving that extend beyond sound (i.e. transcripts). Besides, the manual incorporates diverse works and tools created by XPUB students that go beyond traditional radio making and archiving.
Echoes of the Wasteland
This installation object prompts participants to contemplate the fragility of communication and human connection in the face of the Catastrophe. It's a collection of decay, relics from a lost era, tangled wires, vinyls, adorned with symbols reminiscent of a bygone civilisation. At its core lies a mysterious time capsule, a vessel of fading messages left by the wanderers that sought comfort inside our shelter.
Pirate Radio - How to Set Up Your Own Broadcast
This project takes you on a journey through the cultural and social impact of pirate radios in the Netherlands, showcasing their role in shaping a countercultural landscape. Uncover the art of establishing your own pirate radio broadcast and learn the essentials of building a transmitter from scratch, navigating legal boundaries, and creating a platform for your distinct message.