User:Louisa
☣
I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website
☣ present
☣ issues
issue #13
issue #14
issue #15
☣ prototyping
python
21-9-20
Notebook, integrated development environment like processing, see immediate changes.
Too seamless?
Notebook = best of both worlds. New way of publishing ideas/code/discourse around code. Used to visualise data. Other servers apart from xpub server to use. Possible to run offline. Multiple ways of using program. Python running on the background.
notebook.xpub.nl
lab interface with split screen.
console: also used for terminal, typing commands, back and forth dialog. Typed commands interpreted as python code. read->eval->print= interactive mode of language. Reading what you wrote, process and spit result back.
notebook: fusion of console with more of a publishing idea. Possible to type "regular" text. Different modes: code/markdown, markdown is normal text but can be edited with special characters to make cursive for example. Also possible to move different blocks around to built a mix of text and code. Creating hyperdocuments.
literate programming
literateprogramming.com/knutweb.pdf
styling markdown
The House of Dust
repetitive structure: "A house of .." makes it feel more like a poem. Looping similar to code. producing unpredictability.
projects
Trouble Shooter 2020
1 Euro Cinema online
Ultra-Stream
☣ past
theory
Overwriting Reality (BA Thesis)
projects
Ultimate Dragon
Tardigrade Estate
I am the Dungeon Master
Digital Masquerade
☣ thinking about
learning interests
theory
gamified user-profiling
I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content.
coding
three.js
I am learning three.js in order to be able to create accessible 3D environments inside the browser.
set-up/techniques
automated escape room
I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.
multi-user dungeon
My goal is to make a multi-user online game which can be extended and changed by other users in real time.