PlaySureVeillance: Difference between revisions

From XPUB & Lens-Based wiki
No edit summary
m (Text replacement - "{{Work" to "{{Graduation work")
 
Line 1: Line 1:
{{Work
{{Graduation work
|Description=Player's of PlaySureVeillance, two self-programmed games for the Nintendo DS, are recorded, profiled and automatically presented and tracked on Facebook. In the course of the game more and more information is gathered of the participant and stored in a public record. The sinister politics of social coercion in the revered social web are revealed as a problem of unwarranted interfacing.
|Description=Player's of PlaySureVeillance, two self-programmed games for the Nintendo DS, are recorded, profiled and automatically presented and tracked on Facebook. In the course of the game more and more information is gathered of the participant and stored in a public record. The sinister politics of social coercion in the revered social web are revealed as a problem of unwarranted interfacing.
|Creator=Gordan Savičić,  
|Creator=Gordan Savičić,  

Latest revision as of 18:00, 31 March 2015

PlaySureVeillance
Creator Gordan Savičić,
Year 2008
Bio
Thumbnail
Playsureveillance00.jpg
Website http://www.yugo.at/processing/index.php?what=playsureveillance

Player's of PlaySureVeillance, two self-programmed games for the Nintendo DS, are recorded, profiled and automatically presented and tracked on Facebook. In the course of the game more and more information is gathered of the participant and stored in a public record. The sinister politics of social coercion in the revered social web are revealed as a problem of unwarranted interfacing.


Part of the game, or let’s say rather of the play, is the creation and dissemination of an urban myth through spreading modified game cartridges back into the economic system. The game which has been programmed for the Nintendo DS is being put into its capitalistic enclosure, into an innocent-looking game cartridge.The program code makes use of one of the key features from the DS, namely the built-in WIFI function. The games themselves are casual games where each player bypasses certain levels of interaction. They deal with topics such as Terrorism and Nudity.