User:Inge Hoonte/arduino notes oct 26: Difference between revisions

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void = return value
void = return value
C doesn't read emptiness
C doesn't read emptiness


int [name]
int [name]
char = a var
char = a var
pat = pattern (also a variable name that you define)
pat = pattern (also a variable name that you define)
[ ] means that a list of variables follows  
[ ] means that a list of variables follows  
speakerPin (P is capital, camel case)
speakerPin (P is capital, camel case)
; separates each statement
; separates each statement
// if you put it before a code, it will not run
// if you put it before a code, it will not run


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if pat [0] it starts at first x
if pat [0] it starts at first x
= is assignment statement: what's on left gets assigned to what's on right
= is assignment statement: what's on left gets assigned to what's on right
== asks the q if these two things are equal. answer is true or false.
== asks the q if these two things are equal. answer is true or false.


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NOW embed the pattern!
NOW embed the pattern!
while is an if that can go on and on
while is an if that can go on and on


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you have a while loop
you have a while loop
the variable goes in a formula
the variable goes in a formula
you establish the future of i
you establish the future of i
end of loop
end of loop


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strlen(pat) = counts the length of the defined pattern automatically
strlen(pat) = counts the length of the defined pattern automatically
MODIFY DIS
int speakerPin = 13;
int thedelay = 100;
//char keycode = 'x'
char pat[] = "xxx xx x xx ";
int patlen = strlen(pat);
void setup() {}
 
void loop () {
  int i = 0;
  int i2 = 0;
  while (i<patlen) {
      i2 = i1+1;
    if (pat[i] == 'x')  tone(speakerPin, 400, 10);
    delay(10);
    if (pat2[i] == 'x')  tone(speakerPin, 800, 10);
    delay (thedelay)
    i = i+1;
  }
       
        delay (thedelay*10);
    }
FIGURE OUT HOW TO MAKE TWO CHANNELS WITH THE CLAPPINGMUSIC LIKE SHIFTING PATTERN

Latest revision as of 17:01, 26 October 2010

int speakerPin = 13;
int thedelay = 100;
//char keycode = 'x'
char pat[] = "xxx xx x xx ";
int patlen = strlen(pat);

void setup() {}
 
void loop () {
 int i = 0;
 while (i<strlen(pat)) {
    if (pat[i] == 'x')   tone(speakerPin, 400, 10);
    delay(thedelay);
    i = i+1;
 }
  //can be written in shorthand:
  /*
  for (i=0; i<12; i+=1)
    if (pat[i] == 'x')   tone(speakerPin, 400, 10);
    delay(thedelay);
   
       }
       */
       
       delay (thedelay*10);
   }


for (x=0; x<10; x++){

for ((i=0; i<3; i++)) {
something;
something
}


void = return value

C doesn't read emptiness

int [name]

char = a var

pat = pattern (also a variable name that you define)

[ ] means that a list of variables follows

speakerPin (P is capital, camel case)

separates each statement

// if you put it before a code, it will not run


int speakerPin = 13;
//char keycode = 'x'
char pat[] = "xxx xx x xx ";

void setup() {}
 
void loop () {

       if (pat[0] == 'x') {
           tone(speakerPin, 500, 10);
       }
       delay 1000
   }
}

if pat [0] it starts at first x

= is assignment statement: what's on left gets assigned to what's on right

== asks the q if these two things are equal. answer is true or false.

tone (output, toonhoogte in Hz, milisec duration)

NOW embed the pattern!

while is an if that can go on and on


int speakerPin = 13;
int thedelay = 1000
//char keycode = 'x'
char pat[] = "xxx xx x xx ";

void setup() {}
 
void loop () {
  int i = 0;
  
 while (i<12) {
  if (pat[i] == 'x')   tone(speakerPin, 400, 10);
  delay(thedelay);
  i = i+1;
   
       }
       delay (thedelay*20);
   }

you have a while loop

the variable goes in a formula

you establish the future of i

end of loop

for (i=0; i<12; i+=1)

strlen(pat) = counts the length of the defined pattern automatically


MODIFY DIS

int speakerPin = 13;
int thedelay = 100;
//char keycode = 'x'
char pat[] = "xxx xx x xx ";
int patlen = strlen(pat);

void setup() {}
 
void loop () {
 int i = 0;
 int i2 = 0;
 while (i<patlen) {
     i2 = i1+1;
    if (pat[i] == 'x')   tone(speakerPin, 400, 10);
    delay(10);
    if (pat2[i] == 'x')   tone(speakerPin, 800, 10);
    delay (thedelay)
    i = i+1;
 }
       
       delay (thedelay*10);
   }

FIGURE OUT HOW TO MAKE TWO CHANNELS WITH THE CLAPPINGMUSIC LIKE SHIFTING PATTERN