Prototyping 2014-01-13 (Lens Based Media): Difference between revisions
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Revision as of 23:36, 12 January 2014
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The 6 steps of 3D Graphics
1. Pre-Production
- Sketching
- Defining color schemes
- Storyboarding
2. 3D Modelling
Basic Modelling is made out of 2 types of objects:
NURBS surface
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
Polygon models
Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:
- Faces
- Edges
- Vertices
3. Shading & Texturing
Defining the look of an object.
- Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
- Adding textures = projecting a two dimensional image onto the model
Texture mapping:
4. Lighting
The key to realism!
- Related to materials
- Shadows
5. Animation
- Motion Rigging
- Pose-to-Pose
- Physics (particles/collision/fluids)
Rendering & Post-Production
- Finalizing Lighting: Shadows and reflections must be computed for each object.
- Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
- Render Layers
- Render Farms
3D Software
- Maya
- 3d Studio Max
- Blender (python!)
- Cinema 4D
- Google Sketchup / AutoCAD (Computer Aided Design)
- 2.5d (After Effects etc etc)
- 3D in the Browser! [1], []http://madebyevan.com/webgl-water/]
- Live Rendering!