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[[File:GIMPRawImportDialog.png]]
[[File:GIMPRawImportDialog.png]][[File:GIMPRawImport.png]]
 
[[File:GIMPRawImport.png]]


This is inconvenient however since everytime you want to view this data as an image, you need to explicitly tell an application (such as [[GIMP]]) what the size and format of the image is. We can improve the situation by attaching a simple "header" to the data and following the guidelines of a specific simple image [[format]].


Targa is an early very simple format for images. It comes from an early manufacturer of video display cards, named Targa, who created a minimal format for files to display on their hardware. The format is still popular today in Game development and other communities for whom the simplicity of the format is useful for "wrapping" raw image data with a header so that it's self-contained and directly loadable by different programs without needing to explicitly specify information width and height and bit depth.
Targa is an early very simple format for images. It comes from an early manufacturer of video display cards, named Targa, who created a minimal format for files to display on their hardware. The format is still popular today in Game development and other communities for whom the simplicity of the format is useful for "wrapping" raw image data with a header so that it's self-contained and directly loadable by different programs without needing to explicitly specify information width and height and bit depth.

Revision as of 13:52, 5 November 2013

With a small amount of code, it's easy to dump out a stream of data as bytes:

# raw.py
import struct, sys
out = sys.stdout
for x in range(100): 
    out.write(struct.pack('B', 255))
    out.write(struct.pack('B', 0))
    out.write(struct.pack('B', 0))
    out.write(struct.pack('B', 128))
python raw.py > raw.data

In Python, struct.pack is a way of converting a number (from 0 to 255) into it's corresponding binary representation as a "byte" or 8 bits (where 0 is all bits off 00000000 and 255 is all bits on 11111111). The code above loops 100 times outputting the bits of the sequence 255, 0, 0, 128.

255 0 0 128 255 0 0 128 255 0 0 128 255 0 0 128...


GIMPRawImportDialog.pngGIMPRawImport.png

This is inconvenient however since everytime you want to view this data as an image, you need to explicitly tell an application (such as GIMP) what the size and format of the image is. We can improve the situation by attaching a simple "header" to the data and following the guidelines of a specific simple image format.

Targa is an early very simple format for images. It comes from an early manufacturer of video display cards, named Targa, who created a minimal format for files to display on their hardware. The format is still popular today in Game development and other communities for whom the simplicity of the format is useful for "wrapping" raw image data with a header so that it's self-contained and directly loadable by different programs without needing to explicitly specify information width and height and bit depth.

import struct

width = 320
height = 240

filename="output.tga"
datafile = open(filename, "wb")
# TGA format: http://gpwiki.org/index.php/TGA
# Offset, ColorType, ImageType, PaletteStart, PaletteLen, PalBits, XOrigin, YOrigin, Width, Height, BPP, Orientation
header = struct.pack("<BBBHHBHHHHBB", 0, 0, 2, 0, 0, 8, 0, 0, width, height, 24, 1 << 5)
datafile.write(header)

data = ''

for y in xrange(height):
    for x in xrange(width):
        r, g, b = 0, 0, 0

        if y < 32:
            r = 255

        if x > 64 and x < 256:
            g = 255

        if y > 120:
            r = 128

        data += struct.pack('B', b)
        data += struct.pack('B', g)
        data += struct.pack('B', r)

datafile.write(data)
datafile.close()

This script outputs a TGA format, which has been opened in the GIMP and exported to PNG

Rawimage.png

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