User:Fako Berkers/Fako Berkers, WWWonopo.ly, 2012: Difference between revisions
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By staying very close to the game of Monopoly everybody can engage with the work immediately. Funny anecdotes about how people loose their privacy online are included through the “change” and “community chest” cards. At the same time the digital part of the game demonstrates how something as innocent as a visit to a news site, gets tracked and used to make a profit, possibly at the expanse of the visitor. | By staying very close to the game of Monopoly everybody can engage with the work immediately. Funny anecdotes about how people loose their privacy online are included through the “change” and “community chest” cards. At the same time the digital part of the game demonstrates how something as innocent as a visit to a news site, gets tracked and used to make a profit, possibly at the expanse of the visitor. | ||
People often enjoy social media, but they can't assess the risk tied to them very well. WWWonopo.ly aims to make these risks visible and tangible, in a playful, funny and confronting manner. | People often enjoy social media, [http://www.guardian.co.uk/technology/2012/mar/03/internet-privacy|but they can't assess the risk tied to them very well]. WWWonopo.ly aims to make these risks visible and tangible, in a playful, funny and confronting manner. | ||
[[File:Wwwonopoly.png|400px|example of how the game may look]] | [[File:Wwwonopoly.png|400px|example of how the game may look]] |
Revision as of 19:25, 9 May 2012
WWWonopo.ly
Description
I'll create a game that people will immediately recognize as a variant upon Monopoly. However the streets don't represent streets in Atlantis City or any other city in the world. Instead they portray internet platforms like Facebook, Hotmail, Youtube and Twitter. When you buy part of a set you actually buy shares, bonds or derivates from these web services and although you can't buy houses or hotels you're able to buy “data storages” and “data centers”.
The “change” and “public fonds” cards are RFID cards. When you draw such a card during play you'll have to scan it over the board. The screen that is setup next to the board will show two things, whenever a card gets scanned. Firstly the card itself, which tells a story about how social media are leaking data about their users and how users may be affected by this.
Secondly the online newspage on which the story of the card is based.
By scanning a card the webpage of the newsitem gets accessed automatically. In turn this visit gets tracked automatically by companies like Google, Facebook and many others. A printer will print which companies have been “tracking the game”, which other newsitems were tracked during play and what kind of profile may have been generated from all visits combined.
By staying very close to the game of Monopoly everybody can engage with the work immediately. Funny anecdotes about how people loose their privacy online are included through the “change” and “community chest” cards. At the same time the digital part of the game demonstrates how something as innocent as a visit to a news site, gets tracked and used to make a profit, possibly at the expanse of the visitor.
People often enjoy social media, they can't assess the risk tied to them very well. WWWonopo.ly aims to make these risks visible and tangible, in a playful, funny and confronting manner.
Media
Photos
- At least 2, Max 5.
- native resolution only (that is the highest resolution you have for your photo and whatever resolution if you make screencaps)
- PNG format
Essay
Abstract and bibs/ref + link to PDF (PDF must be uploaded to wiki).
Use Steve's recommendations for abstract length and bibliographic style.
Additional Information
non optional
- One page itemised budget estimate
optional
- Project URL (if lives on an external site)
- extra wiki links (in case you have relevant notes/journals/documentation in your User: page, this is useful particularly if you have been asked to articulate further or refine your project during your assessment)
- Animated GIFs