User:Fako Berkers/WWWonopoly: Difference between revisions
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Whenever people have to draw a community chest or change card, people will have to swipe that card over a RFID scanner. This scanner will make sure that the card is shown on a big screen together with the news article that inspired the text on the card. | Whenever people have to draw a community chest or change card, people will have to swipe that card over a RFID scanner. This scanner will make sure that the card is shown on a big screen together with the news article that inspired the text on the card. | ||
You can go to this link to see it in action: [http://pzwart3.wdka.hro.nl/django/fberkers/wwwonopoly | You can go to this link to see it in action: [http://pzwart3.wdka.hro.nl/django/fberkers/wwwonopoly wwwonopoly card system] | ||
==Visuals== | ==Visuals== |
Revision as of 22:51, 16 April 2012
Card system
Whenever people have to draw a community chest or change card, people will have to swipe that card over a RFID scanner. This scanner will make sure that the card is shown on a big screen together with the news article that inspired the text on the card.
You can go to this link to see it in action: wwwonopoly card system
Visuals
What
My project at first glance looks like a regular Monopoly game. However the streets don't represent streets in Atlantis City or any other city in the world. Instead they portray internet platforms like Facebook, Hotmail, Youtube and Twitter. Therefor it is impossible to buy streets in this game, but it is possible to buy shares, bonds of derivates from these web services. Similarly you can't buy houses or hotels, but you're able to buy data storage and data centers. When players draw a “change” or “community chest” card they tell stories about how social media are leaking data about their users and how people are affected by this.
How
For now I limit my description of how to: a table that states how each element in the original Monopoly game will get restyled to fit the new game reality I want to create.
Monopoly | WWWonopoly |
---|---|
Change cards | Messages about data leaks |
Community chest cards | Messages about data leaks |
Landing on electricity and water company | Draw a change or public fond card |
Buying/landing on/trading a street | Buying/landing on/trading shares, bonds or derivates of a platform |
Completing streets of a color | Owning a platform |
Buying houses | Buying data storage |
Buying hotels | Buying data centers |
Buying/landing on a railway station | Buying/landing on an internet provider |
Get salary | Get salary |
Go to prison | You caught a computer virus! Go to quarantine. |
Pay taxes | Only two things are sure in life: death and ... ;) |
Free parking | Free peer-to-peer downloads |
Take a mortgage on property | Putting a platform offline |
A few rules that are nice to add here:
- There is no such thing as the free p2p download jackpot (as the game would last forever)
- Each player begins with two randomly assigned properties for which they must pay (to speed up play)
- A game will last X number of turns
Why
It lies in our nature that we can't assess risks very well. A lot of people like social media, but very few seem to be aware what the risks of them are. By allowing players to take the perspective of somebody with power over the functioning of the social media system, the players get a bird view of what is happening. From this perspective the players are more likely to become aware of risks than when they have a frog like perspective on social media by interacting with the platforms. By playing the game and reading the bits of text and articles that are attached to each game message, the player gets a better sense of how social media function and in which way the player is vulnerable on line. Informing users in this somewhat playful manner lie could prevent harm.