User:Thijshijsijsjss/Prototypes/Pixeljitter: Difference between revisions
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Recently, I made a [[User:Thijshijsijsjss/PTMoMNBM|PTMoMNBM]] about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a [https://www.instagram.com/jitterbots/ Jitterbot] into a pixelart version. | Recently, I made a [[User:Thijshijsijsjss/PTMoMNBM|PTMoMNBM]] about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me, but this time there's good reason: all my experience with game manuals stem from the the pixel days of yore, or are a tribute to this era). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a [https://www.instagram.com/jitterbots/ Jitterbot] into a pixelart version. | ||
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Latest revision as of 00:34, 3 October 2024
Recently, I made a PTMoMNBM about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me, but this time there's good reason: all my experience with game manuals stem from the the pixel days of yore, or are a tribute to this era). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a Jitterbot into a pixelart version.
- I decided to go with a 32x32 canvas (common for SNES era games)
- I used the Comforts44 palette (created by lospec user AndréM.)
- I used the open source program Aseprite (also available for purchase here)