User:Anita!/assessments trimester2: Difference between revisions
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Hello! This is a presentation page for my Trimester 2 assessment. I have chosen to create a separate wiki page from the ones I have been using for documentation/note taking in order to focus more on the contributions to the special issues 22 and 23 rather than on day to day notes. | Hello! This is a presentation page for my Trimester 2 assessment. I have chosen to create a separate wiki page from the ones I have been using for documentation/note taking in order to focus more on the contributions to the special issues 22 and 23 rather than on day to day notes. | ||
= | =Special Issue 22= | ||
==Broadcast with Wang and Mania== | ==Broadcast with Wang and Mania== | ||
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==Chop Chop Zine== | ==Chop Chop Zine== | ||
Playing with the personification of technology (something I find very interesting and worked on again during ) | Playing with the personification of technology (something I find very interesting and worked on again during Loading: Feminist Server). I find it a very fascinating, how making up an origin story for a piece of technology makes it seem more approachable. | ||
==Archival Oceans Zine== | ==Archival Oceans Zine== | ||
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==Curtain ((un)zipped)== | ==Curtain ((un)zipped)== | ||
{|style="margin: 0 auto;" | |||
|[[File:Curtain process.png|thumb|sewing process]] | |||
|[[File:Sewing process.jpg|thumb|sewing process]] | |||
|[[File:Finished curtain.png|thumb|finished curtain]] | |||
|} | |||
[[File:Curtain on Launch day.png|thumb|Curtain on Launch day]] | |||
= | =Special Issue 23= | ||
==Fix the wifi== | ==Fix the wifi== | ||
A python text adventure game developed with Riviera and Mania. | A python text adventure game developed with Riviera and Mania. We started by making a sketch of the space where the game would take place so we could think of the path to follow. | ||
Here is (some of) the code we wrote for the game | |||
[[File:Sketch of the game logic.png|thumb|sketch of the game navigation]] | [[File:Sketch of the game logic.png|thumb|sketch of the game navigation]] | ||
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I made some collage/html experiments for an [https://hub.xpub.nl/chopchop/~zerozeta/odd%20sock/ooooooodsocks.html odd sock selector]. | I made some collage/html experiments for an [https://hub.xpub.nl/chopchop/~zerozeta/odd%20sock/ooooooodsocks.html odd sock selector]. | ||
This small side project started from my enjoyment of wearing odd socks, and finding a bag of assorted patterned paper at Scrap. I made a collage cutting and assembling these papers to create many single socks. | This small side project started from my enjoyment of wearing odd socks, and finding a bag of assorted patterned paper at Scrap. I made a collage cutting and assembling these papers to create many single socks, then scanned and printed them multiple times in different arrangements/colours. | ||
Initially, I wanted to make it into a zine, but then I realized it would be nice opportunity to create a sock choice generator, selecting a pair at random | Initially, I wanted to make it into a zine, but then I realized it would be nice opportunity to create a sock choice generator, selecting a pair at random out of the available images. | ||
{|style="margin: 0 auto;" | {|style="margin: 0 auto;" | ||
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|[[File:Web page2.png|thumb|Screenshot of another sock option]] | |[[File:Web page2.png|thumb|Screenshot of another sock option]] | ||
|} | |} | ||
==Leaflets and handouts== | ==Leaflets and handouts== | ||
For the production teams, I worked with Thijs and Zuzu on the digital image for the launch and the handouts. We first focused on the ‧₊˚⊹ ˖spectacular digital image˖ ⊹˚₊‧. | For the production teams, I worked with Thijs and Zuzu on the digital image for the launch and the handouts. We first focused on the ‧₊˚⊹ ˖spectacular digital image˖ ⊹˚₊‧. | ||
We decided to use Exquisit Corpse prototyping, so passed on a prototype to each other [Anita > Zuzu > Thijs > Anita] for 3 days in a row. We then used the results to create two more prototypes based on the outcomes and finally created a last image based on the feedback we recieved from the rest of XPUB1. For a much more in depth overview of the whole process, we documented the steps taken in this separate [[Peripheral Centers and Feminist Servers/Communication|‧₊˚⊹ ˖Wiki page˖ ⊹˚₊‧]] | We decided to use Exquisit Corpse prototyping, so passed on a prototype to each other [Anita > Zuzu > Thijs > Anita] for 3 days in a row. We then used the results to create two more prototypes based on the outcomes and finally created a last image based on the feedback we recieved from the rest of XPUB1. For a much more in depth overview of the whole process, we documented the steps taken in this separate [[Peripheral Centers and Feminist Servers/Communication|‧₊˚⊹ ˖Wiki page˖ ⊹˚₊‧]] | ||
We then continued on working on the handouts for the evening of the launch. We really wanted to make something inspired by a collage/patchwork, and quite quickly settled on the idea of creating a handout that had a separate piece of paper for each project, bound together. | We then continued on working on the handouts for the evening of the launch. We really wanted to make something inspired by a collage/patchwork, and quite quickly settled on the idea of creating a handout that had a separate piece of paper for each project, bound together. | ||
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We initially wanted to recycle used paper for it, but we were not able to find enough paper for how much we wanted to print so we ended up buying it. We printed the handouts with the big HR printers and then bound them by using a grommet machine at the fashion station | We initially wanted to recycle used paper for it, but we were not able to find enough paper for how much we wanted to print so we ended up buying it. We printed the handouts with the big HR printers and then bound them by using a grommet machine at the fashion station | ||
{|style="margin: 0 auto;" | {|style="margin: 0 auto;" | ||
|[[File:SI23_comm_final_design.png|thumb| Final digital Image|left|367x367px]] | |||
|[[File:si23_handout_assembly_line.jpg|thumb|left|Assembly line for the handouts]] | |[[File:si23_handout_assembly_line.jpg|thumb|left|Assembly line for the handouts]] | ||
|[[File:si23_comm_handout_holepunching.jpeg|thumb|Punchnig holes]] | |[[File:si23_comm_handout_holepunching.jpeg|thumb|Punchnig holes]] | ||
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==Loading... Feminist server== | ==Loading... Feminist server== | ||
{|style="margin: 0 auto;" | |||
|[[File:Setup on Launch day.png|thumb|Setup on Launch day]] | |||
|[[File:Cards + box + instructions zine.png|thumb|Cards + box + instructions zine]] | |||
|} | |||
{|style="margin: 0 auto;" | {|style="margin: 0 auto;" | ||
|[[File:Screenshot_2024-03-25_at_23.58.46.png|thumb|left|Freshly printed cards]] | |||
|[[File:Cards back.jpg|thumb|right|Example of the back of some cards with the reciept from the launch]] | |[[File:Cards back.jpg|thumb|right|Example of the back of some cards with the reciept from the launch]] | ||
|[[File:Feminist server reciept.jpg|thumb|center|Front of the cards + reciept]] | |[[File:Feminist server reciept.jpg|thumb|center|Front of the cards + reciept]] | ||
|} | |} |
Revision as of 14:55, 1 April 2024
Hello! This is a presentation page for my Trimester 2 assessment. I have chosen to create a separate wiki page from the ones I have been using for documentation/note taking in order to focus more on the contributions to the special issues 22 and 23 rather than on day to day notes.
Special Issue 22
Broadcast with Wang and Mania
For this broadcast, we started working from the idea of using as a structural base Gabrielle Roth's 5 rythms, a dynamic dance practice music.
Broadcast with Thijs and Rosa
Chop Chop Zine
Playing with the personification of technology (something I find very interesting and worked on again during Loading: Feminist Server). I find it a very fascinating, how making up an origin story for a piece of technology makes it seem more approachable.
Archival Oceans Zine
Announcing the Apocalypse
Curtain ((un)zipped)
Special Issue 23
Fix the wifi
A python text adventure game developed with Riviera and Mania. We started by making a sketch of the space where the game would take place so we could think of the path to follow. Here is (some of) the code we wrote for the game
print(welcome_message)
while True: reply = input() command = reply.split() if len(command) >= 1: action = command[0] if len(command) >= 2: obj = command[1] print(look(current_room)) elif "open" in action and "trapdoor" in obj: message, current_room = go("trapdoor", current_room) print(message) # go and aliases elif "go" in action: message, current_room = go(obj, current_room) print(message) elif "climb" in action: message, current_room = go(obj, current_room) print(message) elif "ascend" in action: message, current_room = go(obj, current_room) print(message) elif "descend" in action: message, current_room = go(obj, current_room) print(message) elif "enter" in action: message, current_room = go(obj, current_room) print(message) # press and aliases elif "press" in action: print(press(obj, current_room)) elif "exit" in action: break else: print("Hmm, not sure what to do.")
Sewing words, letter soup and random annotations
Odd socks
I made some collage/html experiments for an odd sock selector.
This small side project started from my enjoyment of wearing odd socks, and finding a bag of assorted patterned paper at Scrap. I made a collage cutting and assembling these papers to create many single socks, then scanned and printed them multiple times in different arrangements/colours.
Initially, I wanted to make it into a zine, but then I realized it would be nice opportunity to create a sock choice generator, selecting a pair at random out of the available images.
Leaflets and handouts
For the production teams, I worked with Thijs and Zuzu on the digital image for the launch and the handouts. We first focused on the ‧₊˚⊹ ˖spectacular digital image˖ ⊹˚₊‧.
We decided to use Exquisit Corpse prototyping, so passed on a prototype to each other [Anita > Zuzu > Thijs > Anita] for 3 days in a row. We then used the results to create two more prototypes based on the outcomes and finally created a last image based on the feedback we recieved from the rest of XPUB1. For a much more in depth overview of the whole process, we documented the steps taken in this separate ‧₊˚⊹ ˖Wiki page˖ ⊹˚₊‧
We then continued on working on the handouts for the evening of the launch. We really wanted to make something inspired by a collage/patchwork, and quite quickly settled on the idea of creating a handout that had a separate piece of paper for each project, bound together.
We initially wanted to recycle used paper for it, but we were not able to find enough paper for how much we wanted to print so we ended up buying it. We printed the handouts with the big HR printers and then bound them by using a grommet machine at the fashion station