Chan's second draft: Difference between revisions

From XPUB & Lens-Based wiki
Line 55: Line 55:


=== '''Relation to previous practice''' ===
=== '''Relation to previous practice''' ===
Personally accumulated images are reinterpreted in new contexts and can be consumed differently in various situations.  
The previous works reflect a process of recombining various elements to create new meanings. The process of reinterpreting personally accumulated images in new contexts highlights the versatility of perception, which can vary significantly depending on the situation.  


The "Artificial Landscape 01/02 “ is based on the observation that landscape images encountered in the digital environment are becoming universal, forming a new natural landscape. This project originated from a question about how truthfully the external environments such as cities, mountains, and seas, which we experience in reality, can be conveyed to us. This curiosity arises because the landscapes we encounter through the internet or media can be distorted compared to actual experiences.  
The "Artificial Landscape 01/02 “ is based on the observation that landscape images encountered in the digital environment are becoming universal, forming a new natural landscape. This project originated from a question about how truthfully the external environments such as cities, mountains, and oceans, which we experience in reality, can be conveyed to us. This curiosity arises because the landscapes we encounter through the internet or media can be distorted compared to actual experiences.  






The aim of this project is to explore the boundary between our real experiences and virtual images, understanding how the environments we know and those presented by others combine to form the boundary between reality and virtuality. This illustrates how experiences through specific media are recreated and consumed in new forms.  
 
The aim of this project is to explore the boundary between our real experiences and virtual images, understanding how the environments we know and those presented by others combine to form the boundary between reality and virtuality. This illustrates how experiences through specific media are recreated and consumed in new forms. The previous works reflect a process of recombining various elements to create new meanings.
 




"The Drone" project shares similarities in generating new artworks by reworking materials experienced in digital media into different mediums. These works present new perspectives and interpretations in their respective contexts, delivering diverse experiences through various media.
"The Drone" project shares similarities in generating new artworks by reworking materials experienced in digital media into different mediums. These works present new perspectives and interpretations in their respective contexts, delivering diverse experiences through various media.

Revision as of 08:10, 21 March 2024

What have you been making?

I'm currently working on a project to explore the potential of storytelling extracted from digital media.


"The Drone" project aimed to explore various narrative structures that a specific subject could generate, inspired by a chance encounter with random clip on YouTube, the largest video-sharing platform on the internet. The primary focus is on capturing the essence of original footage while introducing a fresh perspective as drones take on personified roles.

In this narrative, the drone serves as a comforting presence, posing questions to alleviate individuals facing similar challenges or emotions, such as the fading of once cherished aspirations. Particularly in the narrative surrounding drones, the rapid and natural phenomenon of change and disappearance reflects the characteristics of modern society, where past desires quickly evolve.

As a narrative component, the goal is to progress the story like an unexpected tale, seamlessly interjecting without a defined beginning or end. Moreover, the intention is to create a story that can conclude at any moment without leaving a sense of incompleteness, allowing it to flow smoothly while engaging the audience's attention.

How did you do it?

( practical Method)

The requirement was to produce fresh images depicting a drone object that aligns with the revised story.

I began with standard drone shapes but adjusted them multiple times by repeating, stretching, shrinking, and distorting them.

The grand concept I envisioned for the recreated drone aims to convey a sense of accumulated time and space.It reminds me of some remains floating around the bottom of the sea. It somehow looks melted, but you can still see the original structure of that object. In the process, I crafted drone objects solely with hot glue, producing variations in design. I then employed 3D scanning to refine texture clarity and harmonize aesthetic coherence.


Ultimately I wanted to reflect these transformative behaviors to resonate with a series of phenomena that exist and occur in the digital media space. Digital media possesses a flexible nature. Contents generated through the internet are easily altered, reinterpreted, and repurposed with various meanings. This process differs from alterations in physical spaces. Content modified on the internet exhibits a more proactive and rapid fluctuation in form, quantity, and potential.


Therefore, I believe that drone images I slightly modify also resemble digitally altered media rather than naturally evolving entities, embodying similar characteristics shaped by someone's active intervention.


( Narrative Method )

The original video that inspired this project was about 1 minute and 30 seconds in duration, featuring an intense yet straightforward narrative. In the footage, a drone slowly descends into water for unknown reasons, while in the distance, the owner of the drone, appearing like a guardian, rushes towards it.


Through my personal analysis, I aimed to understand why the video captivates viewers and sought to grasp the essence of a fresh narrative structure.

The determined actions of the figure, likely the owner, from the drone's perspective, resemble those of a protagonist, evoking a sense of heroism akin to traditional storytelling. The scene where the figure rushes fearlessly into the water to retrieve his drone conveys positive emotions to the audience.
As the camera angle zooms in on the person, the drone's dramatic plunge into the water intensifies suspense, prompting viewers to experience a mix of joy, relief, and anxiety. These emotional fluctuations serve as crucial elements in shaping a new narrative.

This analysis suggests that the video's ability to evoke diverse emotions can serve as a focal point for creating a compelling new story.

It evolved into several steps for creating compelling narratives from fragmented drone images.

Establish a Narrative Framework: Explore main ideas and concepts depicted in the footage to shape the narrative direction.
Identify Key Characters: Select central figures or subjects from the footage to anchor the story.
Utilize Fragmented Drone Imagery: Generate diverse drone images, incorporating elements of decay and fragmentation to evoke intrigue.
Reconstruct Associated Stories: Develop narratives that complement the fragmented imagery, creating a cohesive and engaging storyline.


Moreover, I sought to explore how this process could enhance the relationship and interaction between the newly developed narrative and the original materials.

Relation to previous practice

The previous works reflect a process of recombining various elements to create new meanings. The process of reinterpreting personally accumulated images in new contexts highlights the versatility of perception, which can vary significantly depending on the situation.

The "Artificial Landscape 01/02 “ is based on the observation that landscape images encountered in the digital environment are becoming universal, forming a new natural landscape. This project originated from a question about how truthfully the external environments such as cities, mountains, and oceans, which we experience in reality, can be conveyed to us. This curiosity arises because the landscapes we encounter through the internet or media can be distorted compared to actual experiences.



The aim of this project is to explore the boundary between our real experiences and virtual images, understanding how the environments we know and those presented by others combine to form the boundary between reality and virtuality. This illustrates how experiences through specific media are recreated and consumed in new forms. The previous works reflect a process of recombining various elements to create new meanings.


"The Drone" project shares similarities in generating new artworks by reworking materials experienced in digital media into different mediums. These works present new perspectives and interpretations in their respective contexts, delivering diverse experiences through various media.