The Hitchhiker's Guide to an Active Archive/Microphone Protocol: Difference between revisions

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Play transition jingle: [https://hub.xpub.nl/chopchop/worm/xpub/show_5/samples/move_2.mp3 move_2.mp3]{{audio|mp3=https://hub.xpub.nl/chopchop/worm/xpub/show_5/samples/move_2.mp3|style=width:100%;}}
'' For this seciton, the presenter has some audio issues. the whole introduction text is barely audible, (and therefore generated by chatgpt). Cut off after +- 1.4 mins, or reaction from PAD''
  '''Protocoller:''' Initiate Microphone Protocol.
''No background music!''
 
'''Presenter:''' It is TIME and you are listening to Protocols for an Active Archive on Radio Worm.
  '''Presenter:''' Esteemed listeners, tonight we embark on a captivating journey through the annals of computer history, immersing ourselves in the enthralling world of interactive fiction. Our focus for this evening is the renowned documentary, "Get Lamp."
 
"Get Lamp" is a documentary that offers far more than a mere exploration of the past; it is a time capsule that transports us to the birth of an era that has shaped modern storytelling and gaming. It delves into the history of interactive fiction, revealing the origins of text-based adventure games that have left an indelible mark on the world of technology and creativity.
 
In an age long before 3D graphics and virtual reality, the power of storytelling resided within the simple text on a computer screen. "Get Lamp" takes us back to this era, a time when a few lines of text could ignite the most vivid adventures within our minds. Through this documentary, we are given an opportunity to revisit this bygone epoch, where imagination was the driving force behind gaming.
 
What makes this evening's experience truly unique is that you are not alone in this endeavor. By tuning in, you become part of a collective listening experience. Together, we embark on a voyage of rediscovery and exploration, sharing this journey with countless others across the airwaves.
 
"Get Lamp" is not just an exploration of technology but also a window into the creative minds and motivations of the brilliant pioneers behind these games. Their stories, struggles, and triumphs are interwoven into the fabric of this documentary, providing a profound understanding of the artistic and technical challenges they faced.
 
While nostalgia is a driving force behind this documentary, "Get Lamp" does not merely dwell on the past. It brings into focus the enduring relevance of interactive fiction in the contemporary world. It enables us to comprehend how the early pioneers laid the foundation for today's gaming industry and, perhaps even more significantly, the broader creative landscape.


Play background Music: [https://hub.xpub.nl/chopchop/worm/xpub/show_5/background/background_static.mp3 background_static.mp3]{{audio|mp3=https://hub.xpub.nl/chopchop/worm/xpub/show_5/background/background_static.mp3|style=width:100%;}}
To our fellow artists and creative minds, "Get Lamp" is more than just a documentary; it's an inspiring portal to the past and a powerful muse for the future. This is an exploration into the enchanting world of interactive fiction, where words are the catalyst for imagination and adventure.


As we prepare to press play and embark on this collective journey, let us appreciate the significance of this documentary. It serves as a reminder that our history is intricately intertwined with the pioneers of technology and creativity. May your imagination soar as we explore the incredible legacy of interactive fiction. Thank you for joining us on this enlightening adventure.


  '''Protocoller:''' Verify stable communication with Ground Control.
'''After 1.3 minutes, no reaction about bad audio from pad'''
  '''Navigator:''' Checking the Ether...
  '''Navigator:''' Our ground control didn't notice it yet but you are barely audible
  '''Performer:''' (Muffled sounds)


'''If the PAD mentions bad audio levels:'''
'''Reaction about bad audio quality in the pad'''
  '''Navigator:''' I'm detecting a negative response from the Ether.
  '''Navigator:''' Eh, sorry, but we've received a message from the PAD
  '''Protocoller:''' Read the error log.
  '''Performer:''' (Muffled sounds)
  '''Navigator:''' [READS SECTION OF PAD THAT MENTIONS BAD AUDIO LEVELS]
  '''Navigator:''' (The message)
''Overall stumbling sounds in the background''


'''If the PAD doesn't mention bad audio levels:'''
'''If pad messages about channel switching'''
  '''Navigator:''' I'm not detecting a negative response...
  '''Navigator:''' Okay PAD, we hear you, Switching channels
'''Performer:''' Are we getting any response? Maybe we lost connection all together. Maybe we should try switching channels again.
<div style="text-align: right;">
<div style="text-align: right;">
<b>Hidden path: if the PAD reacts to this conversation positively</b></br>
<code><b>Navigator:</b> Ah, a positive response!</code></br>
<code><b>Performer:</b> Phew, that was close!</code></br>
<code><b>Protocoller:</b> Commence Content Protocol. </code></br>
[[The_Hitchhiker's_Guide_to_an_Active_Archive/Content_Protocol|Content Protocol <tt>--></tt>]]</br>
[[The_Hitchhiker's_Guide_to_an_Active_Archive/Content_Protocol|Content Protocol <tt>--></tt>]]</br>
</div>
</div>
'''Navigator:''' I don't know... I'm not reading anything.
</hr>
  '''Performer:''' Let's make sure everything is setup correctly, just in case.
'''If NO pad messages about channel switching'''
  '''Performer:''' (Muffled sounds)
''Chair scraping, door banging''
  '''Protocoller:''' Initiate Microphone Protocol.
  '''Protocoller:''' Initiate Microphone Protocol.
  '''Protocoller:''' Step 1. Is the mixer plugged in?
  '''Protocoller:''' Step 1. Is the mixer plugged in?
'''(Muffled sounds)
'''Navigator:''' Check
  '''Protocoller:''' Step 2: Is the phantom power on?
  '''Protocoller:''' Step 2: Is the phantom power on?
'''(Muffled sounds)
'''Navigator:''' Check
  '''Protocoller:''' Step 3: Listen to yourself through headphones.
  '''Protocoller:''' Step 3: Listen to yourself through headphones.
'''(Muffled sounds)
'''Navigator:''' Check. Sounds okay now.
  '''Protocoller:''' Step 4: Check the cable, in case it's broken.
  '''Protocoller:''' Step 4: Check the cable, in case it's broken.
'''(Muffled sounds)
'''Navigator:''' Check... Ah.. Wait... Did you touch this button?
'''Performer: (Muffled sounds)
  '''Protocoller:''' Step 5: Have you tried turning it off and on again?
  '''Protocoller:''' Step 5: Have you tried turning it off and on again?
 
'''Navigator:''' No need Protocoller.
'''Performer:''' Check, check. 1, 2, 3...
  '''Performer:''' Okay, I think everything is worki--- [IS CUTOFF ABRUPTLY]
  '''Performer:''' Okay, I think everything is worki--- [IS CUTOFF ABRUPTLY]
<div style="color:red;"> SOUND EFFECT GOES HERE</div>
Play transition jingle: [https://hub.xpub.nl/chopchop/worm/xpub/show_5/samples/move_2.mp3 move_2.mp3]{{audio|mp3=https://hub.xpub.nl/chopchop/worm/xpub/show_5/samples/move_2.mp3|style=width:100%;}}
'''Protocoller:''' Initiate Microphone Protocol.
[[File:XPUB Radio Channel-switch 1.mp3|thumb]]
  '''Navigator:''' What was that?
  '''Navigator:''' What was that?
<div style="color:red;"> MORE JUICY NARRATIVE GOES HERE</div>
 
 


<div style="text-align: right;">
<div style="text-align: right;">
[[The_Hitchhiker's_Guide_to_an_Active_Archive/WORMHOLE|WORMHOLE <tt>--></tt>]]</br>
[[The_Hitchhiker's_Guide_to_an_Active_Archive/WORMHOLE|WORMHOLE <tt>--></tt>]]</br>
</div>
</div>

Revision as of 17:37, 21 October 2023

For this seciton, the presenter has some audio issues. the whole introduction text is barely audible, (and therefore generated by chatgpt). Cut off after +- 1.4 mins, or reaction from PAD No background music!

Presenter: It is TIME and you are listening to Protocols for an Active Archive on Radio Worm.
Presenter: Esteemed listeners, tonight we embark on a captivating journey through the annals of computer history, immersing ourselves in the enthralling world of interactive fiction. Our focus for this evening is the renowned documentary, "Get Lamp."
"Get Lamp" is a documentary that offers far more than a mere exploration of the past; it is a time capsule that transports us to the birth of an era that has shaped modern storytelling and gaming. It delves into the history of interactive fiction, revealing the origins of text-based adventure games that have left an indelible mark on the world of technology and creativity.
In an age long before 3D graphics and virtual reality, the power of storytelling resided within the simple text on a computer screen. "Get Lamp" takes us back to this era, a time when a few lines of text could ignite the most vivid adventures within our minds. Through this documentary, we are given an opportunity to revisit this bygone epoch, where imagination was the driving force behind gaming.
What makes this evening's experience truly unique is that you are not alone in this endeavor. By tuning in, you become part of a collective listening experience. Together, we embark on a voyage of rediscovery and exploration, sharing this journey with countless others across the airwaves.
"Get Lamp" is not just an exploration of technology but also a window into the creative minds and motivations of the brilliant pioneers behind these games. Their stories, struggles, and triumphs are interwoven into the fabric of this documentary, providing a profound understanding of the artistic and technical challenges they faced.
While nostalgia is a driving force behind this documentary, "Get Lamp" does not merely dwell on the past. It brings into focus the enduring relevance of interactive fiction in the contemporary world. It enables us to comprehend how the early pioneers laid the foundation for today's gaming industry and, perhaps even more significantly, the broader creative landscape.
To our fellow artists and creative minds, "Get Lamp" is more than just a documentary; it's an inspiring portal to the past and a powerful muse for the future. This is an exploration into the enchanting world of interactive fiction, where words are the catalyst for imagination and adventure.
As we prepare to press play and embark on this collective journey, let us appreciate the significance of this documentary. It serves as a reminder that our history is intricately intertwined with the pioneers of technology and creativity. May your imagination soar as we explore the incredible legacy of interactive fiction. Thank you for joining us on this enlightening adventure.

After 1.3 minutes, no reaction about bad audio from pad

Navigator: Our ground control didn't notice it yet but you are barely audible
Performer: (Muffled sounds)

Reaction about bad audio quality in the pad

Navigator: Eh, sorry, but we've received a message from the PAD
Performer: (Muffled sounds)
Navigator: (The message)
Overall stumbling sounds in the background

If pad messages about channel switching

Navigator: Okay PAD, we hear you, Switching channels

If NO pad messages about channel switching

Performer: (Muffled sounds)
Chair scraping, door banging
Protocoller: Initiate Microphone Protocol.
Protocoller: Step 1. Is the mixer plugged in?
(Muffled sounds)
Navigator: Check
Protocoller: Step 2: Is the phantom power on?
(Muffled sounds)
Navigator: Check
Protocoller: Step 3: Listen to yourself through headphones.
(Muffled sounds)
Navigator: Check. Sounds okay now.
Protocoller: Step 4: Check the cable, in case it's broken.
(Muffled sounds)
Navigator: Check... Ah.. Wait... Did you touch this button?
Performer: (Muffled sounds)
Protocoller: Step 5: Have you tried turning it off and on again?
Navigator: No need Protocoller.
Performer: Check, check. 1, 2, 3...
Performer: Okay, I think everything is worki--- [IS CUTOFF ABRUPTLY]

Play transition jingle: move_2.mp3

Protocoller: Initiate Microphone Protocol.

File:XPUB Radio Channel-switch 1.mp3

Navigator: What was that?