User:Supisara/Special Issue 17: Difference between revisions
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! Date !! Pad !! Description !! Output | ! Date !! Pad !! Description !! Output | ||
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| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone | | 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone | ||
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| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam | | 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam | ||
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| 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" | | 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" | ||
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| 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae | | 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae | ||
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| 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box || | | 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box || | ||
|} | |} |
Revision as of 21:09, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged selections of "randomness" in the form of bundles/kits/subscriptions
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | Link |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Phase | Contribution |
---|---|
1.) Processing | Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary) |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian 1.1.) Pads 1.2.) Bitsy |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool) 2.1.) Post-its 2.2.) Website | |
3.) Launch |
- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website |
Reflection
See wiki.