User:Supisara/Special Issue 17: Difference between revisions
m (→Experiments) |
m (→Deliverables) |
||
Line 61: | Line 61: | ||
'''"This Box Found You For A Reason"''' | '''"This Box Found You For A Reason"''' | ||
{| class="wikitable plainrowheaders" | |||
|+ Deliverables | |||
! scope=col | Phase | |||
! scope=col | Contribution | |||
|- | |||
! scope=row | 1.) Processing | |||
| Cell 2 || Cell 3 | |||
|- | |||
! scope=row | 2.) Production | |||
| Cell B || Cell C | |||
|} | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 19:49, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged selections of "randomness" in the form of bundles/kits/subscriptions
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | Link |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
"This Box Found You For A Reason"
Phase | Contribution | |
---|---|---|
1.) Processing | Cell 2 | Cell 3 |
2.) Production | Cell B | Cell C |
Phase | Contribution |
---|---|
1.) Processing |
1.) |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo (see: pad) 1.) Post-its 2.) Website |
3.) Launch |
|
Reflection
See wiki.