User:Supisara/Special Issue 17: Difference between revisions
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* "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, [https://issue.xpub.nl/17/ website]<br> | |||
* Filling the box with Team 1, Jian, Alex: (see: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex])<br> | |||
* "Unfinished Thoughts" raspberry pi + monitor setup<br> | |||
* [https://pad.xpub.nl/p/si17_playlist Soundtrack suggestions ((in blue) concept: non-game music that says game music)]: one of the proposed songs was selected for the loot box reveal | |||
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=== Reflection === | === Reflection === | ||
See [[User:Supisara/Special_Issue_Reflections|wiki]]. | See [[User:Supisara/Special_Issue_Reflections|wiki]]. |
Revision as of 18:40, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box doesn't necessarily have to come in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The critical persuasive moment for a loot box purchaser | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged "randomness" in bundles/kits/subscriptions
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Contribution |
---|---|
1.) Processing |
1.) |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo (see: pad) 1.) Post-its 2.) Website |
3.) Launch |
|
Reflection
See wiki.