User:Supisara/Special Issue 17: Difference between revisions
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6.) Bitsy: [https://issue.xpub.nl/17/unfinished-thoughts/ The finished "Unfinished Thoughts"] | 6.) Bitsy: [https://issue.xpub.nl/17/unfinished-thoughts/ The finished "Unfinished Thoughts"] | ||
|- | |- | ||
| 2.2) Production: Inside the box/content || With Erica, Mitsa, Kamo <br> | | 2.2) Production: Inside the box/content || With Erica, Mitsa, Kamo (see: [https://hub.xpub.nl/soupboat/pad/p/team-1-030322 pad])<br> | ||
'''1.) Post-its'''<br> | '''1.) Post-its'''<br> | ||
1.1.) | 1.1.) Content curation: (see: [https://cryptpad.fr/sheet/#/2/sheet/edit/Opp4ZQKXg3b0yU6OvMRJkv0j/ sheet]) <br> | ||
1.2.) Concept: (see: pad 2) <br> | 1.2.) Concept: (see: pad 2) <br> | ||
1.3.) Design: (see: [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma],) <br> | 1.3.) Design: (see: [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma],) <br> |
Revision as of 18:31, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box doesn't necessarily have to come in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The critical persuasive moment for a loot box purchaser | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged "randomness" in bundles/kits/subscriptions
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Output |
---|---|
1.) Processing |
1.) 3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo (see: pad) 1.) Post-its 2.) Website |
3.) Launch |
1.) Contributions |
In detail:
Reflection
See wiki.