User:Claxhanson/gamerules: Difference between revisions
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1. Visibility boost : <br> | 1. Visibility boost : <br> | ||
You can collect one influence | You can collect one influence | ||
<br> | <br><br> | ||
2. New funding : <br> | 2. New funding : <br> | ||
You can collect two influences | You can collect two influences | ||
<br> | <br><br> | ||
3. !!Cancel!! : <br> | 3. !!Cancel!! : <br> | ||
If you've have accumulated enough influence (7 influences), you can use this power to eliminate an | If you've have accumulated enough influence (7 influences), you can use this power to eliminate an |
Revision as of 12:34, 2 November 2020
Game rules
Original rules : https://www.ultraboardgames.com/coup/game-rules.php
Components
3 CEO ally Cards 3 Lobbyist ally Cards 3 Influencer ally Cards 3 Troll ally Cards 3 Whistleblower ally Cards
50 visibility boost tokens
Set up
1. Shuffle the ally cards and give two allies to each player.
Players can always look back at their cards but must keep them secret.
Place the remaining cards in the middle of the play area as the deck.
2. Give each player 2 tokens.
Each player's tokens must be kept visible.
Place the remaining tokens in the middle of the play area as the Treasury.
Game play
The game is played in turns in clockwise order. Each turn a player chooses one action only.
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)
A player may not pass.
You can choose between different types of action, depending on what you can afford :
A_ General Actions :
These actions are available to anyone, independly of their allies.
1. Visibility boost :
You can collect one influence
2. New funding :
You can collect two influences
3. !!Cancel!! :
If you've have accumulated enough influence (7 influences), you can use this power to eliminate an
opponent's ally.
B_ Ally actions
(We’ll get you elected ! ;))
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~
You will not need to reveal any of your allies unless you are called out.
If you're not called out then you automatically succeed.
The allies :
The CEO :
You can collect 3 visibilty boosts + if you feel like it, you can block someone whose collecting fundings.
The lobbyist :
You can give up three tokens and take down an opponents’ ally, can be blocked by the whistleblower.
The influencer :
You can steal two influences from another player + you can block a stealing
The troll :
You can exchange this card with a new ally in the deck + you can block a stealing
The whistleblower :
You can stop the loss of an ally, whether it be by stoping the lobbyist, or stoping a !!cancel!!
Losing influence
Every time a player loses an influence they have to turn over and reveal one of their allies.
Each player always chooses which of their own allies they wish to reveal when they lose its influence.
They can chose to read their description.
When a player has lost all their influence they are exiled and out of the game.