User:Louisa: Difference between revisions
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==<p style="color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ prototyping</p>== | |||
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==<p style="color:black; font-family: garamond; color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">projects</p>== | ==<p style="color:black; font-family: garamond; color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">projects</p>== |
Revision as of 09:13, 21 September 2020
☣
I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website
☣ present
☣ issues
issue #13
issue #14
issue #15
☣ prototyping
python
projects
Trouble Shooter 2020
1 Euro Cinema online
Ultra-Stream
☣ past
theory
Overwriting Reality (BA Thesis)
projects
Ultimate Dragon
Tardigrade Estate
I am the Dungeon Master
Digital Masquerade
☣ thinking about
learning interests
theory
gamified user-profiling
I am interested in the techniques of gamified user-profiling used by companies to target users online with personalised ads/content.
coding
three.js
I am learning three.js in order to be able to create accessible 3D environments inside the browser.
set-up/techniques
automated escape room
I would like to connect a computer game with sensors and buttons in a real space which affect the stage of the game and vice versa.
multi-user dungeon
My goal is to make a multi-user online game which can be extended and changed by other users in real time.