User:Tash/grad prototyping2: Difference between revisions
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'''References:''' | '''References:''' <br> | ||
[https://angelawashko.com/section/437138-The-Game-The-Game.html The Game: The Game] by Angela Washko <br> | '''[https://angelawashko.com/section/437138-The-Game-The-Game.html The Game: The Game] by Angela Washko <br> | ||
''The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.'' | '''''The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.'' | ||
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Gabriella Coleman book <br> | '''Gabriella Coleman book <br>''' | ||
https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review <br> | https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review <br> | ||
https://gabriellacoleman.org/ | https://gabriellacoleman.org/ | ||
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https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop | https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop | ||
Constant Dullart <br> | '''Constant Dullart <br>''' | ||
The Possibility of an Army <br> | The Possibility of an Army <br> | ||
https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names <br> | https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names <br> | ||
https://vimeo.com/145450925 | https://vimeo.com/145450925 | ||
Python Libs to track instagram: <br> | '''Python Libs to track instagram: <br>''' | ||
https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366 <br> | https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366 <br> | ||
https://github.com/facebookarchive/python-instagram | https://github.com/facebookarchive/python-instagram |
Revision as of 13:18, 16 January 2019
Prototyping 14 Jan
Discussion with Andre:
- self censorship habits in Indonesia in last 4 years. Silencing mechanism
- different actors using social media to promote ideologies and silence others, in an organized way
- large scale tactical media
- first idea: series of workshops where people could talk back to these problematics and learn how to resist them - can we suggest ways to view social media as a collective practice?
- Instead of workshops: developing an RPG based on cards, which give you certain roles, invite you to engage in this manufactured arena of social media, but not as yourself.
- think of: mechanisms that allow the collective to be aware of itself (hashtags? codes?)
- reward?
- rules?
- how can the game to be distributed? in a physical space? across virtual network?
References:
The Game: The Game by Angela Washko
The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.
Gabriella Coleman book
https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review
https://gabriellacoleman.org/
ORES wikipedia editing workshop by Cristina and Manetta
https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop
Constant Dullart
The Possibility of an Army
https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names
https://vimeo.com/145450925
Python Libs to track instagram:
https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366
https://github.com/facebookarchive/python-instagram
To do next:
- start with small scale, start developing the aims, premises of the game
- document the development of the game
- context: instagram
- central meeting space
- tracking mechanism:
- rules
- goals
- publishing mechanism
- my role: setting up the rules and then observe