Clapping music with Arduino: Difference between revisions
Line 98: | Line 98: | ||
<source lang="c"> | <source lang="c"> | ||
int speakerPin = | int speakerPin = 13; | ||
int thedelay = 100; | int thedelay = 100; | ||
// char keycode = 'x'; | // char keycode = 'x'; | ||
char pat[] = "x xx | char pat[] = "xxx xx x xx "; | ||
int patlen = strlen(pat); | int patlen = strlen(pat); | ||
Line 132: | Line 132: | ||
<source lang="c"> | <source lang="c"> | ||
int speakerPin = 13; | |||
int speakerPin = | |||
int thedelay = 100; | int thedelay = 100; | ||
Line 181: | Line 163: | ||
} | } | ||
</source> | </source> | ||
[[User:Laura Macchini/prototyping/ArduinoClappingMusic | Laura's Clapping Music with Arduino]] | [[User:Laura Macchini/prototyping/ArduinoClappingMusic | Laura's Clapping Music with Arduino]] | ||
[[User:Laurier Rochon/prototyping/clapping music button | Laurier's Clapping Music with Arduino and button]] | [[User:Laurier Rochon/prototyping/clapping music button | Laurier's Clapping Music with Arduino and button]] |
Revision as of 18:25, 26 October 2010
This exercise relies on the following topics in C:
- variable types (int, char)
- character arrays (strings)
- loops
- nested loops
Hello world.c
Arduino is C!
#include <stdio.h>
main ()
{
printf("hello world\n");
}
Blink music
void setup() {
pinMode(8, OUTPUT);
for (int i=0; i<1000; i++) {
digitalWrite(8, HIGH);
delay(1);
digitalWrite(8, LOW);
delay(1);
}
}
void loop () {}
change the argument to the delay...
for my refined control, try delayMicroseconds
void setup() {
int x;
// initialize the digital pin as an output:
pinMode(8, OUTPUT);
for (int i=0; i<1000; i++) {
digitalWrite(8, HIGH);
delayMicroseconds(250);
digitalWrite(8, LOW);
delayMicroseconds(250);
}
}
void loop () {}
tone
- http://www.arduino.cc/en/Tutorial/Tone
- Starting point is the Example > Digital > toneMelody
Important: tone is a unique command in that it is asynchronous, meaning that when you call the function it starts playing the tone, but immediately returns control to your program. In Bash terms, it's like starting the program with the '&' character at the end -- the command runs "in the background". This is important to know, because you need to use the delay command to play consecutive tones, otherwise each call to tone undoes the previous ones.
So, the wrong way would be:
int speakerPin = 13;
void setup() {
tone(speakerPin, 500, 100);
tone(speakerPin, 600, 100);
tone(speakerPin, 700, 100);
tone(speakerPin, 800, 100);
tone(speakerPin, 900, 100);
}
void loop() {}
And the right way is instead:
int speakerPin = 13;
void setup() {
tone(speakerPin, 500, 100);
delay(100);
tone(speakerPin, 600, 100);
delay(100);
tone(speakerPin, 700, 100);
delay(100);
tone(speakerPin, 800, 100);
delay(100);
tone(speakerPin, 900, 100);
delay(100);
}
void loop() {}
Clapping music.c
Now, using a C string with the Clapping music pattern.
int speakerPin = 13;
int thedelay = 100;
// char keycode = 'x';
char pat[] = "xxx xx x xx ";
int patlen = strlen(pat);
void setup()
{
}
void loop ()
{
int i = 0;
while (i<patlen) {
if (pat[i] == 'x') tone(speakerPin, 400, 10);
delay(thedelay);
i = i+1;
}
// the above could also be written in "shorthand" using the for statement...
/*
for (i=0; i<12; i+=1) {
if (pat[i] == 'x') tone(speakerPin, 400, 10);
delay(thedelay);
}
*/
delay(thedelay*10);
}
int speakerPin = 13;
int thedelay = 100;
// char keycode = 'x';
char pat[] = "x xx xxx xxxx xxxxx ";
int patlen = strlen(pat);
void setup()
{
}
void loop ()
{
int i = 0;
int i2 = 0;
while (i<patlen) {
i2 = i+5;
if (i2 >= patlen) i2 = i2 - patlen;
// maybe the % modulo operator could help!
if (pat[i] == 'x') tone(speakerPin, 400, 10);
delay(10);
if (pat[i2] == 'x') tone(speakerPin, 800, 10);
delay(thedelay);
i = i+1;
}
delay(thedelay*10);
}