Prototyping 2014-01-13 (Lens Based Media): Difference between revisions
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=The 6 steps of 3D Graphics= | |||
[[File:Lifeofpi.jpg|center]] | [[File:Lifeofpi.jpg|center]] | ||
===1. Pre-Production=== | ===1. Pre-Production=== | ||
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* Defining color schemes | * Defining color schemes | ||
* Storyboarding | * Storyboarding | ||
==2. 3D Modelling== | |||
Basic Modelling is made out of 2 types of objects: | Basic Modelling is made out of 2 types of objects: | ||
===NURBS surface=== | |||
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces | A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces | ||
[[File:Nurbs.jpeg|left]] | [[File:Nurbs.jpeg|left]] | ||
<br clear=all> | <br clear=all> | ||
===Polygon models=== | |||
Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding: | Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding: | ||
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<br clear=all> | <br clear=all> | ||
==3. Shading & Texturing== | |||
Defining the look of an object. | Defining the look of an object. | ||
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<br clear=all> | <br clear=all> | ||
==4. Lighting== | |||
The key to realism! | The key to realism! | ||
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* Shadows | * Shadows | ||
==5. Animation== | |||
* Motion Rigging | * Motion Rigging | ||
* Pose-to-Pose | * Pose-to-Pose | ||
* Physics | * Physics | ||
==Rendering & Post-Production== | |||
* Finalizing Lighting: Shadows and reflections must be computed for each object. | * Finalizing Lighting: Shadows and reflections must be computed for each object. | ||
* Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene. | * Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene. | ||
* Render Layers | * Render Layers | ||
* Render Farms | |||
[[File:rednerlayers.jpg|300px||left]] | [[File:rednerlayers.jpg|300px||left]] | ||
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=3D Software= | |||
* Maya | * Maya | ||
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* Cinema 4D | * Cinema 4D | ||
<br> | <br> | ||
* Google Sketchup / AutoCAD | * Google Sketchup / AutoCAD (Computer Aided Design) | ||
* 2.5d (After Effects etc etc) | |||
* 3D in the Browser! [http://www.ro.me/], []http://madebyevan.com/webgl-water/] | * 3D in the Browser! [http://www.ro.me/], []http://madebyevan.com/webgl-water/] | ||
* [http://www.thatvideosite.com/v/11118/lucasfilm-shows-off-the-future-of-filmmaking-scenes-get-rendered-out-in-real-time-removing-the-need-for-post-production Live Rendering!] | * [http://www.thatvideosite.com/v/11118/lucasfilm-shows-off-the-future-of-filmmaking-scenes-get-rendered-out-in-real-time-removing-the-need-for-post-production Live Rendering!] | ||
=Blender Tutorials= | |||
*[http://www.youtube.com/watch?v=y__uzGKmxt8 coffee cup] | *[http://www.youtube.com/watch?v=y__uzGKmxt8 coffee cup] | ||
*[http://www.youtube.com/watch?v=QiJfcZ031AY working with text] | *[http://www.youtube.com/watch?v=QiJfcZ031AY working with text] | ||
*[http://www.youtube.com/watch?v=GTq9sLQOiVs planet explode] | *[http://www.youtube.com/watch?v=GTq9sLQOiVs planet explode] |
Revision as of 23:29, 12 January 2014
<slidy theme="aa" />
The 6 steps of 3D Graphics
1. Pre-Production
- Sketching
- Defining color schemes
- Storyboarding
2. 3D Modelling
Basic Modelling is made out of 2 types of objects:
NURBS surface
A surface that is defined by 2 or more vector curves, and which the software connects. High level of mathematical precision and provides smooth surfaces
Polygon models
Start as a simple geometric shape, like a cube, sphere, or cylinder, which is then made more complex. This can be done by modifying or adding:
- Faces
- Edges
- Vertices
3. Shading & Texturing
Defining the look of an object.
- Define a Material = giving the object different properties (called shaders), for instance: color, transparency, glossiness etc etc
- Adding textures = projecting a two dimensional image onto the model
Texture mapping:
4. Lighting
The key to realism!
- Related to materials
- Shadows
5. Animation
- Motion Rigging
- Pose-to-Pose
- Physics
Rendering & Post-Production
- Finalizing Lighting: Shadows and reflections must be computed for each object.
- Special Effects: This is typically when effects like depth-of-field blurring, fog, smoke, and explosions would be integrated into the scene.
- Render Layers
- Render Farms
3D Software
- Maya
- 3d Studio Max
- Blender
- Cinema 4D
- Google Sketchup / AutoCAD (Computer Aided Design)
- 2.5d (After Effects etc etc)
- 3D in the Browser! [1], []http://madebyevan.com/webgl-water/]
- Live Rendering!