User:Supisara/Special Issue 17: Difference between revisions
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| '''1.) Processing''' || Unpacking the loot box || '''1.) Group meeting facilitation''' with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad]) || [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF Meeting summary] | | '''1.) Processing''' || Unpacking the loot box || '''1.) Group meeting facilitation''' with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad]) || [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF Meeting summary] | ||
|- style="text-align:left; vertical-align: top;" | |- style="text-align:left; vertical-align: top;" | ||
| '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian || 1.) Pads: [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam #1 Discussion], [https://hub.xpub.nl/soupboat/pad/p/half-baked #3 Reflection] <br> 2.) Bitsy: [https://issue.xpub.nl/17/unfinished-thoughts/ Game] || 1.) [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts | | '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian || '''1.) Pads:''' [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam #1 Discussion], [https://hub.xpub.nl/soupboat/pad/p/half-baked #3 Reflection] <br> '''2.) Bitsy:''' [https://issue.xpub.nl/17/unfinished-thoughts/ Game] || '''1.) Pad:''' [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts #2 Reflection]<br> '''2.) Bitsy:'''<br> 2.1) [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html Game (R1)] <br> 2.2.) Rooms: intro, "try your luck", "avatar", "half-baked etherpad", "stream", ending | ||
|- style="text-align:left; vertical-align: top;" | |- style="text-align:left; vertical-align: top;" | ||
| || '''2.) SI17: Contents/Inside the box''' with | | || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo || [https://hub.xpub.nl/soupboat/pad/p/team-1-030322 Pad], [https://pad.xpub.nl/p/post-it proposal], [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma] [https://git.xpub.nl/kamo/post-it-contents git], [https://hub.xpub.nl/soupboat/postit/ post-it generator] || '''1.) Post-it design: initial mockups''' <br> | ||
1.1.) R1<br> | 1.1.) R1<br> | ||
1.2.) R2<br> | 1.2.) R2<br> | ||
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1.4.) R4<br> | 1.4.) R4<br> | ||
Website: | '''2.) Website design: initial mockups'''<br> | ||
2.1.) R1<br> | |||
2.2.) R2 | |||
|- style="text-align:left; vertical-align: top;" | |- style="text-align:left; vertical-align: top;" | ||
| '''3.) Launch''' || Preparation for the launch event at Page Not Found || 1.) "Special Issue 17" typeface with Jian––applications: | | '''3.) Launch''' || Preparation for the launch event at Page Not Found || '''1.) Visual identity:''' "Special Issue 17" typeface with Jian––applications include: <br> 1.1.) The loot box [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_1.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_3.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_12.jpg 03]<br> 1.2.) Launch event signage/wayfinding [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_2.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_4.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage_Not_Pound_event_schedule_projected_on_the_wall.jpg 03] <br> 1.3.) Games [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_8.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_10.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_13.jpg 03] <br> 1.4.) [https://issue.xpub.nl/17/ Website]<br> <br> '''2.) Publication:''' filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram] by Alex)<br> <br> '''3.) Experience:''' [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_5.jpg "Unfinished Thoughts" setup], [https://pad.xpub.nl/p/si17_playlist event playlist] by Miriam || 1.) "Special Issue 17" Bitsy font <br> 3.) Soundtrack suggestion for the loot box reveal | ||
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Revision as of 15:25, 28 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers in relation to instant vs. delayed gratification
- the surprise pipeline: a "surprise" but only for those at the receiving end
- packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files
- realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture)
- realization #2: why solve something that's already been solved? (re: puzzles with results on the box) (how about: puzzles where you don't know what you have to solve, the only way to find out is to just try––the "surprise" will happen in the end)
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: build guide). Current issue as of 11/02/22: soldering joints (see photo of back). | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | v1 |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase. | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Collective and individual contributions for Special Issue 17: This Box Found You for a Reason
Phase | Description | Output (Collective) | Output (Individual) |
---|---|---|---|
1.) Processing | Unpacking the loot box | 1.) Group meeting facilitation with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad) | Meeting summary |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian | 1.) Pads: #1 Discussion, #3 Reflection 2.) Bitsy: Game |
1.) Pad: #2 Reflection 2.) Bitsy: 2.1) Game (R1) 2.2.) Rooms: intro, "try your luck", "avatar", "half-baked etherpad", "stream", ending |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo | Pad, proposal, Figma git, post-it generator | 1.) Post-it design: initial mockups 1.1.) R1 2.) Website design: initial mockups | |
3.) Launch | Preparation for the launch event at Page Not Found | 1.) Visual identity: "Special Issue 17" typeface with Jian––applications include: 1.1.) The loot box 01 02 03 1.2.) Launch event signage/wayfinding 01 02 03 1.3.) Games 01 02 03 1.4.) Website 2.) Publication: filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see production line diagram by Alex) 3.) Experience: "Unfinished Thoughts" setup, event playlist by Miriam |
1.) "Special Issue 17" Bitsy font 3.) Soundtrack suggestion for the loot box reveal |
Next steps
1.) Reflection: See wiki.
2.) Developed interests/further research:
Topic | Description | Reference |
---|---|---|
Bitsy hacks | Customizable WebGL transitions | Transition hack by Sean S. LeBlanc |
Merging environments of tools (Bitsy ↔︎ Etherpad) | Navigation (key presses), display ("Special Issue 17" font, Etherpad UI variants skin builder) | Etherpad documentation: Skins |
Computer vision | Information distortion in preview mode |
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