User:Supisara/Special Issue 17: Difference between revisions

From XPUB & Lens-Based wiki
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! Date !! Description !! Output
! Date !! Description !! Output
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| 10/02/22 || Soldering a Makerbuino, in an attempt to play and hack the games that come with the controller ||  
| 10/02/22 || Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints ||  
[[File:Makerbuino.png|thumb|Makerbuino (front)]]
[[File:Makerbuino.png|thumb|Makerbuino (front)]]
[[File:Makerbuino-back.jpg|thumb|Makerbuino (back-with faults)]]
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|-
| 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Link] <gallery>
| 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Link] <gallery>

Revision as of 19:43, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box isn't always in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The movie trailer moment of a loot box special moves, rush launches, trap cards

Observations

  • time, sound, and motion-based triggers
  • surprise pipeline: a "surprise" but only for those at the receiving end?
  • packaged selections of "randomness" in the form of bundles/kits/subscriptions

Experiments

Date Description Output
10/02/22 Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints
Makerbuino (front)
Makerbuino (back-with faults)
14/02/22 Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. Link
16/02/22 Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase
28/02/22 Visualizing the loot box in a Bitsy environment v1

Deliverables

"This Box Found You For A Reason"

Phase Contribution
1.) Processing

1.)
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary

2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Pad: Collaborative discussion
2.) Pad: Individual reflection
3.) Pad: Collaborative reflection
4.) Bitsy: Individual experiments: first draft
5.) Bitsy: Combined experiments
6.) Bitsy: The finished "Unfinished Thoughts"

2.2) Production: Inside the box/content With Erica, Mitsa, Kamo (see: pad)

1.) Post-its
1.1.) Content curation: (see: sheet)
1.2.) Concept: (see: pad 2)
1.3.) Design: (see: Figma,)
1.3.1.) Index
1.3.2.) Cover page
1.3.3.) Content page
1.3.4.) QR code page

2.) Website
2.1.) Overview:
2.2.) Mockups:
2.3.) Setup: vscode, git

3.) Launch


Reflection

See wiki.