User:Supisara/Special Issue 17: Difference between revisions

From XPUB & Lens-Based wiki
Line 26: Line 26:
! Topic !! Description || Source
! Topic !! Description || Source
|-
|-
| Loot box variations || A loot box doesn't necessarily have to come in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box], an AE script/plugin
| Loot box variations || A loot box isn't always in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box], an AE script/plugin
|-
|-
| Loot box characteristics || The critical persuasive moment for a loot box purchaser || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards]
| Loot box characteristics || The movie trailer moment of a loot box || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards]
|}
|}



Revision as of 19:15, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box isn't always in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The movie trailer moment of a loot box special moves, rush launches, trap cards

Observations

  • time, sound, and motion-based triggers
  • surprise pipeline: a "surprise" but only for those at the receiving end?
  • packaged selections of "randomness" in the form of bundles/kits/subscriptions

Experiments

Date Description Output
14/02/22 Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. Link
16/02/22 Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase
28/02/22 Visualizing the loot box in a Bitsy environment v1

Deliverables

"This Box Found You For A Reason"

Phase Contribution
1.) Processing

1.)
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary

2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Pad: Collaborative discussion
2.) Pad: Individual reflection
3.) Pad: Collaborative reflection
4.) Bitsy: Individual experiments: first draft
5.) Bitsy: Combined experiments
6.) Bitsy: The finished "Unfinished Thoughts"

2.2) Production: Inside the box/content With Erica, Mitsa, Kamo (see: pad)

1.) Post-its
1.1.) Content curation: (see: sheet)
1.2.) Concept: (see: pad 2)
1.3.) Design: (see: Figma,)
1.3.1.) Index
1.3.2.) Cover page
1.3.3.) Content page
1.3.4.) QR code page

2.) Website
2.1.) Overview:
2.2.) Mockups:
2.3.) Setup: vscode, git

3.) Launch


Reflection

See wiki.