User:Supisara/Special Issue 17: Difference between revisions
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! Date !! Pad !! Description !! Output | ! Date !! Pad !! Description !! Output | ||
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| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas] with everyone | | 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone | ||
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| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam | | 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam |
Revision as of 17:57, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box as a plugin | Reflecting on workflow tool bundles from the perspective of a loot box purchaser | workflow tools: "silence remover" AE script/plugin |
Loot box variations | A loot box doesn't necessarily have to come in the form a box | incubators, paint brushes, skins, iOS app, STEM box |
Loot box characteristics | The critical persuasive moment for a loot box purchaser | special moves, rush launches, trap cards |
Observations
- sound and motion-based triggers
- time-based triggers and actions
- surprise pipeline: a "surprise" but only for those at the receiving end?
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Output |
---|---|
1.) Processing |
1.) |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo 1.) Post-its 2.) Website |
3.) Launch |
1.) SI17 Visual identity 2.) Setup |
In detail:
Reflection
See wiki.