User:Supisara/Special Issue 17: Difference between revisions

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1.) Takeaways
1.) Takeaways


     a.) See pad here
     - See pad here


2.) Realizations
2.) Realizations
    
    
     a.) Git > InDesign (for printing 85,000 post-its)
     - Bitsy tiles as a font
     b.) Figma > Illustrator (for mockups
    - Git > InDesign (for printing 85,000 post-its)
     c.) more to come
     - Figma > Illustrator (for mockups
     - more to come


3.) Developed interests
3.) Developed interests
    
    
     a.) Git > InDesign (for printing 85,000 post-its)
     - Manual type animation via Telegram chat
    b.) Figma > Illustrator (for mockups
    c.) more to come

Revision as of 17:10, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Emma, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Observations

Experiments

  • From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
  • Etherpad ↔︎ Bitsy jam with Jian

Deliverables

"This Box Found You For A Reason"

Phase Output
1.) Processing

1.)
2.)
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary

2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Pad: Collaborative discussion
2.) Pad: Individual reflection
3.) Pad: Collaborative reflection
4.) Bitsy: Individual experiments: first draft
5.) Bitsy: Combined experiments
6.) Bitsy: The finished "Unfinished Thoughts"

2.2) Production: Inside the box/content With Erica, Mitsa, Kamo

1.) Post-its
1.1.) Curation: (see: pad 1)
1.2.) Concept: (see: pad 2)
1.3.) Design: (see: Figma,)

2.) Website
2.1.) Overview:
2.2.) Mockups:
2.3.) Setup: vscode, git

3.) Launch

1.) SI17 Visual identity
1.1.) Contribution: "Special Issue 17" Bitsy font with Jian. Applications:
1.1.1.) The loot box
1.1.2.) Event signage
1.1.3.) Website

2.) Setup
2.) Box assembly with Team 1, Jian, Alex: (see: production line diagram by Alex)
3.) "Unfinished Thoughts"


In detail:

Reflection

1.) Takeaways

   - See pad here

2.) Realizations

   - Bitsy tiles as a font
   - Git > InDesign (for printing 85,000 post-its)
   - Figma > Illustrator (for mockups
   - more to come

3.) Developed interests

   - Manual type animation via Telegram chat