User:Supisara/Special Issue 17: Difference between revisions
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* Git > InDesign (for printing 85,000 post-its)<br> | * Git > InDesign (for printing 85,000 post-its)<br> | ||
* Figma > Illustrator (for mockups) <br> | * Figma > Illustrator (for mockups) <br> | ||
* | * more to come | ||
'''3.) Developed interests'''<br> | '''3.) Developed interests'''<br> |
Revision as of 17:01, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Emma, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Observations
- containers types: AE scripts + plugins -> "silence remover"
- incubators, rush launches
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Output |
---|---|
1.) Processing |
1.) |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo 1.) Post-its 2.) Website |
3.) Launch |
1.) SI17 Visual identity 2.) Setup |
In detail:
Reflection
1.) Takeaways (see pad here)
2.) Realizations
- Git > InDesign (for printing 85,000 post-its)
- Figma > Illustrator (for mockups)
- more to come
3.) Developed interests