Networked Media Intro: Difference between revisions
No edit summary |
(→Demo: new section) |
||
Line 25: | Line 25: | ||
* Course planning | * Course planning | ||
* Living Archive of the Master | * Living Archive of the Master | ||
== Demo == | |||
==Python Printing Press== | |||
[[User:Eleanorg/Python_Printing_Press | Python Printing Press]] | |||
== A Man Of Many Parts == | |||
[[User:Silviolorusso/Amanofmanyparts | A Man of Many Parts]] | |||
== Search by Image == | |||
[[User:Sebastians/prototyping/googleSearchByImage | Search by image ]] |
Revision as of 12:24, 8 December 2011
<slidy theme="aa" />
PZI Networked Media
- international cross-disciplinary
- graphic designers, sound artists, media artists, net artists, dancers, architectc, etc.
- media design as design of media not just with media
- FLOSS used as building blocks
No 1:1
So when we talk about Free and Open Source (FLOSS) in our department, we do not simply mean the scenario of replacing Photoshop with The Gimp, Max/MSP with Pure Data, Cinema 4d with Blender, and so on.
The Pipeline
The pipeline, as an approach to creating an artistic work, is in dramatic contrast to a traditional image of the "isolated artist working in the 'clean room' of his/her creative suite..." and recasts work as being a flow of material across different sources. aknowledges that the tools are themselves represent decisions, assumptions, work of others, negotations/compromises Often a project can have a powerful impact simply by making an unexpected connection between systems.
Bridging the Divide
We are also critical about the typical divide between designers on the one side and engineers on the other. It's the classical new media trap where the artist develops the vision, the technician the code, and the result is disappointing because neither speak each other's language.
Yo
- Install party
- Moving from the magic box, to the black box, to the tool, to the medium.
Wiki
- Cookbook
- Scracthbook
- Course planning
- Living Archive of the Master