Networked Media Intro: Difference between revisions
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== PZI Networked Media == | |||
* international cross-disciplinary | * international cross-disciplinary | ||
* graphic designers, sound artists, media artists, net artists, dancers, architectc, etc. | * graphic designers, sound artists, media artists, net artists, dancers, architectc, etc. | ||
* media design as design of media not just with media | * media design as design of media not just with media | ||
* FLOSS used as building blocks | * FLOSS used as building blocks | ||
== No 1:1 == | == No 1:1 == | ||
So when we talk about Free and Open Source (FLOSS) in our department, we do not simply mean the scenario of replacing Photoshop with The Gimp, Max/MSP with Pure Data, Cinema 4d with Blender, and so on. | So when we talk about Free and Open Source (FLOSS) in our department, we do not simply mean the scenario of replacing Photoshop with The Gimp, Max/MSP with Pure Data, Cinema 4d with Blender, and so on. |
Revision as of 12:21, 8 December 2011
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PZI Networked Media
- international cross-disciplinary
- graphic designers, sound artists, media artists, net artists, dancers, architectc, etc.
- media design as design of media not just with media
- FLOSS used as building blocks
No 1:1
So when we talk about Free and Open Source (FLOSS) in our department, we do not simply mean the scenario of replacing Photoshop with The Gimp, Max/MSP with Pure Data, Cinema 4d with Blender, and so on.
The Pipeline
The pipeline, as an approach to creating an artistic work, is in dramatic contrast to a traditional image of the "isolated artist working in the 'clean room' of his/her creative suite..." and recasts work as being a flow of material across different sources. aknowledges that the tools are themselves represent decisions, assumptions, work of others, negotations/compromises Often a project can have a powerful impact simply by making an unexpected connection between systems.
Bridging the Divide
We are also critical about the typical divide between designers on the one side and engineers on the other. It's the classical new media trap where the artist develops the vision, the technician the code, and the result is disappointing because neither speak each other's language.