User:Louisa: Difference between revisions
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=<p style="color:black; font-family: garamond; color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ present</p>= | =<p style="color:black; font-family: garamond; color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ present</p>= | ||
=<p style="color: | =<p style="color: #c7d1c9; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ past</p>= | ||
<br> | <br> | ||
🡢 [http://louisateichmann.com/01.html Overwriting Reality (BA Thesis)] | 🡢 [http://louisateichmann.com/01.html Overwriting Reality (BA Thesis)] | ||
=<p style="color: | =<p style="color: #c7d1c9; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ issues</p>= | ||
==<p style="color: | ==<p style="color: #c7d1c9; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">issue #13</p>== | ||
==<p style="color: | ==<p style="color: #c7d1c9; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">issue #14</p>== | ||
==<p style="color: | ==<p style="color: #c7d1c9; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">issue #15</p>== | ||
=<p style="color: | =<p style="color: #c7d1c9; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #000, 1px 2px 4px #a3ff47">☣ thinking about</p>= | ||
<img src="https://pzwiki.wdka.nl/mw-mediadesign/images/5/58/Lightning.gif" style="width:150px; height:100px; text-shadow: 30px 1px 10px #051bcb, 1px 2px 40px #bcc4c9;"> | <img src="https://pzwiki.wdka.nl/mw-mediadesign/images/5/58/Lightning.gif" style="width:150px; height:100px; text-shadow: 30px 1px 10px #051bcb, 1px 2px 40px #bcc4c9;"> | ||
[[Category:xpub]] | [[Category:xpub]] | ||
</div> | </div> |
Revision as of 11:34, 20 September 2020
☣
I am working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into RL settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
my shitty website
☣ present
☣ past
🡢 Overwriting Reality (BA Thesis)
☣ issues
issue #13
issue #14
issue #15
☣ thinking about