User:Tash/grad prototyping2: Difference between revisions

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''The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.''
''The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.''


<gallery>
 
TheGame2.jpg| Still from The Game: The Game
<gallery class="center" widths=470px heights=280px>
TheGame1.jpg| Still from The Game: The Game
TheGame2.jpg|
TheGame1.jpg|  
</gallery>
</gallery>


Gabriella Coleman book <br>
Gabriella Coleman book <br>

Revision as of 13:18, 16 January 2019

Prototyping 14 Jan

Discussion with Andre:

  • self censorship habits in Indonesia in last 4 years. Silencing mechanism
  • different actors using social media to promote ideologies and silence others, in an organized way
  • large scale tactical media
  • first idea: series of workshops where people could talk back to these problematics and learn how to resist them - can we suggest ways to view social media as a collective practice?
  • Instead of workshops: developing an RPG based on cards, which give you certain roles, invite you to engage in this manufactured arena of social media, but not as yourself.
  • think of: mechanisms that allow the collective to be aware of itself (hashtags? codes?)
  • reward?
  • rules?
  • how can the game to be distributed? in a physical space? across virtual network?


References: The Game: The Game by Angela Washko
The Game: The Game is a multi-choice videogame which takes the form of a dating simulator, pitting you against six men who are aggressively vying for your attention at a bar. Composed entirely of scenarios, techniques, and language from texts and instructional videos created by these seduction coaches, The Game: The Game flips the script on the iterative processes of some of the world’s most prominent pick-up artists. If their techniques are systematically manipulative, The Game: The Game allows you to tactically explore, expose, and defuse them.



Gabriella Coleman book
https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review
https://gabriellacoleman.org/

ORES wikipedia editing workshop by Cristina and Manetta
https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop

Constant Dullart
The Possibility of an Army
https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names
https://vimeo.com/145450925

Python Libs to track instagram:
https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366
https://github.com/facebookarchive/python-instagram


To do next:

  • start with small scale, start developing the aims, premises of the game
  • document the development of the game
  • context: instagram
  • central meeting space
  • tracking mechanism:
  • rules
  • goals
  • publishing mechanism
  • my role: setting up the rules and then observe