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What's the matter?
What's the matter?
Nothing; I wanted to be very precise
Nothing; I wanted to be very precise
 
I didn't know the best way to say it
I didn't know the best way
Or, rather, I did know, but I don't any more
 
to say it
 
Or, rather, I did know,
 
but I don't any more
 
Just when I should know, too.
Just when I should know, too.
Does it never happen to you?
Does it never happen to you?
 
Don't you ever talk about anything but yourself?
Don't you ever talk about anything
 
but yourself?
 
You are horrible
You are horrible
I'm not horrible, I'm sad
I'm not horrible, I'm sad
I'm not sad. I'm horrible
I'm not sad. I'm horrible

Revision as of 18:41, 17 December 2016

Happiness Project

Future Time

Systems are established to warn people of radioactivity in wasteland areas from bombing and waste disposal

Folklore is embedded into the story framework of local peoples in order to maintain a reverence to the places

Digital human appears in places to warn people off

Digital human also appears in places in order to remind people of the essential cues of being human, i.e. laughter, happiness as a repository of an essential human condition, given the horrendous state of a system collapse, eons into the future people will revert to hunter/gatherer state where emotions such as happiness are superfluous given the survivalist state of being

AI is recalling the memories as the data decays and blurs together to form a disjointed narrative that confuses time and space relationships.

[1] Static glow refers to individual data that persists in networks long after a person has died.


Script:

What's the matter? Nothing; I wanted to be very precise I didn't know the best way to say it Or, rather, I did know, but I don't any more Just when I should know, too. Does it never happen to you? Don't you ever talk about anything but yourself? You are horrible I'm not horrible, I'm sad I'm not sad. I'm horrible