The Dust Room: Difference between revisions

From XPUB & Lens-Based wiki
No edit summary
(Redirected page to DUST)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Grad project
#REDIRECT [[DUST]]
|Year=2014
|Student=Nan Wang
|Featured image=File:TENT_Unlinked_3.jpg
|Workdesc=Her work uses micro-material to create abstract images and noise. In her series of work Dust, considers dust collected from her room as a self-portrait, evidence of being, an instrument of sound and elements for images. By putting actual dust into audio-visual devices, she reveals the stories and memories behind dust while providing a critical response to the current fetish for high-resolution images.
|Bio=Nan Wang (CN) is a media artist and experimental filmmaker, currently based in Rotterdam. Using both digital and analogue media she creates artworks that focus on the abstraction of video images and sound. Her work focuses on how micro-perceptions and fragmented memories construct individual reality.
|URL=http://nanwang.org
|Project URL=
}}
'''The Dust Room'''
 
[[image:CL8A3253.jpg| 800px]]
 
The Dust Room is an immersive environment filled with airborne dust and moving dust images and dust soundscape.
 
The images come from glass tubes filled with dust material collected from my house and blown and stirred by electric
 
motors and fans with certain on and off intervals, projected through six modified slide projectors.
 
The changing shadows and lights from the dust projection hitting on 6 light sensors modifying the soundscape in
 
The Dust Room through a mini analog synthesizer in order to give the soundscape a organic from.
 
Dust fascinated me because of the complexity as a compound material more importantly I see dust as an evidence of existence.
 
By enlarged the Micro dust material through projectors into a landscape size of images given an immersive way of looking at dust images.
 
House dust contains organic material from the owners and wasted materials indicate the owner’s life in pass tense.
 
The idea of trace and dust is enhance the sense of interactive by looking at human interaction in a new possible – microphysical
 
material exchange by staying in one location without physical touch. In this work, I consider air-borne dust collected from my room
 
as a medium allows people whom visited and staying at The Dust Room inhaling part of me without the actual me being present in the room.
 
[[image:Untitled-1.jpg| 800px]]
 
[[image:Untitled-2.jpg| 800px]]
 
[[image:CL8A3221.jpg| 600px]]

Latest revision as of 23:20, 8 March 2017

Redirect to: