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= MASTER MEDIA DESIGN AND COMMUNICATION =
= MASTER MEDIA DESIGN AND COMMUNICATION =
====Deadline extended to  July 1st for Dutch and/or Dutch residents ====


[[File:Screen_Shot_2013-04-02_at_12.38.11_AM.png | 400px |right]]
application: http://pzwart.wdka.nl/media-design/category/apply/application/


Our programme allows you to move flexibly and fluently across the rapidly expanding field of hybrid media practices: from software art, e-publishing, to a variety of lens-based practices for both new and traditional platforms. All elements of the course support your independent projects, providing skills that facilitate self-directed research.  
Our students have backgrounds as filmmakers, graphic and web designers, media artists and activists, but have also included architects, fine artists, theater designers and musicians. Our common interest is to critically think about digital, lens-based, and computational media, and create one's own media work based on that thinking and research. The most simple formula we use is the following: it's media design as design of media, not just with media. The course has a special emphasis on Free Software and Open Source - because they provide the building blocks for self-created media and non-mainstream tools and work flows.


[[Image:LinkPics3.jpg|400px|right|link=User:Nan Wang/Thematic Projects drawing]]
<gallery>
File:DaanBunnik A5.png
File:Ivan ImmigrationManPage.png
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image:EYESALL2.png
Image:02-ricardo-light-2.jpg
File:trueh.jpg
</gallery>
 
Our programme allows you to move flexibly and fluently across the rapidly expanding field of hybrid media practices: from software art, e-publishing, to a variety of lens-based practices for both new and traditional platforms. All elements of the course support your independent projects, providing skills that facilitate self-directed research.  The staff consists of practitioners from a diverse set of backgrounds and practices: from software development and activism to professional video production and animation, from writing and fine arts to self-educated electronic hacking and 3D model making. The course is designed to be challenging and to encourage students to stretch out of their comfort zones and to critically engage with media in the realisation of their self-directed work.


====The central elements of the course are: ====
====The central elements of the course are: ====
*Free and open source software development
*Participatory media practices
*Film & video editing skills
*Practice-based thematic projects that focus on a particular aspect of the contemporary media ecology  
*Practice-based thematic projects that focus on a particular aspect of the contemporary media ecology  
*Research methodologies which helps you position your own work within the current context  
*Research methodologies which helps you position your own work within the current context  
*Archiving, recording and presenting your work.  
*Archiving, recording and presenting your work.  
*Free culture and free/libre and open source software prototyping
*Participatory media practices
*A DIY / DIWO [http://www.furtherfield.org/features/articles/diwo-do-it-others-%E2%80%93-no-ecology-without-social-ecology] approach to media- and tool-making
*Sound, film & video editing skills
*Gifs [[File:Bug.gif]]


[[File:Klangboard.JPG | 400px | right ]]
[[File:Klangboard.JPG | 300px | right ]]
 
<br>
All these elements provide tools to differentiate your work in an increasingly complex and competitive field.
All these elements provide tools to differentiate your work in an increasingly complex and competitive field.
<br>
<br><br>
Students of the Media Design & Communication programme come from a wide variety of backgrounds, experiences and cultures, and their work encompasses a range of approaches to creating an individual media language: developing skills to create ambitious individual and group projects.
Students of the Media Design & Communication programme come from a wide variety of backgrounds, experiences and cultures, and their work encompasses a range of approaches to creating an individual media language: developing skills to create ambitious individual and group projects.
<br>
<br><br>
Within this context the Master programme provides opportunities for [http://pzwart.wdka.nl/media-design/category/study-programme/specialisations/| specialization in: Networked Media and Lens Based Media]
 
[[Students|Check out our archive of graduation pieces]] and visit our [http://pzwart.wdka.nl/media-design/category/apply/application/ applications page]
For more detailed course information check out the main page of this wiki; Course information and Thematic Projects
 
email Leslie Robbins with questions: L.J.Drost-Robbins@hr.nl

Latest revision as of 15:29, 4 June 2013

MASTER MEDIA DESIGN AND COMMUNICATION

Deadline extended to July 1st for Dutch and/or Dutch residents

application: http://pzwart.wdka.nl/media-design/category/apply/application/

Our students have backgrounds as filmmakers, graphic and web designers, media artists and activists, but have also included architects, fine artists, theater designers and musicians. Our common interest is to critically think about digital, lens-based, and computational media, and create one's own media work based on that thinking and research. The most simple formula we use is the following: it's media design as design of media, not just with media. The course has a special emphasis on Free Software and Open Source - because they provide the building blocks for self-created media and non-mainstream tools and work flows.

Our programme allows you to move flexibly and fluently across the rapidly expanding field of hybrid media practices: from software art, e-publishing, to a variety of lens-based practices for both new and traditional platforms. All elements of the course support your independent projects, providing skills that facilitate self-directed research. The staff consists of practitioners from a diverse set of backgrounds and practices: from software development and activism to professional video production and animation, from writing and fine arts to self-educated electronic hacking and 3D model making. The course is designed to be challenging and to encourage students to stretch out of their comfort zones and to critically engage with media in the realisation of their self-directed work.

The central elements of the course are:

  • Practice-based thematic projects that focus on a particular aspect of the contemporary media ecology
  • Research methodologies which helps you position your own work within the current context
  • Archiving, recording and presenting your work.
  • Free culture and free/libre and open source software prototyping
  • Participatory media practices
  • A DIY / DIWO [1] approach to media- and tool-making
  • Sound, film & video editing skills
  • Gifs Bug.gif
Klangboard.JPG


All these elements provide tools to differentiate your work in an increasingly complex and competitive field.

Students of the Media Design & Communication programme come from a wide variety of backgrounds, experiences and cultures, and their work encompasses a range of approaches to creating an individual media language: developing skills to create ambitious individual and group projects.

Check out our archive of graduation pieces and visit our applications page For more detailed course information check out the main page of this wiki; Course information and Thematic Projects

email Leslie Robbins with questions: L.J.Drost-Robbins@hr.nl