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Identify key themes
==Plans for T3==
few messy thoughts, plan and note for this trimester.
重读爱森斯坦蒙太奇理论。 声音蒙太奇。


about "意境":It means artistic conception. Using words to recreate a mood and images for reader's imagination.
Soviet montage theory, Sergei Eisenstein. to find out the relation between sound montage in film and sound montage without visual image.
Only using description of environments or symbolic things and objects to create certain emotional tones.
Thia methodology also could be applied to imaged based creation.


noise.---my definition  on Emo.
sound collage and Micromontage.  


and
try to find a universal shoots for all kinds of montage,


1.simulation and emulation
1.continue with the dust series


2.About experiencing of loss reality.
2.nonsense factory?-- about fragmented sound and speech. micromontage.


3.New definition of noise.
3.audiovisual work : ''run!'' (monolog, music and images)


4. dust.  
4.your story. - create your own narrative-remix--


5.The definition of dust in material world. and on-line world
==draft self-directed research essay==


6.Compare the dust in Hyperreality (online & on screen) dust in material world (off-line & off screen).
'''My method'''


7.What's the possibilities when we digitalized the dust from real world. Break it down to pixels and manipulate it and reuse it to recreate a reality?
Almost all my work start with grabbing an emotional moment or fragmented thoughts, memories, which important to me; or sometimes, I use piece of me (my personalities; my behaviors...) then, process it and interpret it in my work. I frequently ask myself why and where those feelings and emotions comes from? And will try to answer this question in bigger context in order to investigate the relation between my personal experience and media theory, group conciseness or phenomenon stand behind it.


8.What changed in the process. What the relation between the real dust stuck in between my sticky tape and those scanned and digitalized put on to the screen.
'''critical examination of my own work.'''


9.Their material body and image in a virtual world.
For me, the value of artwork contains two important factors.
The first one is rather personal: whether the work and the creating process satisfied my eager for emotions and expression release. This important factor is my motivation of creating.
The second one is about communication and interaction: I believe that the value of an artwork start at the moment when viewers and audience approach to it and the message of the work has been delivered, in my case is memories and emotions.


10.Is that going to happen to us in the future that shatter ourselves' consciousness,personalities and identities into different copies for those multiple realities?
'''Description of recent work'''


Video Vortex Reader II Moving Images Beyond YouTube
Dust narrative is a 10 minutes 47 seconds audiovisual work I have been working on this Trimemster.
silenceTheLecturesAndWritings1961-JoinCage
The visual part of this work is made of 6593 frames of dust which I have been collecting and scanning manually for two months. I use those dust images as sequence of animation playing in 30 frames per second editing with some digital video footage in the background, in this case those dust not longer stays as still images, but appears as flickering and moving particles. The Intensive visual elements and visual information of this video allowed me to apply "Pulfrich Effects" to create 3D illusion. I made a special glasses which has one darker filter over one eye in order to create 15 milliseconds delay of signal transmission for one eye. (visual system latencies are generally shorter so that the visual system responds more quickly.) In this way, this 3D effect create an illusion for the viewer that the flickery dust movement slowing down and flowing horizontally in space.
Cracked Media, the sound of malfunction ---caleb kelly


may be: fragmented generated voice and sound. ----crack media and The Oulipo ...
The sound part of this work including recorded sound and computer generated sound composed together in separated left and right stereo sound channel.
 
Quote:
 
“Originally we had in mind what you might call an imaginary beauty,
a process of basic emptiness with just a few things arising in it.
And then when we actually set to work,
a kind of avalanche came about which corresponded not at all with that
beauty which had seemed to appear to us as an objective. Where do we go then?
Well what we do is go straight on; that way lies, no doubt, a revelation.
I had no idea this was going to happen. I did have an idea something else would happen.
Ideas are one thing and what happens another.”
 
-- John Cage, "Where are we going? And what are we doing?
 
For me, John Cage always hold a tendency toward an ambiguous and uncertainty aesthetic. I am inspirited by that. The soundtrack for dust narrative. I use environment noise and combined with electronic noise and minimal style melody. To create the atmosphere of ambiguous aesthetic.
The feeling of lost and immerse into dust, however, at the same time have the feeling of seeing something (moving traffic, crowd, street lights), but lose it again after few seconds.. Everything is in between: lost between 2d and 3d; analog and digital; real and fake; virtual and actual. Don't know where you are what are you looking at, but there is no way to escape.
 
'''The inspiration of my work and research related to it'''
 
In order to understanding and investigating “noise” in a bigger realm.
I give my own defination of noise, Which include three distinguishing features.
 
1. Fragmentation:
 
Everything scattered into small scale or even micro scale.
 
2.isolation:
 
Something don't belong to any exist architecture,structure, system and lose connection, communication to others.
 
3. True random.
 
Without any patterns and foreseeable repetition repetition. Summing up the ideas above, noise is something small unwanted, unpredicted, abandoned, isolated materials or elements which doesn't belong to any system.
 
My fascination towards "noise" start with my biking experience in a windy and heavy
snowing weather in Rotterdam. Intensive snow flares coming towards my eyes with strong wind. I can't see the road ahead. Everything is white and blurry and flickery. My sense was weaken at that moment. I can hear Traffic is passing by. But I don't know which direction they are heading. Coming towards me or passing away? At that moment I feel like I am in another dimension. I don't know where I am. Where I am heading. I am seeing and hearing intensive information, but somehow I feel lost, experiencing silence and void.
This experience trigger me to think how we process intensive overload information. Not only in physical world, but also online virtual world. The quick way of browsing; different realities and multiple identities we are frequently switching not longer new to us.
When intensive information keep overloading to certain level which beyond we could process. We lose our concentration and ability to understand. In other words, those information become noise to us. When we have everything in front of us in a fragmented way, at the end we have nothing.
We are confronting to the fact that our world and ourselves is divided into multiple copies because of overloaded information fragmented realities we are facing every day.
The notion of fragmented and overloaded information lead me to the topic of noise, pre-mediated experience, multiple realities, fragmented online information. And, start to investigate what kinds of psychological and sociological impact this delusional and sense of lost orientation react to this noisy overloaded information could bring to us.
 
An eassy Web Video and The Screen as a Mediator and generator of Reality written by Robrecht Vanderbeeken selected by< Video Vortex Reader II: moving images beyond YouTube> mentioned how this fragmented intensive online information virtualize the truth and how the public constantly observing without digesting information.
 
“For the most part, our browsing attitude seems to prevent us from putting clues together: we gather bits and pieces of information, but forget to come to a conclusion. In a way, the surfer’s experience often mimics CCTV. We are constantly observing everything, everywhere, but the incentive to reflect properly and respond accurately to what we are seeing remains absent.
we keep on clicking, investigating, searching for new information, until we forget what it was that we discovered. We tend to ignore the uncomfortable truth. Or we resign ourselves to it, as one of the many dissonances of life. In sum, as a democratized medium, web video takes part in a process of the virtualization of truth. Ultimately, this leads to a situation of schizophrenia: a lot of hard facts circulate freely, but on an individual basis it is hard to accept them as such. The mediation of truth seems to have shifted from manipulation, to fragmentation, and finally to castration.”
 
 
'''Dust'''
 
'''1- the physical body of “my noise”.'''
 
'''2-the trace of being, evidence of existing'''
 
'''3-trace of our multiple identities'''
 
'''4-element of creating my own interpretation.'''
 
One day, I start to clean my black coat with a transparent sticky tape. When I look at those small dust particles through sunlight. I realized this is "the body of my noise".
Dust always be considered as something unwanted, annoying or unpleasant. Dust use belongs to something meaningful, like sweater fabric or human skin ... However, when it scatters into small particles isolated from their systems. They become dust flowing and spreading around us. Finally, end up inside vacuum cleaner and threw away.
The process of gathering dust for me is collecting my life in a fragmented way or finding a trace of being, evidence of existing.
 
When I am scanning and digitalizing those dust. I start to wonder: once I digitalised those physical dust. What is changed in the process? What those digital copies stands for?
I am using those dust images as an element to creating my own world, my own reality to present to audience. However, I am using digital copies. A mediated material which never has been over-mediated before - the "unwanted insignificant dust". This idea of mediated something insignificant and use it as an element to interpret my own realty immediately attract me.
 
In the eassy Web Video and The Screen as a Mediator and generator of Reality, Robrecht Vanderbeeken believes that The screens mediates our perception of reality, and it generates another reality in a new, mediated environment. Web 2.0 invites us to ‘immigrate’ to virtual worlds, first via funky avatars and later with our Facebook ego-profile, real-life interaction is delegated to a virtual substitute. editing, uploading, sharing, poking, connecting, replying and updating, our digital presence entails a vast amount of interpassivity: first-order experience is postponed, or even replaced by virtual activity.
 
Indeed, we are living in the age of multiple realities, we put our self-copies, identities and mirrored self into different realities (online or offline).
As I mentioned above, the dust is the trace of being in physical world, then what about those other realities we put ourselves into. If every virtual realities is the mirrored image of physical world. Whether virtual world also have dust? The trace of being we leave in the virtual realities?
As we have multiple identities in online social platform so that dust also followed us into those multiple realities.
Imaging those blogs, user account we registered years ago, but never log in again. It is unwanted it is isolated and flowing on the World Wide Web. However, it is our trace our evidence of being just like dust in the physical world.
Whether I could use the digital version of those dust images as a metaphor and emphasis of being and present in virtual world? At that moment I realised the dust project have potential of further development.
 
'''Conclusion'''
 
My conclusion is that the dust and noise piling up in both realities (online and offline). The simulation and manipulation nature of those realities change into fragmentation. Facing extremely intense data and confined within a complex mixed reality which full of noise, what left to our psychological experience is silence and void. Without any focus and direction and expectation, we forgot what we were searching for, we just keep browsing into those noise. Expectation and context is absent, we feel totally detached from either world. Left in between, end up nowhere. Generated the sense of detachment from either worlds. Immerse into dust. We couldn't see. It weakened our sense organs. We are facing the void not freedom or self determination. We feel lose. And, this will go on. We have to accept the truth that the world we experienced not only "the one" any more. There no freedom neither imprison. All we got is extremely noisy and silence and void.  In short, sooner or later, every user will become socially and psychologically confined within a complex mixed reality. Either lost or immerse into noise and dust.
 
==Self-directed research ==
 
sticky tape and sound experiment
 
[[image:SoundstripGIF.gif]]
 
[[image:Color.jpg|800px]]
 
 
http://pzwart3.wdka.hro.nl/~wnan/tape.wav
 
 
the strips leave on the transparent  sticky when i pulling it.
 
scan the tape and translate the image into sound file.
 
[[image:Screen Shot 2013-06-24 at 10.48.49 PM.png|800px]]
 
[[image:Face2.png|800px]]
 
低频率:次声波
 
http://www.siriperera.com/?p=500
 
== ARCHIVING  ==
 
[[image:janis.JPG|800px]]
 
http://janisklimanovs.com/
 
== fragment of work ==
 
[[image:MonotronHack.JPG|800px]]
 
[[image:MonotronHack2.JPG|800px]]
 
[[image:Soundtrack.JPG|800px]]
 
[[image:Arp.JPG|800px]]

Latest revision as of 16:47, 19 November 2013

Plans for T3

few messy thoughts, plan and note for this trimester. 重读爱森斯坦蒙太奇理论。 声音蒙太奇。

Soviet montage theory, Sergei Eisenstein. to find out the relation between sound montage in film and sound montage without visual image.

sound collage and Micromontage.

try to find a universal shoots for all kinds of montage,

1.continue with the dust series

2.nonsense factory?-- about fragmented sound and speech. micromontage.

3.audiovisual work : run! (monolog, music and images)

4.your story. - create your own narrative-remix--

draft self-directed research essay

My method

Almost all my work start with grabbing an emotional moment or fragmented thoughts, memories, which important to me; or sometimes, I use piece of me (my personalities; my behaviors...) then, process it and interpret it in my work. I frequently ask myself why and where those feelings and emotions comes from? And will try to answer this question in bigger context in order to investigate the relation between my personal experience and media theory, group conciseness or phenomenon stand behind it.

critical examination of my own work.

For me, the value of artwork contains two important factors. The first one is rather personal: whether the work and the creating process satisfied my eager for emotions and expression release. This important factor is my motivation of creating. The second one is about communication and interaction: I believe that the value of an artwork start at the moment when viewers and audience approach to it and the message of the work has been delivered, in my case is memories and emotions.

Description of recent work

Dust narrative is a 10 minutes 47 seconds audiovisual work I have been working on this Trimemster. The visual part of this work is made of 6593 frames of dust which I have been collecting and scanning manually for two months. I use those dust images as sequence of animation playing in 30 frames per second editing with some digital video footage in the background, in this case those dust not longer stays as still images, but appears as flickering and moving particles. The Intensive visual elements and visual information of this video allowed me to apply "Pulfrich Effects" to create 3D illusion. I made a special glasses which has one darker filter over one eye in order to create 15 milliseconds delay of signal transmission for one eye. (visual system latencies are generally shorter so that the visual system responds more quickly.) In this way, this 3D effect create an illusion for the viewer that the flickery dust movement slowing down and flowing horizontally in space.

The sound part of this work including recorded sound and computer generated sound composed together in separated left and right stereo sound channel.

Quote:

“Originally we had in mind what you might call an imaginary beauty, a process of basic emptiness with just a few things arising in it. And then when we actually set to work, a kind of avalanche came about which corresponded not at all with that beauty which had seemed to appear to us as an objective. Where do we go then? Well what we do is go straight on; that way lies, no doubt, a revelation. I had no idea this was going to happen. I did have an idea something else would happen. Ideas are one thing and what happens another.”

-- John Cage, "Where are we going? And what are we doing?

For me, John Cage always hold a tendency toward an ambiguous and uncertainty aesthetic. I am inspirited by that. The soundtrack for dust narrative. I use environment noise and combined with electronic noise and minimal style melody. To create the atmosphere of ambiguous aesthetic. The feeling of lost and immerse into dust, however, at the same time have the feeling of seeing something (moving traffic, crowd, street lights), but lose it again after few seconds.. Everything is in between: lost between 2d and 3d; analog and digital; real and fake; virtual and actual. Don't know where you are what are you looking at, but there is no way to escape.

The inspiration of my work and research related to it

In order to understanding and investigating “noise” in a bigger realm. I give my own defination of noise, Which include three distinguishing features.

1. Fragmentation:

Everything scattered into small scale or even micro scale.

2.isolation:

Something don't belong to any exist architecture,structure, system and lose connection, communication to others.

3. True random.

Without any patterns and foreseeable repetition repetition. Summing up the ideas above, noise is something small unwanted, unpredicted, abandoned, isolated materials or elements which doesn't belong to any system.

My fascination towards "noise" start with my biking experience in a windy and heavy snowing weather in Rotterdam. Intensive snow flares coming towards my eyes with strong wind. I can't see the road ahead. Everything is white and blurry and flickery. My sense was weaken at that moment. I can hear Traffic is passing by. But I don't know which direction they are heading. Coming towards me or passing away? At that moment I feel like I am in another dimension. I don't know where I am. Where I am heading. I am seeing and hearing intensive information, but somehow I feel lost, experiencing silence and void. This experience trigger me to think how we process intensive overload information. Not only in physical world, but also online virtual world. The quick way of browsing; different realities and multiple identities we are frequently switching not longer new to us. When intensive information keep overloading to certain level which beyond we could process. We lose our concentration and ability to understand. In other words, those information become noise to us. When we have everything in front of us in a fragmented way, at the end we have nothing. We are confronting to the fact that our world and ourselves is divided into multiple copies because of overloaded information fragmented realities we are facing every day. The notion of fragmented and overloaded information lead me to the topic of noise, pre-mediated experience, multiple realities, fragmented online information. And, start to investigate what kinds of psychological and sociological impact this delusional and sense of lost orientation react to this noisy overloaded information could bring to us.

An eassy Web Video and The Screen as a Mediator and generator of Reality written by Robrecht Vanderbeeken selected by< Video Vortex Reader II: moving images beyond YouTube> mentioned how this fragmented intensive online information virtualize the truth and how the public constantly observing without digesting information.

“For the most part, our browsing attitude seems to prevent us from putting clues together: we gather bits and pieces of information, but forget to come to a conclusion. In a way, the surfer’s experience often mimics CCTV. We are constantly observing everything, everywhere, but the incentive to reflect properly and respond accurately to what we are seeing remains absent. we keep on clicking, investigating, searching for new information, until we forget what it was that we discovered. We tend to ignore the uncomfortable truth. Or we resign ourselves to it, as one of the many dissonances of life. In sum, as a democratized medium, web video takes part in a process of the virtualization of truth. Ultimately, this leads to a situation of schizophrenia: a lot of hard facts circulate freely, but on an individual basis it is hard to accept them as such. The mediation of truth seems to have shifted from manipulation, to fragmentation, and finally to castration.”


Dust

1- the physical body of “my noise”.

2-the trace of being, evidence of existing

3-trace of our multiple identities

4-element of creating my own interpretation.

One day, I start to clean my black coat with a transparent sticky tape. When I look at those small dust particles through sunlight. I realized this is "the body of my noise". Dust always be considered as something unwanted, annoying or unpleasant. Dust use belongs to something meaningful, like sweater fabric or human skin ... However, when it scatters into small particles isolated from their systems. They become dust flowing and spreading around us. Finally, end up inside vacuum cleaner and threw away. The process of gathering dust for me is collecting my life in a fragmented way or finding a trace of being, evidence of existing.

When I am scanning and digitalizing those dust. I start to wonder: once I digitalised those physical dust. What is changed in the process? What those digital copies stands for? I am using those dust images as an element to creating my own world, my own reality to present to audience. However, I am using digital copies. A mediated material which never has been over-mediated before - the "unwanted insignificant dust". This idea of mediated something insignificant and use it as an element to interpret my own realty immediately attract me.

In the eassy Web Video and The Screen as a Mediator and generator of Reality, Robrecht Vanderbeeken believes that The screens mediates our perception of reality, and it generates another reality in a new, mediated environment. Web 2.0 invites us to ‘immigrate’ to virtual worlds, first via funky avatars and later with our Facebook ego-profile, real-life interaction is delegated to a virtual substitute. editing, uploading, sharing, poking, connecting, replying and updating, our digital presence entails a vast amount of interpassivity: first-order experience is postponed, or even replaced by virtual activity.

Indeed, we are living in the age of multiple realities, we put our self-copies, identities and mirrored self into different realities (online or offline). As I mentioned above, the dust is the trace of being in physical world, then what about those other realities we put ourselves into. If every virtual realities is the mirrored image of physical world. Whether virtual world also have dust? The trace of being we leave in the virtual realities? As we have multiple identities in online social platform so that dust also followed us into those multiple realities. Imaging those blogs, user account we registered years ago, but never log in again. It is unwanted it is isolated and flowing on the World Wide Web. However, it is our trace our evidence of being just like dust in the physical world. Whether I could use the digital version of those dust images as a metaphor and emphasis of being and present in virtual world? At that moment I realised the dust project have potential of further development.

Conclusion

My conclusion is that the dust and noise piling up in both realities (online and offline). The simulation and manipulation nature of those realities change into fragmentation. Facing extremely intense data and confined within a complex mixed reality which full of noise, what left to our psychological experience is silence and void. Without any focus and direction and expectation, we forgot what we were searching for, we just keep browsing into those noise. Expectation and context is absent, we feel totally detached from either world. Left in between, end up nowhere. Generated the sense of detachment from either worlds. Immerse into dust. We couldn't see. It weakened our sense organs. We are facing the void not freedom or self determination. We feel lose. And, this will go on. We have to accept the truth that the world we experienced not only "the one" any more. There no freedom neither imprison. All we got is extremely noisy and silence and void. In short, sooner or later, every user will become socially and psychologically confined within a complex mixed reality. Either lost or immerse into noise and dust.

Self-directed research

sticky tape and sound experiment

SoundstripGIF.gif

Color.jpg


http://pzwart3.wdka.hro.nl/~wnan/tape.wav


the strips leave on the transparent sticky when i pulling it.

scan the tape and translate the image into sound file.

Screen Shot 2013-06-24 at 10.48.49 PM.png

Face2.png

低频率:次声波

http://www.siriperera.com/?p=500

ARCHIVING

Janis.JPG

http://janisklimanovs.com/

fragment of work

MonotronHack.JPG

MonotronHack2.JPG

Soundtrack.JPG

Arp.JPG