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PROJECT PROPOSAL 2025 REVISIT EDITION UNDER CONSTRUCTION BUT ALREADY APPROVED YET REDEFINED 


== What do you want to make? ==
My project ''Contextures'' will address multiple forms of accessibility in Rotterdam.
The outcomes will include experiments with the planners and plannings of things to get around and getting things done or 'making it happen'. I include those absurd bureaucratic waiting spaces and times into an counter-planner / alternative route maker. Instead of a simple line on a map, it becomes like 'a piece of yarn/fabric' with knots and repetition that is just completely gets stuck of the complexities. Both aspects of the project /counterplanner/ and thesis will address how obstacles are encountered in the city of Rotterdam. One of the purposes is to showcase physical and mental thresholds and that A to B is not only having things done/getting somewhere but also solutionism.
Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.
The project will be based on the complexities going from a to b. which will be incorporated into the counter planner getting things done/around.
It will revolve around the ideas protocol/structure/process/procedures and annotated visuals and the protocols/structures/processes/procedures that do not just require a ramp to 'fix'.] By this ==I develop an infrastructure for counter-mapping in the sense i.e. a counter planner. The thesis will take the form of a series of annotated drawing


== What do you want to make? ==
== Why do you want to make it? ==
I want to experiment with /explore various ways of developing a method -> to make an infrastructure for countermapping / anti-campaigning.
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.


To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). With stories and anecdotes I collected and search for ways of developing a platform constructive reflection 
Rotterdam, Make It Happen** is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.


This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. ==I am searching for a right way to visualize the tensions.==  The human touch as reminder of the (in)humane complications.  I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.


In this process I want (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'
== How do you plan to make it? ==
I plan to experiment with multiple media. From annotating map, to drawing comic style interventions, to online maps and adding the points from A to B


Rotterdam.
See it as a third evolution in the series of PUBLIC TRANSPORT where I show a 63 step travel from a to b and back again.  


The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives


I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.
'''drawing, editing, annotations, public**'''


Not only questions but also playing with 'anecdotal annotation',
Using drawings and annotations as vessels for human touch i.e. add incalculated dimensions(human contexts) into precalculated enviroments.


A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.
Perhaps to develop a series of critical counter-infrastructures as a visual "essay" per situation/context.


https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/b/bc/Catalogimg.png/300px-Catalogimg.png


I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version controls.


'''Collect the procedures''' to i.e. apply for trevvel in a visual matter to showcase, also to investigate the User Interfaces and Experiences and make my annotations via experimentation with different media. Using the situations/stories of close relatives/friends and applying the drastic context to multiple surfaces via experimentation with different media.


V.0.0.1
T'''hesis'''
== How do you plan to make it? ==
Through organizing a set of sessions that could be comparable to the [https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#/XPUB2/PROTOTYPING/COLLOQUIUM/ colloquium]. but then inside of Rotterdam or at least with people that moved as well. <syntaxhighlight lang="qvto">
"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*"
collect img / promises / memories                    
then.......
ask yourself / eachother "how does -location- relate to you as the inhabitant*?"
aaand thennn 
ask yourself / eachother "how do you relate to -location-?"
</syntaxhighlight>I see that there would be a second colloquium coming up for the sake of concept development.


In my thesis proposal I play with the 6 sides of the cube through annotated drawings and using the chapters.


I want to explore various ways of collecting information, context and also ways to make things tangible.
The three chapters of Contextures group the above into pairs:


[Collective Location Relation Annotation Session]  
* '''<sup>Socially - Accessibly</sup>''' <sup>/</sup> ''(un)Familiar barriers, social thresholds and unmeant ignorance'' I refuse to allow myself to fall in a pit of despair. This is a healthy reflection on the topics; reacting honestly to a complex of issues in search for (alternative) mechanism.
* '''<sup>Virtually - Architecturally</sup>''' / ''Innovation and Virtual Tools as development or demolition of reality''
A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?
* '''<sup>Bureaucratically - Culturally</sup>''' / ''Zoning: friction between counter culture and bureaucracy, false iconism vs community''
 


# gather context and get either frustrated or inspired or in the best scenario both,
# print out the imagery or text and annotate how this doesn't apply to the person getting into it.
# develop this into a pamphlet / poster
# share the stories behind the output


This cube will then transform into the contexts, problems, barriers It will all revolve around my/our experiences in Rotterdam. To show that A to B is not a simple process in to getting around and getting things done.


[reflective documentation, point out the bugs]


[changing from making a game, to using a certain inspiration from a game, the tile. The tiles is the place where you start in city life. It is a related to pavements, to movements in the city, to the harsh realities and opposing of the renders, tiles cover up / protect. The tiles relate to the situations of the stories. Always requiring the practice.  As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue.  And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. __________________________________________________________________________________________-------------------------Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person.  And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for.  Redirecting us to the desk of parking and a Buiten Beter app. -----------------------------------------These are potential showcases]




[drawing, editing, annotations, public, game]






[catalog]




Using the stories of people and they situations and creating character sets of it with human metadata. 




In my thesis proposal I play with the 6 sides of the cube
[[LorensoProposalSteveSuggests]]
==What do you want to make?==
My project ''Contextures'' will address multiple forms of accessibility in Rotterdam. 


=== Socially - Personal, Affordable, Family, Housing ===
The outcomes will include a game and a thesis. Both aspects of the project (the game and thesis) will address how obstacles are encountered in the city of Rotterdam.''Contextures'' arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements. 


=== Accessibly - Disability, Information provision, infrastructures ===
The project is divided into six elements, which will be incorporated into the game's format: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. In the game, the player* is presented with a series of obstacles which they have to overcome, while presented with i.e. an objective.   


=== Bureaucratically - Protocols of local municipal / governments ===
Each of the six faces of the dice direct the player* to a particular field (Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally) which they must navigate. They are presented with pragmatic "real world" problems (which have been expressed by participants in the workshops I will organise). In the series of workshops and public moments, I will develop an infrastructure for counter-mapping and anti-campaigning.   


=== Architecturally - Buildings, ways, pavements, roads, streets ===
By campaign, I refer to city planning and campaigns I see around the city. But also campaigning in the sense to the franchise of [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons?useskin=vector Dungeons and Dragons: Where a series of adventures is referred to as a "campaign". These campaigns are located in either non-fictional or fictional places.]   


=== Virtually - Imagery, impression, media, softwares, simulation, games ===
The thesis will take the form of a series of annotated drawings.   


=== Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events ===
<nowiki>*</nowiki>player is meant as plural and also end user. 


==Why do you want to make it?==


This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards.   
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.   


    
'''Rotterdam, Make It Happen''' is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.    


It will all revolve around Rotterdam, using map tiles as playing field.  
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection.
I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications. 
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.  


==How do you plan to make it?==
'''[drawing, editing, annotations, public]'''


<syntaxhighlight lang="qvto">
Using drawings and annotations as vessels for human touch to add incalculated dimensions as some sort of visual essay per situation.    
"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*"
collect img / promises / memories                    
then.......
ask yourself / eachother "how does -location- relate to you as the inhabitant*?"
aaand thennn 
ask yourself / eachother "how do you relate to -location-?"
</syntaxhighlight>


I see that there would be a second colloquium coming up for the sake of concept development.  
and to develop a series  as a visual essay per person.   
   
 


== What is your timetable? ==
[[File:Catalogimg.png|left|thumb]]


==== '''September / October''' ====


* Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
* Research, attend lectures, visit exhibitions
* Try to zoom out a bit and make a colloquium based on 'location satisfactory' surveys municipalities often give
* Have a lot of discussions to get things clear and also give yourself time to digest.
* Colloquium: start developing a method for an infrastructure for countermapping / anti-campaigning.


==== '''November:''' ====


* Public moment do a walk-in type deal and develop some sort of way to ask for contributions.
* Reflect on the colloquium & public moment, gather first ideas and ways to develop a method.
* 23 november: deliver project proposal  ~ digest, organise, prepare presentation 
* 27 november: pre-assessment


==== ''' December''' ====


* 1-7 December: Attend the [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html Worksession: a Cane, Sticky notes, Another body], look for connections, insights, network
* 13 December Deadline First Chapter Thesis
* 17 December: Assessment
* Develop a new version for collective annotation
* Gather interests multiple groups and organize meetups
==== '''January''' ====
Experiment with different sessions, gather contexts




February
'''[catalog]'''


Gather sources, contexts and information   


'''[game]''' 


March
Using the stories of close relatives/friends/myself the situations 


14 March Deadline Second Draft thesis (texts to 2nd readers)  
'''[thesis]'''


28 March Deadlines Second readers' comments
In my thesis proposal I play with the 6 sides of the cube


''Socially - Personal, Affordable, Family, Housing''


April
''Accessibly - Disability, Information provision, infrastructures''


18 April DEADLINE THESIS (0:00 hrs)
''Bureaucratically - Protocols of local municipal / governments''
May


''Architecturally - Buildings, ways, pavements, roads, streets''


''Virtually - Imagery, impression, media, software, simulation, games''


June
''Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events''




July


In contextures, will then transform into the contexts, problems, barriers It will all revolve around our experiences in Rotterdam, example of output are map/planner/landscape interfaces.


Going from A to B;  From the situated location, to moving around in the city.  Showing the pragmatic practice in opposing to a simple solution.


Please include a timeline of which steps you will take and the order in which those things will be done, in other words, what needs to be done and when.
A ramp is a material fix but there is more to accessibility than just a fix.  


== Why do you want to make it? ==
Potential Showcase
Describe your motivation for undertaking this project.


I am having mixed feelings about Rotterdam± the city I was born in. A city that has been suffering the second city syndrome for a while.  
As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue.  And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly.  


Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.  
Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person.  And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for.  Redirecting us to the desk of parking and a Buiten Beter app.  


But still suffering the same symptoms, but nww 
<gallery>
File:Unity3dcube.png|Unity void
File:Tileless surface near viaduct.jpg| covering up tiles
File:Broken tile.jpg|actual tiles
File:Contexture sketch pun and writing, my favorite.jpg|dices illustration
File:Proto map 1.jpg|tile tryout
</gallery>


'''socially, accessibly, bureaucratically, architecturally, virtually'''
==What is your timetable?==


I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications. 
===\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //===
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:


Accessibility(concerning disability)
=====''' December'''=====
*1-7 December: Attend the [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html Worksession: a Cane, Sticky notes, Another body], look for connections, insights, network
*17 December: Assessment
*Note crucial feedback -> Develop a new version for collective annotation
*Continue the catalog


livability (concerning the housing crisis)
==='''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//'''===


affordability(pushing away the inhabitants).
====='''January'''=====
*Process the feedback of the assessment, revisit project proposal
*Draw more
*Notes and developments
*Have the check-in talk with Michael/Manetta/Steve
*Start making stuff!!!!


leisureability (queer / underground scenes / festivals / gigs / event)
====='''February / March'''=====
*prototype the format ->  map[?, play with material en drawing, print and cut out the process, experiment with tiles and imagery, web interfaces, 3D visuals]
*Research & Experiment in Unity / HTML CSS / paper (map) formats /  
*Research the interfaces
*Brainstorm / feedback with people
*Notes and developments


====='''April'''=====
*Continue meetups: test design
*Prototype format
*Finetune
*Brainstorm / feedback with people
*Notes and development


It is
==='''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//'''===


====='''May'''=====


*Print / Publish
*Final test


====='''June'''=====
*Final feedback and finetuning and deliver
*documentation
*Assessment
*Graduate
*Build up


Using a methodology gives me more freedoms and restrictions. 
====='''July'''=====
*Build up and present<br />


== Who can help you and how? ==
==Who can help you and how?==


XPUB tutors/peers/alumni  
XPUB tutors/peers/alumni  
Line 194: Line 211:
The people in Gent during the worksession   
The people in Gent during the worksession   


People outside the bubble  
People outside the bubble
 
==Relation to previous practice==
===Bachelor works:===
3D / Worldbuilding  - [https://www.lorenzoquint.nl/ah.html The Monster of Albert Heijn] / [https://graduation.kabk.nl/2023/lorenzo-quint Happytalism] / [https://www.youtube.com/watch?v=IneDIVf4mD8 Concrete Desert] 


Video - [https://vimeo.com/480251890 How to enter the art academy with a Wheelchair] 


Design thinking: [https://scontent.fgrq1-1.fna.fbcdn.net/v/t1.6435-9/64911004_10156126284355636_3376709451393269760_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=13d280&_nc_ohc=siWqJRXzJncQ7kNvgFup83-&_nc_zt=23&_nc_ht=scontent.fgrq1-1.fna&_nc_gid=AZInGELpxGjUwNt4IsxwVo8&oh=00_AYDa4pP4eUEWhJeXFGnbh7K3F7OPa_jgS4VDN8dagp_4Og&oe=6767A9D3 GENERATION Y?] 


===XPUB===


====SI23====


*[[User:Lor.ensō/XPUB1/SI23/#PUBLIC TRANSPORT|PUBLIC TRANSPORT]]
*[[User:Lor.ensō/XPUB1/SI23/#COUNTERMAPPING =BUGS OF MISCONDUCT|COUNTERMAPPING =BUGS OF MISCONDUCT]]
*[[User:Lor.ensō/XPUB1/SI23/#Method(ol(atry)ogy) is a way of surviving experience|Method(ol(atry)ogy) is a way of surviving experience]]
*[https://hub.xpub.nl/chopchop/~lorenzo/door.html /door/PORT]


List the people that could help you realise your project and how they could help you, in other words, the support you hope to receive.
====SI24====


== Relation to previous practice ==
*[[User:Lor.ensō/XPUB1/SI24/#ROTTERDAM 2040|ROTTERDAM 2040]] / [[User:Lor.ensō/XPUB1/SI24/#CybeRdam2077 - PolderPunk?|CybeRdam2077  - PolderPunk?]]
Describe how your research connects to previous projects you have done. Here you can use the descriptions you made during the Methods seminar or make new descriptions.  
*[[Loitering Glossary/Benchmarking|--------Benchmarking-------]]
*[https://issue.xpub.nl/24/poinxs/ poinxs (points of inaccess)]
*[[Loitering Glossary/Pedestrian|Pedestrian]] / [https://www.youtube.com/watch?v=XkQ1E5n_liU virtual walk]


Bachelor works: 
==Relation to a larger context==
                   
Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.   


3D / Worldbuilding  - The Monster of Albert Heijn / Happytalism / Concrete Desert  
<u>Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality</u>  


Video - How to enter the art academy with a Wheelchair 
''~'' ''Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~''   


Design thinking: GENERATION Y?  
<u>Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community</u>  


XPUB 
''~'' ''Protocols of local municipal / governments /  Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~''   


SI23
<u>Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance</u> 


PUBLIC TRANSPORT
''~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~'' 


COUNTERMAPPING =BUGS OF MISCONDUCT
==References==
Constant workshops in Gent ''Constant -''. [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.]


Method(ol(atry)ogy) is a way of surviving experience
''Rotterdam, Is it happening?''. [https://www.rotterdamisithappening.nl/. https://www.rotterdamisithappening.nl/.]
Possible Bodies(Rocha, J., Snelting, F.) (2022) ''Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D'' https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D


/door/PORT 
Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' ''New Literary History'', 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.


SI24
Mattern, S. (2017) 'A city is not a computer,' ''Places'' [Preprint], (2017). https://doi.org/10.22269/170207.


<code>ROTTERDAM 2040 / '''CybeRdam2077  - PolderPunk?'''</code>
Boer, R. (2023) ''Smooth city: Against Urban Perfection, Towards Collective Alternatives''.


<code>'''--------Benchmarking-------'''</code>
Van Den Bosch Christensen, L. (2015) ''I, (for one), welcome our new (Google) overlords''. [https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.]


<code>'''poinxs (points of inaccess)'''</code> 
Wan, C. (2024) - ''Into The Digital Void'' https://canvaswan.com/into-the-digital-void


Pedestrian / virtual walk   
Wan, C. (2024) ''-'' ''Into the Digital Cartographic Void'' <nowiki>https://canvaswan.com/into-the-digital-cartographic-void</nowiki>.


Accessibility 
Siegel, J. (2024) ''Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns''
== Relation to a larger context ==
Describe how your project is situated within a larger context of practices or ideas.  Write briefly about other projects or theoretical material which share an affinity with your project.  For example, if you are researching urban interventions, you might want to research about Situationist approaches to psychogeography, urban tactical media and activist strategies of reclaiming the streets. Or, if you want to explore the way data is tracked, you might touch upon the politics of data mining by referencing concerns laid out by the Electronic Frontier or highlight theoretical questions raised by Wendy Chun or others.  (Keep in mind that we are *not* expecting well formulated conclusions or persuasive arguments in the proposal phase.  At this juncture, it's simply about showing an awareness of a broader context, which you will later build upon as your research progresses.)


Overdijke, M. (2024) ''The City as Anthology: Movements at the Margins of Public Space''


Steyerl. H (2013) ''How Not To Be Seen: A Fucking Didactic Educational .MOV File'' [https://www.youtube.com/watch?v=LE3RlrVEyuo. https://www.youtube.com/watch?v=LE3RlrVEyuo.]


Hito Gibbons, A. (2022) ''Salvaging situationism: Race and space - salvage''. https://salvage.zone/salvaging-situationism-race-and-space<nowiki/>/.


Vers Beton (2024) ''Home - Vers beton''. [https://www.versbeton.nl/ <nowiki>https://www.versbeton.nl/</nowiki>.]


method, reports, rendered, Gentrification / urban decay / etc
''Recht op de stad - Recht op de stad'' (2024). [http://www.rechtopdestad.nl/. http://www.rechtopdestad.nl/.]


== References ==
Kooyman. M (2024) ''Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede.'' Algemeen Dagblad, October 17, 2024<nowiki/>https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/
A list of references[1] used in the text supplemented with key works that are currently informing your practice.[2]


[1] As with your previous essays, the references need to be formatted according to the [[Harvard method]].)
Liukku. A, (2024) '<nowiki/>''Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.''' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/


[2] Remember that dictionaries, encyclopedias and wikipedia are not references to be listed. These are starting points which should lead to more substantial texts and practices.)
''Unitary urbanism at the end of the 1950s'' (Issue three of the journal of the Situationist International)  December 1959 [https://libcom.org/article/unitary-urbanism-end-1950s <nowiki>https://libcom.org/article/unitary-urbanism-end-1950s</nowiki>.]       


== How do you plan to make it? ==
Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds
2 How do you plan to make it? Do the steps proposed sound feasible? Are there any steps omitted?
3 What is your timetable? Does the timing of the project’s realisation sound feasible?
4 Why do you want to make it? Is the motivation for undertaking the project clear? If not, how can this be improved?
5 Who can help you and how? Are there people in your network that might be of help in developing this project?
6 Relation to previous practice: Is it clear how this project builds upon work done before
7 Relation to a larger context: Is it clear how the work is embedded in a broader context of art works, theory, etc.?
8 References/bibliography: Are there any references or sources you feel are connected to this project?

Latest revision as of 09:45, 6 February 2025

PROJECT PROPOSAL 2025 REVISIT EDITION UNDER CONSTRUCTION BUT ALREADY APPROVED YET REDEFINED

What do you want to make?

My project Contextures will address multiple forms of accessibility in Rotterdam.

The outcomes will include experiments with the planners and plannings of things to get around and getting things done or 'making it happen'. I include those absurd bureaucratic waiting spaces and times into an counter-planner / alternative route maker. Instead of a simple line on a map, it becomes like 'a piece of yarn/fabric' with knots and repetition that is just completely gets stuck of the complexities. Both aspects of the project /counterplanner/ and thesis will address how obstacles are encountered in the city of Rotterdam. One of the purposes is to showcase physical and mental thresholds and that A to B is not only having things done/getting somewhere but also solutionism.

Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.

The project will be based on the complexities going from a to b. which will be incorporated into the counter planner getting things done/around.

It will revolve around the ideas protocol/structure/process/procedures and annotated visuals and the protocols/structures/processes/procedures that do not just require a ramp to 'fix'.] By this ==I develop an infrastructure for counter-mapping in the sense i.e. a counter planner. The thesis will take the form of a series of annotated drawing

Why do you want to make it?

I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.

Rotterdam, Make It Happen** is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.

This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. ==I am searching for a right way to visualize the tensions.==  The human touch as reminder of the (in)humane complications.  I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.

How do you plan to make it?

I plan to experiment with multiple media. From annotating map, to drawing comic style interventions, to online maps and adding the points from A to B

See it as a third evolution in the series of PUBLIC TRANSPORT where I show a 63 step travel from a to b and back again.


drawing, editing, annotations, public**

Using drawings and annotations as vessels for human touch i.e. add incalculated dimensions(human contexts) into precalculated enviroments.

Perhaps to develop a series of critical counter-infrastructures as a visual "essay" per situation/context.

300px-Catalogimg.png


Collect the procedures to i.e. apply for trevvel in a visual matter to showcase, also to investigate the User Interfaces and Experiences and make my annotations via experimentation with different media. Using the situations/stories of close relatives/friends and applying the drastic context to multiple surfaces via experimentation with different media.

Thesis

In my thesis proposal I play with the 6 sides of the cube through annotated drawings and using the chapters.

The three chapters of Contextures group the above into pairs:

  • Socially - Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance I refuse to allow myself to fall in a pit of despair. This is a healthy reflection on the topics; reacting honestly to a complex of issues in search for (alternative) mechanism.
  • Virtually - Architecturally / Innovation and Virtual Tools as development or demolition of reality
  • Bureaucratically - Culturally / Zoning: friction between counter culture and bureaucracy, false iconism vs community


This cube will then transform into the contexts, problems, barriers It will all revolve around my/our experiences in Rotterdam. To show that A to B is not a simple process in to getting around and getting things done.


[changing from making a game, to using a certain inspiration from a game, the tile. The tiles is the place where you start in city life. It is a related to pavements, to movements in the city, to the harsh realities and opposing of the renders, tiles cover up / protect. The tiles relate to the situations of the stories. Always requiring the practice. As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. __________________________________________________________________________________________-------------------------Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app. -----------------------------------------These are potential showcases]





LorensoProposalSteveSuggests

What do you want to make?

My project Contextures will address multiple forms of accessibility in Rotterdam.

The outcomes will include a game and a thesis. Both aspects of the project (the game and thesis) will address how obstacles are encountered in the city of Rotterdam.Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.

The project is divided into six elements, which will be incorporated into the game's format: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. In the game, the player* is presented with a series of obstacles which they have to overcome, while presented with i.e. an objective.

Each of the six faces of the dice direct the player* to a particular field (Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally) which they must navigate. They are presented with pragmatic "real world" problems (which have been expressed by participants in the workshops I will organise). In the series of workshops and public moments, I will develop an infrastructure for counter-mapping and anti-campaigning.

By campaign, I refer to city planning and campaigns I see around the city. But also campaigning in the sense to the franchise of Dungeons and Dragons: Where a series of adventures is referred to as a "campaign". These campaigns are located in either non-fictional or fictional places.

The thesis will take the form of a series of annotated drawings.

*player is meant as plural and also end user.

Why do you want to make it?

I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.

Rotterdam, Make It Happen is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.

This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.  I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.

How do you plan to make it?

[drawing, editing, annotations, public]

Using drawings and annotations as vessels for human touch to add incalculated dimensions as some sort of visual essay per situation.

and to develop a series as a visual essay per person.

Catalogimg.png





[catalog]

Gather sources, contexts and information

[game]

Using the stories of close relatives/friends/myself the situations

[thesis]

In my thesis proposal I play with the 6 sides of the cube

Socially - Personal, Affordable, Family, Housing

Accessibly - Disability, Information provision, infrastructures

Bureaucratically - Protocols of local municipal / governments

Architecturally - Buildings, ways, pavements, roads, streets

Virtually - Imagery, impression, media, software, simulation, games

Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events


In contextures, will then transform into the contexts, problems, barriers It will all revolve around our experiences in Rotterdam, example of output are map/planner/landscape interfaces.

Going from A to B; From the situated location, to moving around in the city. Showing the pragmatic practice in opposing to a simple solution.

A ramp is a material fix but there is more to accessibility than just a fix.

Potential Showcase

As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue.  And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly.

Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person.  And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for.  Redirecting us to the desk of parking and a Buiten Beter app.

What is your timetable?

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //

December

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//

January
  • Process the feedback of the assessment, revisit project proposal
  • Draw more
  • Notes and developments
  • Have the check-in talk with Michael/Manetta/Steve
  • Start making stuff!!!!
February / March
  • prototype the format -> map[?, play with material en drawing, print and cut out the process, experiment with tiles and imagery, web interfaces, 3D visuals]
  • Research & Experiment in Unity / HTML CSS / paper (map) formats /
  • Research the interfaces
  • Brainstorm / feedback with people
  • Notes and developments
April
  • Continue meetups: test design
  • Prototype format
  • Finetune
  • Brainstorm / feedback with people
  • Notes and development

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//

May
  • Print / Publish
  • Final test
June
  • Final feedback and finetuning and deliver
  • documentation
  • Assessment
  • Graduate
  • Build up
July
  • Build up and present

Who can help you and how?

XPUB tutors/peers/alumni

.ZIP

Friends and Family

Open Call: anyone interested in / the people that want to participate.

The people in Gent during the worksession

People outside the bubble

Relation to previous practice

Bachelor works:

3D / Worldbuilding - The Monster of Albert Heijn / Happytalism / Concrete Desert

Video - How to enter the art academy with a Wheelchair

Design thinking: GENERATION Y?

XPUB

SI23

SI24

Relation to a larger context

Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.

Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality

~ Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~

Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community

~ Protocols of local municipal / governments / Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~

Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance

~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~

References

Constant workshops in Gent Constant -. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.

Rotterdam, Is it happening?. https://www.rotterdamisithappening.nl/. Possible Bodies(Rocha, J., Snelting, F.) (2022) Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D

Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' New Literary History, 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.

Mattern, S. (2017) 'A city is not a computer,' Places [Preprint], (2017). https://doi.org/10.22269/170207.

Boer, R. (2023) Smooth city: Against Urban Perfection, Towards Collective Alternatives.

Van Den Bosch Christensen, L. (2015) I, (for one), welcome our new (Google) overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.

Wan, C. (2024) - Into The Digital Void https://canvaswan.com/into-the-digital-void

Wan, C. (2024) - Into the Digital Cartographic Void https://canvaswan.com/into-the-digital-cartographic-void.

Siegel, J. (2024) Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns

Overdijke, M. (2024) The City as Anthology: Movements at the Margins of Public Space

Steyerl. H (2013) How Not To Be Seen: A Fucking Didactic Educational .MOV File https://www.youtube.com/watch?v=LE3RlrVEyuo.

Hito Gibbons, A. (2022) Salvaging situationism: Race and space - salvage. https://salvage.zone/salvaging-situationism-race-and-space/.

Vers Beton (2024) Home - Vers beton. https://www.versbeton.nl/.

Recht op de stad - Recht op de stad (2024). http://www.rechtopdestad.nl/.

Kooyman. M (2024) Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede. Algemeen Dagblad, October 17, 2024https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/

Liukku. A, (2024) 'Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/

Unitary urbanism at the end of the 1950s (Issue three of the journal of the Situationist International) December 1959 https://libcom.org/article/unitary-urbanism-end-1950s.

Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds