User:Lor.ensō/projectproposal: Difference between revisions
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PROJECT PROPOSAL 2025 REVISIT EDITION UNDER CONSTRUCTION BUT ALREADY APPROVED YET REDEFINED | |||
== What do you want to make? == | |||
My project ''Contextures'' will address multiple forms of accessibility in Rotterdam. | |||
The outcomes will include experiments with the planners and plannings of things to get around and getting things done or 'making it happen'. I include those absurd bureaucratic waiting spaces and times into an counter-planner / alternative route maker. Instead of a simple line on a map, it becomes like 'a piece of yarn/fabric' with knots and repetition that is just completely gets stuck of the complexities. Both aspects of the project /counterplanner/ and thesis will address how obstacles are encountered in the city of Rotterdam. One of the purposes is to showcase physical and mental thresholds and that A to B is not only having things done/getting somewhere but also solutionism. | |||
Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements. | |||
The project will be based on the complexities going from a to b. which will be incorporated into the counter planner getting things done/around. | |||
It will revolve around the ideas protocol/structure/process/procedures and annotated visuals and the protocols/structures/processes/procedures that do not just require a ramp to 'fix'.] By this ==I develop an infrastructure for counter-mapping in the sense i.e. a counter planner. The thesis will take the form of a series of annotated drawing | |||
== | == Why do you want to make it? == | ||
I | I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. | ||
Rotterdam, Make It Happen** is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems. | |||
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. ==I am searching for a right way to visualize the tensions.== The human touch as reminder of the (in)humane complications. I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts. | |||
== How do you plan to make it? == | |||
I plan to experiment with multiple media. From annotating map, to drawing comic style interventions, to online maps and adding the points from A to B | |||
See it as a third evolution in the series of PUBLIC TRANSPORT where I show a 63 step travel from a to b and back again. | |||
'''drawing, editing, annotations, public**''' | |||
Using drawings and annotations as vessels for human touch i.e. add incalculated dimensions(human contexts) into precalculated enviroments. | |||
Perhaps to develop a series of critical counter-infrastructures as a visual "essay" per situation/context. | |||
https://pzwiki.wdka.nl/mw-mediadesign/images/thumb/b/bc/Catalogimg.png/300px-Catalogimg.png | |||
'''Collect the procedures''' to i.e. apply for trevvel in a visual matter to showcase, also to investigate the User Interfaces and Experiences and make my annotations via experimentation with different media. Using the situations/stories of close relatives/friends and applying the drastic context to multiple surfaces via experimentation with different media. | |||
T'''hesis''' | |||
In my thesis proposal I play with the 6 sides of the cube through annotated drawings and using the chapters. | |||
The three chapters of Contextures group the above into pairs: | |||
* '''<sup>Socially - Accessibly</sup>''' <sup>/</sup> ''(un)Familiar barriers, social thresholds and unmeant ignorance'' I refuse to allow myself to fall in a pit of despair. This is a healthy reflection on the topics; reacting honestly to a complex of issues in search for (alternative) mechanism. | |||
* '''<sup>Virtually - Architecturally</sup>''' / ''Innovation and Virtual Tools as development or demolition of reality'' | |||
* '''<sup>Bureaucratically - Culturally</sup>''' / ''Zoning: friction between counter culture and bureaucracy, false iconism vs community'' | |||
This cube will then transform into the contexts, problems, barriers It will all revolve around my/our experiences in Rotterdam. To show that A to B is not a simple process in to getting around and getting things done. | |||
[changing from making a game, to using a certain inspiration from a game, the tile. The tiles is the place where you start in city life. It is a related to pavements, to movements in the city, to the harsh realities and opposing of the renders, tiles cover up / protect. The tiles relate to the situations of the stories. Always requiring the practice. As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. __________________________________________________________________________________________-------------------------Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app. -----------------------------------------These are potential showcases] | |||
[[LorensoProposalSteveSuggests]] | |||
==What do you want to make?== | |||
My project ''Contextures'' will address multiple forms of accessibility in Rotterdam. | |||
The outcomes will include a game and a thesis. Both aspects of the project (the game and thesis) will address how obstacles are encountered in the city of Rotterdam.''Contextures'' arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements. | |||
The project is divided into six elements, which will be incorporated into the game's format: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. In the game, the player* is presented with a series of obstacles which they have to overcome, while presented with i.e. an objective. | |||
Each of the six faces of the dice direct the player* to a particular field (Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally) which they must navigate. They are presented with pragmatic "real world" problems (which have been expressed by participants in the workshops I will organise). In the series of workshops and public moments, I will develop an infrastructure for counter-mapping and anti-campaigning. | |||
= | By campaign, I refer to city planning and campaigns I see around the city. But also campaigning in the sense to the franchise of [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons?useskin=vector Dungeons and Dragons: Where a series of adventures is referred to as a "campaign". These campaigns are located in either non-fictional or fictional places.] | ||
The thesis will take the form of a series of annotated drawings. | |||
<nowiki>*</nowiki>player is meant as plural and also end user. | |||
==Why do you want to make it?== | |||
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. | |||
'''Rotterdam, Make It Happen''' is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems. | |||
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. | |||
I am searching for a right way to visualize the tensions. The human touch as reminder of the (in)humane complications. | |||
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts. | |||
==How do you plan to make it?== | |||
'''[drawing, editing, annotations, public]''' | |||
Using drawings and annotations as vessels for human touch to add incalculated dimensions as some sort of visual essay per situation. | |||
and to develop a series as a visual essay per person. | |||
[[File:Catalogimg.png|left|thumb]] | |||
'''[catalog]''' | |||
Gather sources, contexts and information | |||
'''[game]''' | |||
Using the stories of close relatives/friends/myself the situations | |||
'''[thesis]''' | |||
In my thesis proposal I play with the 6 sides of the cube | |||
''Socially - Personal, Affordable, Family, Housing'' | |||
''Accessibly - Disability, Information provision, infrastructures'' | |||
''Bureaucratically - Protocols of local municipal / governments'' | |||
''Architecturally - Buildings, ways, pavements, roads, streets'' | |||
''Virtually - Imagery, impression, media, software, simulation, games'' | |||
''Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events'' | |||
In contextures, will then transform into the contexts, problems, barriers It will all revolve around our experiences in Rotterdam, example of output are map/planner/landscape interfaces. | |||
Going from A to B; From the situated location, to moving around in the city. Showing the pragmatic practice in opposing to a simple solution. | |||
A ramp is a material fix but there is more to accessibility than just a fix. | |||
Potential Showcase | |||
As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. | |||
Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app. | |||
<gallery> | |||
File:Unity3dcube.png|Unity void | |||
File:Tileless surface near viaduct.jpg| covering up tiles | |||
File:Broken tile.jpg|actual tiles | |||
File:Contexture sketch pun and writing, my favorite.jpg|dices illustration | |||
File:Proto map 1.jpg|tile tryout | |||
</gallery> | |||
==What is your timetable?== | |||
===\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //=== | |||
=====''' December'''===== | |||
*1-7 December: Attend the [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html Worksession: a Cane, Sticky notes, Another body], look for connections, insights, network | |||
*17 December: Assessment | |||
*Note crucial feedback -> Develop a new version for collective annotation | |||
*Continue the catalog | |||
==='''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//'''=== | |||
====='''January'''===== | |||
*Process the feedback of the assessment, revisit project proposal | |||
*Draw more | |||
*Notes and developments | |||
*Have the check-in talk with Michael/Manetta/Steve | |||
*Start making stuff!!!! | |||
====='''February / March'''===== | |||
*prototype the format -> map[?, play with material en drawing, print and cut out the process, experiment with tiles and imagery, web interfaces, 3D visuals] | |||
*Research & Experiment in Unity / HTML CSS / paper (map) formats / | |||
*Research the interfaces | |||
*Brainstorm / feedback with people | |||
*Notes and developments | |||
====='''April'''===== | |||
*Continue meetups: test design | |||
*Prototype format | |||
*Finetune | |||
*Brainstorm / feedback with people | |||
*Notes and development | |||
==='''\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//'''=== | |||
====='''May'''===== | |||
*Print / Publish | |||
*Final test | |||
====='''June'''===== | |||
*Final feedback and finetuning and deliver | |||
*documentation | |||
*Assessment | |||
*Graduate | |||
*Build up | |||
====='''July'''===== | |||
*Build up and present<br /> | |||
== Who can help you and how? == | ==Who can help you and how?== | ||
XPUB tutors/peers/alumni | XPUB tutors/peers/alumni | ||
Line 194: | Line 211: | ||
The people in Gent during the worksession | The people in Gent during the worksession | ||
People outside the bubble | People outside the bubble | ||
==Relation to previous practice== | |||
===Bachelor works:=== | |||
3D / Worldbuilding - [https://www.lorenzoquint.nl/ah.html The Monster of Albert Heijn] / [https://graduation.kabk.nl/2023/lorenzo-quint Happytalism] / [https://www.youtube.com/watch?v=IneDIVf4mD8 Concrete Desert] | |||
Video - [https://vimeo.com/480251890 How to enter the art academy with a Wheelchair] | |||
Design thinking: [https://scontent.fgrq1-1.fna.fbcdn.net/v/t1.6435-9/64911004_10156126284355636_3376709451393269760_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=13d280&_nc_ohc=siWqJRXzJncQ7kNvgFup83-&_nc_zt=23&_nc_ht=scontent.fgrq1-1.fna&_nc_gid=AZInGELpxGjUwNt4IsxwVo8&oh=00_AYDa4pP4eUEWhJeXFGnbh7K3F7OPa_jgS4VDN8dagp_4Og&oe=6767A9D3 GENERATION Y?] | |||
===XPUB=== | |||
====SI23==== | |||
*[[User:Lor.ensō/XPUB1/SI23/#PUBLIC TRANSPORT|PUBLIC TRANSPORT]] | |||
*[[User:Lor.ensō/XPUB1/SI23/#COUNTERMAPPING =BUGS OF MISCONDUCT|COUNTERMAPPING =BUGS OF MISCONDUCT]] | |||
*[[User:Lor.ensō/XPUB1/SI23/#Method(ol(atry)ogy) is a way of surviving experience|Method(ol(atry)ogy) is a way of surviving experience]] | |||
*[https://hub.xpub.nl/chopchop/~lorenzo/door.html /door/PORT] | |||
====SI24==== | |||
*[[User:Lor.ensō/XPUB1/SI24/#ROTTERDAM 2040|ROTTERDAM 2040]] / [[User:Lor.ensō/XPUB1/SI24/#CybeRdam2077 - PolderPunk?|CybeRdam2077 - PolderPunk?]] | |||
*[[Loitering Glossary/Benchmarking|--------Benchmarking-------]] | |||
*[https://issue.xpub.nl/24/poinxs/ poinxs (points of inaccess)] | |||
*[[Loitering Glossary/Pedestrian|Pedestrian]] / [https://www.youtube.com/watch?v=XkQ1E5n_liU virtual walk] | |||
==Relation to a larger context== | |||
Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother. | |||
<u>Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality</u> | |||
''~'' ''Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~'' | |||
<u>Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community</u> | |||
''~'' ''Protocols of local municipal / governments / Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~'' | |||
<u>Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance</u> | |||
''~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~'' | |||
==References== | |||
Constant workshops in Gent ''Constant -''. [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.] | |||
''Rotterdam, Is it happening?''. [https://www.rotterdamisithappening.nl/. https://www.rotterdamisithappening.nl/.] | |||
Possible Bodies(Rocha, J., Snelting, F.) (2022) ''Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D'' https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D | |||
/ | Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' ''New Literary History'', 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051. | ||
Mattern, S. (2017) 'A city is not a computer,' ''Places'' [Preprint], (2017). https://doi.org/10.22269/170207. | |||
Boer, R. (2023) ''Smooth city: Against Urban Perfection, Towards Collective Alternatives''. | |||
Van Den Bosch Christensen, L. (2015) ''I, (for one), welcome our new (Google) overlords''. [https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.] | |||
Wan, C. (2024) - ''Into The Digital Void'' https://canvaswan.com/into-the-digital-void | |||
Wan, C. (2024) ''-'' ''Into the Digital Cartographic Void'' <nowiki>https://canvaswan.com/into-the-digital-cartographic-void</nowiki>. | |||
Siegel, J. (2024) ''Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns'' | |||
Overdijke, M. (2024) ''The City as Anthology: Movements at the Margins of Public Space'' | |||
Steyerl. H (2013) ''How Not To Be Seen: A Fucking Didactic Educational .MOV File'' [https://www.youtube.com/watch?v=LE3RlrVEyuo. https://www.youtube.com/watch?v=LE3RlrVEyuo.] | |||
Hito Gibbons, A. (2022) ''Salvaging situationism: Race and space - salvage''. https://salvage.zone/salvaging-situationism-race-and-space<nowiki/>/. | |||
Vers Beton (2024) ''Home - Vers beton''. [https://www.versbeton.nl/ <nowiki>https://www.versbeton.nl/</nowiki>.] | |||
''Recht op de stad - Recht op de stad'' (2024). [http://www.rechtopdestad.nl/. http://www.rechtopdestad.nl/.] | |||
Kooyman. M (2024) ''Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede.'' Algemeen Dagblad, October 17, 2024<nowiki/>https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/ | |||
Liukku. A, (2024) '<nowiki/>''Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.''' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/ | |||
[ | ''Unitary urbanism at the end of the 1950s'' (Issue three of the journal of the Situationist International) December 1959 [https://libcom.org/article/unitary-urbanism-end-1950s <nowiki>https://libcom.org/article/unitary-urbanism-end-1950s</nowiki>.] | ||
Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds | |||
Latest revision as of 09:45, 6 February 2025
PROJECT PROPOSAL 2025 REVISIT EDITION UNDER CONSTRUCTION BUT ALREADY APPROVED YET REDEFINED
What do you want to make?
My project Contextures will address multiple forms of accessibility in Rotterdam.
The outcomes will include experiments with the planners and plannings of things to get around and getting things done or 'making it happen'. I include those absurd bureaucratic waiting spaces and times into an counter-planner / alternative route maker. Instead of a simple line on a map, it becomes like 'a piece of yarn/fabric' with knots and repetition that is just completely gets stuck of the complexities. Both aspects of the project /counterplanner/ and thesis will address how obstacles are encountered in the city of Rotterdam. One of the purposes is to showcase physical and mental thresholds and that A to B is not only having things done/getting somewhere but also solutionism.
Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.
The project will be based on the complexities going from a to b. which will be incorporated into the counter planner getting things done/around.
It will revolve around the ideas protocol/structure/process/procedures and annotated visuals and the protocols/structures/processes/procedures that do not just require a ramp to 'fix'.] By this ==I develop an infrastructure for counter-mapping in the sense i.e. a counter planner. The thesis will take the form of a series of annotated drawing
Why do you want to make it?
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.
Rotterdam, Make It Happen** is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. ==I am searching for a right way to visualize the tensions.== The human touch as reminder of the (in)humane complications. I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.
How do you plan to make it?
I plan to experiment with multiple media. From annotating map, to drawing comic style interventions, to online maps and adding the points from A to B
See it as a third evolution in the series of PUBLIC TRANSPORT where I show a 63 step travel from a to b and back again.
drawing, editing, annotations, public**
Using drawings and annotations as vessels for human touch i.e. add incalculated dimensions(human contexts) into precalculated enviroments.
Perhaps to develop a series of critical counter-infrastructures as a visual "essay" per situation/context.
Collect the procedures to i.e. apply for trevvel in a visual matter to showcase, also to investigate the User Interfaces and Experiences and make my annotations via experimentation with different media. Using the situations/stories of close relatives/friends and applying the drastic context to multiple surfaces via experimentation with different media.
Thesis
In my thesis proposal I play with the 6 sides of the cube through annotated drawings and using the chapters.
The three chapters of Contextures group the above into pairs:
- Socially - Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance I refuse to allow myself to fall in a pit of despair. This is a healthy reflection on the topics; reacting honestly to a complex of issues in search for (alternative) mechanism.
- Virtually - Architecturally / Innovation and Virtual Tools as development or demolition of reality
- Bureaucratically - Culturally / Zoning: friction between counter culture and bureaucracy, false iconism vs community
This cube will then transform into the contexts, problems, barriers It will all revolve around my/our experiences in Rotterdam. To show that A to B is not a simple process in to getting around and getting things done.
[changing from making a game, to using a certain inspiration from a game, the tile. The tiles is the place where you start in city life. It is a related to pavements, to movements in the city, to the harsh realities and opposing of the renders, tiles cover up / protect. The tiles relate to the situations of the stories. Always requiring the practice. As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly. __________________________________________________________________________________________-------------------------Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app. -----------------------------------------These are potential showcases]
What do you want to make?
My project Contextures will address multiple forms of accessibility in Rotterdam.
The outcomes will include a game and a thesis. Both aspects of the project (the game and thesis) will address how obstacles are encountered in the city of Rotterdam.Contextures arises from my frustrations with the hollow renders and and representations through which Rotterdam is presented. Traveling around the city of Rotterdam with my brother, who is in a wheelchair, has made me even more aware of the architectural, cultural and bureaucratic limits that define our movements.
The project is divided into six elements, which will be incorporated into the game's format: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. In the game, the player* is presented with a series of obstacles which they have to overcome, while presented with i.e. an objective.
Each of the six faces of the dice direct the player* to a particular field (Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally) which they must navigate. They are presented with pragmatic "real world" problems (which have been expressed by participants in the workshops I will organise). In the series of workshops and public moments, I will develop an infrastructure for counter-mapping and anti-campaigning.
By campaign, I refer to city planning and campaigns I see around the city. But also campaigning in the sense to the franchise of Dungeons and Dragons: Where a series of adventures is referred to as a "campaign". These campaigns are located in either non-fictional or fictional places.
The thesis will take the form of a series of annotated drawings.
*player is meant as plural and also end user.
Why do you want to make it?
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while and is on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.
Rotterdam, Make It Happen is a campaign that focuses on developing the city but rather than focusing on the problems that the city has from the national housing crisis, poverty rates, social care conditions, narco-capital problems.
This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. I am searching for a right way to visualize the tensions. The human touch as reminder of the (in)humane complications. I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.
How do you plan to make it?
[drawing, editing, annotations, public]
Using drawings and annotations as vessels for human touch to add incalculated dimensions as some sort of visual essay per situation.
and to develop a series as a visual essay per person.
[catalog]
Gather sources, contexts and information
[game]
Using the stories of close relatives/friends/myself the situations
[thesis]
In my thesis proposal I play with the 6 sides of the cube
Socially - Personal, Affordable, Family, Housing
Accessibly - Disability, Information provision, infrastructures
Bureaucratically - Protocols of local municipal / governments
Architecturally - Buildings, ways, pavements, roads, streets
Virtually - Imagery, impression, media, software, simulation, games
Culturally - budget cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events
In contextures, will then transform into the contexts, problems, barriers It will all revolve around our experiences in Rotterdam, example of output are map/planner/landscape interfaces.
Going from A to B; From the situated location, to moving around in the city. Showing the pragmatic practice in opposing to a simple solution.
A ramp is a material fix but there is more to accessibility than just a fix.
Potential Showcase
As example: To get the 'social taxi' you need to request it, in order to request it, you need to apply for it and hope that you get access to this particular service, this procedure takes 6-8 weeks, meaning that you stay -in position- for a long time. Before a next 'turn', you need to wait and maintain mentally stable to continue. And even when you 'get' to the 'final' tile, it does not mean that the acquired service is functioning properly.
Another example: My brother wants to visit my mother. Since he is in a wheelchair, the quick fix is a collection of stable large and smaller ramps, then there is still the threshold of entering the small pavement, to get on the ramp. So for that ramp, you need to be sure that there is not a car in front on the house. So that means, to claim the parking spot in front of the house and also changing the brick/tile from the pavement to the street into this ramp-like tile. In order to do this, you write a letter / mail to the municipality. The WMO. This request then ends on a pile of requests. Then a municipal worker calls you back to clarify and redirect you to the right person. And then finally, a half year later. A phone call takes place, asking for clarification and concluding that this particular desk at the gemeente is not the one we're looking for. Redirecting us to the desk of parking and a Buiten Beter app.
What is your timetable?
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //
December
- 1-7 December: Attend the Worksession: a Cane, Sticky notes, Another body, look for connections, insights, network
- 17 December: Assessment
- Note crucial feedback -> Develop a new version for collective annotation
- Continue the catalog
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//
January
- Process the feedback of the assessment, revisit project proposal
- Draw more
- Notes and developments
- Have the check-in talk with Michael/Manetta/Steve
- Start making stuff!!!!
February / March
- prototype the format -> map[?, play with material en drawing, print and cut out the process, experiment with tiles and imagery, web interfaces, 3D visuals]
- Research & Experiment in Unity / HTML CSS / paper (map) formats /
- Research the interfaces
- Brainstorm / feedback with people
- Notes and developments
April
- Continue meetups: test design
- Prototype format
- Finetune
- Brainstorm / feedback with people
- Notes and development
\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//
May
- Print / Publish
- Final test
June
- Final feedback and finetuning and deliver
- documentation
- Assessment
- Graduate
- Build up
July
- Build up and present
Who can help you and how?
XPUB tutors/peers/alumni
.ZIP
Friends and Family
Open Call: anyone interested in / the people that want to participate.
The people in Gent during the worksession
People outside the bubble
Relation to previous practice
Bachelor works:
3D / Worldbuilding - The Monster of Albert Heijn / Happytalism / Concrete Desert
Video - How to enter the art academy with a Wheelchair
Design thinking: GENERATION Y?
XPUB
SI23
- PUBLIC TRANSPORT
- COUNTERMAPPING =BUGS OF MISCONDUCT
- Method(ol(atry)ogy) is a way of surviving experience
- /door/PORT
SI24
- ROTTERDAM 2040 / CybeRdam2077 - PolderPunk?
- --------Benchmarking-------
- poinxs (points of inaccess)
- Pedestrian / virtual walk
Relation to a larger context
Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.
Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality
~ Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~
Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community
~ Protocols of local municipal / governments / Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~
Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance
~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~
References
Constant workshops in Gent Constant -. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.
Rotterdam, Is it happening?. https://www.rotterdamisithappening.nl/. Possible Bodies(Rocha, J., Snelting, F.) (2022) Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D
Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' New Literary History, 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.
Mattern, S. (2017) 'A city is not a computer,' Places [Preprint], (2017). https://doi.org/10.22269/170207.
Boer, R. (2023) Smooth city: Against Urban Perfection, Towards Collective Alternatives.
Van Den Bosch Christensen, L. (2015) I, (for one), welcome our new (Google) overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.
Wan, C. (2024) - Into The Digital Void https://canvaswan.com/into-the-digital-void
Wan, C. (2024) - Into the Digital Cartographic Void https://canvaswan.com/into-the-digital-cartographic-void.
Siegel, J. (2024) Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns
Overdijke, M. (2024) The City as Anthology: Movements at the Margins of Public Space
Steyerl. H (2013) How Not To Be Seen: A Fucking Didactic Educational .MOV File https://www.youtube.com/watch?v=LE3RlrVEyuo.
Hito Gibbons, A. (2022) Salvaging situationism: Race and space - salvage. https://salvage.zone/salvaging-situationism-race-and-space/.
Vers Beton (2024) Home - Vers beton. https://www.versbeton.nl/.
Recht op de stad - Recht op de stad (2024). http://www.rechtopdestad.nl/.
Kooyman. M (2024) Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede. Algemeen Dagblad, October 17, 2024https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/
Liukku. A, (2024) 'Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/
Unitary urbanism at the end of the 1950s (Issue three of the journal of the Situationist International) December 1959 https://libcom.org/article/unitary-urbanism-end-1950s.
Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds