User:Sebastian Cimpean/gradproject/Outline: Difference between revisions
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#* the history of immersive art (created with 360 degree environments) | #* the history of immersive art (created with 360 degree environments) | ||
#* technologically driven art (such as the E.A.T. collective) | #* technologically driven art (such as the E.A.T. collective) | ||
#* history of projection | |||
# the conceptual background of my own project | # the conceptual background of my own project | ||
#* flatland | |||
#* journey through multiple dimensions | |||
# methodology (content) | |||
#* 1D-2D-3D | |||
#* defining space vs. describing space | |||
#* point, line, plane - Kandinsky, sounds, movement, tension, force | |||
#** possibly expand with Paul Klee's Pedagogical Sketchbook... | |||
#* a graphic design approach | |||
# the technicality of my own project. | # the technicality of my own project. | ||
#* software | |||
#* hardware | |||
#* techniques | |||
#* xbox kinect as a way of using a lens with a filter that makes it aesthetically continuous with the rest of the things. | |||
'''what is your project'''<br/> | '''what is your project'''<br/> | ||
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Additionally, as a result of a recent test where I hacked the Xbox Kinect in order to create abstract imagery through a lens, I continue working on my cinematographic skills, creating moving images. The abstractness and the hacking through coding of the image is also an extension of motion graphics - a field that I’ve been heavily involved in the last few years. All of this relates to the content than I’m generating, and if not created through this modified camera, it is motion graphics/animation. | Additionally, as a result of a recent test where I hacked the Xbox Kinect in order to create abstract imagery through a lens, I continue working on my cinematographic skills, creating moving images. The abstractness and the hacking through coding of the image is also an extension of motion graphics - a field that I’ve been heavily involved in the last few years. All of this relates to the content than I’m generating, and if not created through this modified camera, it is motion graphics/animation. | ||
'''Relation to other practices''' | |||
Experimental video artists from the 60s and 70s working on the west coast of America. | |||
Doing experimental work, that was then applied in the commercial world. | |||
* Whitney brothers | |||
* Pat O'Neill | |||
'''Sections/Tags''' | '''Sections/Tags''' | ||
Perspective | * Perspective | ||
Multi-dimensionality | * Multi-dimensionality | ||
Space | * Space | ||
Light + Shadow/Darkness | * Light + Shadow/Darkness | ||
Screen(s) | * Screen(s) | ||
* sensual stimulation/'''overstimulation''' |
Latest revision as of 14:33, 18 April 2012
Abstract/Synopsis/Outline
what is the thesis
This thesis takes the form of a project report.
what are you going to talk about
Within this project report I would like to cover three main topics:
- theoretical/conceptual and practical background to new-media art looking at both:
- the history of immersive art (created with 360 degree environments)
- technologically driven art (such as the E.A.T. collective)
- history of projection
- the conceptual background of my own project
- flatland
- journey through multiple dimensions
- methodology (content)
- 1D-2D-3D
- defining space vs. describing space
- point, line, plane - Kandinsky, sounds, movement, tension, force
- possibly expand with Paul Klee's Pedagogical Sketchbook...
- a graphic design approach
- the technicality of my own project.
- software
- hardware
- techniques
- xbox kinect as a way of using a lens with a filter that makes it aesthetically continuous with the rest of the things.
what is your project
Concept: My project is an audio-visual immersive performance, where the audience is taken on a multi-dimensional journey. The main subject of play is perspective, and the goal is to affect the way the audience perceives the space surrounding them. If it is about a journey in multiple dimensions, I would first like them to perceive the space around them as a two-dimensional space, three-dimensional space, after which I would like to make them aware of the forth and possibly the fifth dimension. The most basic method in which I intend to do this is for each dimension, set up a set of rules, that become true/real to the audience, after I feel like they believe in them, my intention is to break the rules, in order to transcend to another dimension, where the process is repeated.
Practical: The project consists of a mapped 360 degree projected environment.
Previous practice / relation
This project is an extension of my previous work regarding mapping and perception of space. Previously I worked with augmented reality, focusing on the sense of perception related to one object. This time, rather than allowing the audience to view the object itself, my intention is to place the audience within the object, and therefore be completely immersed in the space that I create.
Additionally, as a result of a recent test where I hacked the Xbox Kinect in order to create abstract imagery through a lens, I continue working on my cinematographic skills, creating moving images. The abstractness and the hacking through coding of the image is also an extension of motion graphics - a field that I’ve been heavily involved in the last few years. All of this relates to the content than I’m generating, and if not created through this modified camera, it is motion graphics/animation.
Relation to other practices Experimental video artists from the 60s and 70s working on the west coast of America. Doing experimental work, that was then applied in the commercial world.
- Whitney brothers
- Pat O'Neill
Sections/Tags
- Perspective
- Multi-dimensionality
- Space
- Light + Shadow/Darkness
- Screen(s)
- sensual stimulation/overstimulation