User:Louisa/Final Presentation: Difference between revisions
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=Hybrid Games and Events= | =Hybrid Games and Events= | ||
==Climb the Firewall== | ==Climb the Firewall== | ||
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[[File:Climbthefirewall.jpg|thumb|400px]] | [[File:Climbthefirewall.jpg|thumb|400px]] | ||
[[File:Climbthefirewall2.jpg|thumb|200px]] | [[File:Climbthefirewall2.jpg|thumb|200px]] | ||
climb the firewall | |||
escape rooms puzzles x treasurehunt | |||
4 people on street at the same time | |||
storyline about getting over isolation | |||
reconnecting/reestablishing connection | |||
how to be social in this time? | |||
need to call and collaborate to finish their locations and find secret location of concert | |||
==I Have No Idea Where We're Going/IRL ENERGY== | ==I Have No Idea Where We're Going/IRL ENERGY== | ||
April 2021 | April 2021 | ||
[[File:IRL-ENERGY.gif|thumb|200px]] | [[File:IRL-ENERGY.gif|thumb|200px]] | ||
geocaching | |||
sent around city via coordinates, finding codeword to unlock online content | |||
-> suggested to set up video game issue 14 with that structure which is what we did | |||
only notice something when you start looking for it | |||
secret language | |||
own rulesystem and behavioral script in real space | |||
tensions/coexisting | |||
issue 14 | |||
video game issue | |||
instead of focussing on video games i decided to focus on real space | |||
codewords in geocaches correspond with web game | |||
suggested that to be the structure of the publication which happened | |||
i also made my own small version of my proof of concept | |||
duans fish shop | |||
puzzles in game based around advertisemnts or numbers around in public space | |||
running out of IRL energy | |||
==Earthrise== | ==Earthrise== | ||
May 2021 | May 2021 | ||
[[File:Earthrise.JPG|thumb|400px]] | [[File:Earthrise.JPG|thumb|400px]] | ||
bigger production collaboration roodkapje x mama | |||
location-based game | |||
players have to decrypt mysterious symbols on location to make contact with characters from 3 potential future societies/liminal vision | |||
came up with dictionary and system of shapes corresponding to different syllables | |||
collaborating with film makers to write new scripts to use as audio pieces but make match the location/imaginary of how society could evolve there and use the space in 20 years | |||
==Cybernetic Dreams== | ==Cybernetic Dreams== |
Latest revision as of 20:22, 13 June 2022
Background
I am a Rotterdam based digital artist working with themes around gaming and the effect of new technologies on the player's perception of reality. By analysing gameplay methods and implementing them into real-life settings, I am creating scenarios in which the viewer turns into the protagonist of an interactive fictional narrative.
Hybrid Games and Events
Climb the Firewall
December 2020
climb the firewall escape rooms puzzles x treasurehunt 4 people on street at the same time storyline about getting over isolation reconnecting/reestablishing connection how to be social in this time? need to call and collaborate to finish their locations and find secret location of concert
I Have No Idea Where We're Going/IRL ENERGY
April 2021
geocaching sent around city via coordinates, finding codeword to unlock online content -> suggested to set up video game issue 14 with that structure which is what we did only notice something when you start looking for it secret language own rulesystem and behavioral script in real space tensions/coexisting
issue 14 video game issue instead of focussing on video games i decided to focus on real space codewords in geocaches correspond with web game suggested that to be the structure of the publication which happened
i also made my own small version of my proof of concept duans fish shop puzzles in game based around advertisemnts or numbers around in public space running out of IRL energy
Earthrise
May 2021
bigger production collaboration roodkapje x mama location-based game players have to decrypt mysterious symbols on location to make contact with characters from 3 potential future societies/liminal vision came up with dictionary and system of shapes corresponding to different syllables collaborating with film makers to write new scripts to use as audio pieces but make match the location/imaginary of how society could evolve there and use the space in 20 years
Cybernetic Dreams
October 2021
EtherAxis
November 2021 [[1]]
radio transmission as way of reaching alternate reality queer arcana performing character from this world fictional map overlapping real map surrounding city geo cache containers
Graduation
Thesis Research: Asphalt Spur
Project: 868 MHz
Narrative
XPUB Grad 868 MHz is a hybrid reality game running on the same standardized frequency as the LoRa gateways of The Things Network.
Rotterdam is one of many cities world-wide in the process of building an Urban Data Platform (UDP), a sort of mirror world of real-time data collected in public space via smart devices. A major facilitator of this development is The Things Network, a global IoT Network connecting thousands of sensors through long range radio transmission. From lampposts to advertisement screens, sourced information is not only collected, but can be processed and fed back into the city streets to adjust spaces and manipulate citizens' movement through them. 868 MHz suggests a player's mod of this framework of scattered, hidden devices feeding into one central server.
Chase the electric currents of the asphalt to locate gateways and encounter a being which has nested itself beneath the city streets, all the way down the power lines woven amidst to its whirring epicentre. Encased in its concrete and metal armour, lie the keys to the pulsating veins of a mirror world. Whatever makes it inside its bloodstream, will travel fast and eternally through the nexus of time and space it occupies in that instant.