User:Supisara/Special Issue 17: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
! Date !! Pad !! Description !! Output | ! Date !! Pad !! Description !! Output | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone | | 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam | | 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" | | 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae | | 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box || | | 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box || | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
! Topic !! Description || Source | ! Topic !! Description || Source | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| Loot box variations || A loot box isn't always in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box], an AE script/plugin | | Loot box variations || A loot box isn't always in the form a box || [https://pokemongo.fandom.com/wiki/Egg_Incubators incubators], [https://neopets.fandom.com/wiki/Paint_Brush paint brushes], [https://skins.webamp.org/ skins], [https://en.wikipedia.org/wiki/I_Am_Rich iOS app], [https://circuitmess.com/pages/stem-box STEM box], an AE script/plugin | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| Loot box characteristics || The movie trailer moment of a loot box || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards] | | Loot box characteristics || The movie trailer moment of a loot box || [https://beyblade.fandom.com/wiki/Special_Move%20special%20moves special moves], [https://beyblade.fandom.com/wiki/Rush_Launch rush launches], [https://yugioh.fandom.com/wiki/Trap_Card trap cards] | ||
|} | |} | ||
=== Observations === | === Observations === | ||
* time, sound, and motion-based triggers | * time, sound, and motion-based triggers in relation to instant vs. delayed gratification | ||
* surprise pipeline: a "surprise" but only for those at the receiving end | * the surprise pipeline: a "surprise" but only for those at the receiving end | ||
* packaged selections of "randomness" in the form of bundles/kits/subscriptions | * packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files | ||
* realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture) | |||
* realization #2: why solve something that's already been solved? (re: puzzles with results on the box) (how about: puzzles where you don't know what you have to solve, the only way to find out is to just try––the "surprise" will happen in the end) | |||
=== Experiments === | === Experiments === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
! Date !! Description !! Output | ! Date !! Description !! Output | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 10/02/22 || Soldering a | | 10/02/22 || Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: [https://learn.circuitmess.com/resources/guides/en/makerbuino-build-guide build guide]). Current issue as of 11/02/22: soldering joints (see photo of back). || | ||
[[File:Makerbuino.png|thumb|Makerbuino (front)]] | [[File:Makerbuino.png|thumb|Makerbuino (front)]] | ||
[[File:Makerbuino-back.jpg|thumb|Makerbuino (back | [[File:Makerbuino-back.jpg|thumb|Makerbuino (back) (with faults in green)]] | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html | | 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html v1]<br> | ||
Arrow maze.gif| | [[File:Arrow maze.gif|thumb|v1 preview]] | ||
|- style="text-align:left; vertical-align: top;" | |||
|- | | 16/02/22 || Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase. || | ||
| 16/02/22 || Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase || | [[File:loot-chase.png|thumb|repel to attract]] | ||
loot-chase.png| repel to attract | [[File:Loot time.png|thumb|individual-collective time sync]] | ||
Loot time.png| individual-collective time sync | |- style="text-align:left; vertical-align: top;" | ||
|- | |||
| 28/02/22 || Visualizing the loot box in a Bitsy environment || [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html v1] | | 28/02/22 || Visualizing the loot box in a Bitsy environment || [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html v1] | ||
|} | |} | ||
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=== Deliverables === | === Deliverables === | ||
Collective and individual contributions for Special Issue 17: This Box Found You for a Reason | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Phase !! | ! Phase !! Description !! Output (Collective) !! Output (Individual) | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 1.) Processing || | | '''1.) Processing''' || Unpacking the loot box || '''1.) Group meeting facilitation''' with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad]) || [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF Meeting summary] | ||
1 | |- style="text-align:left; vertical-align: top;" | ||
| '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian || '''1.) Pads:''' [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam #1 Discussion], [https://hub.xpub.nl/soupboat/pad/p/half-baked #3 Reflection] <br> '''2.) Bitsy:''' [https://issue.xpub.nl/17/unfinished-thoughts/ game] with the [https://erikaverkaaik.itch.io/bitsy-museum-hack Museum Hack] compiled by Jian, [https://hub.xpub.nl/soupboat/postit/generate/unfinished-thoughts content contribution] || '''1.) Pad:''' [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts #2 Reflection]<br> '''2.) Bitsy:''' [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first game draft]; rooms: [https://issue.xpub.nl/17/unfinished-thoughts/index.html intro], [https://issue.xpub.nl/17/unfinished-thoughts/lootboxes.html lootboxes],[https://issue.xpub.nl/17/unfinished-thoughts/avatars.html avatars] + dialog assistance from Jian, [https://issue.xpub.nl/17/unfinished-thoughts/etherpad.html Etherpad] + [https://seleb.github.io/bitsy-hacks/dist/javascript-dialog.js Javascript dialog hack] with assistance from Michael, [https://issue.xpub.nl/17/unfinished-thoughts/stream.html stream], [https://issue.xpub.nl/17/unfinished-thoughts/gashapon.html gashapon], [https://issue.xpub.nl/17/unfinished-thoughts/end.html end] <br> | |||
|- | [[File:Unfinished thoughts.gif|thumb|none|Intro]] [[File:Unfinished thoughts intro2.gif|thumb|none|Try your luck room]] [[File:Unfinished thoughts gasha.gif|thumb|none|Gashapon room]] [[File:Unfinished thoughts etherpad.gif|thumb|none|Etherpad room]] [[File:Unfinished thoughts avatar.gif|thumb|none|(Un)productivity avatar room]] | ||
| 2.1) | |- style="text-align:left; vertical-align: top;" | ||
1.) | | || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo || See [https://pzwiki.wdka.nl/mediadesign/User:Supisara/Special_Issue_17/Team_1 wiki] || '''1.) Post-it design''' (see more at [https://pzwiki.wdka.nl/mediadesign/User:Supisara/Special_Issue_17/Team_1 wiki]): | ||
2.) | [[File:Si17 postit index.gif|thumb|none|Contributions index]] [[File:Si17 postit title.gif|thumb|none|Contribution title, "Nim"]] | ||
|- style="text-align:left; vertical-align: top;" | |||
| '''3.) Launch''' || Preparation for the launch event at Page Not Found || '''1.) Visual identity:''' "Special Issue 17" typeface with Jian: [[File:Special issue 17 otf.png|thumb|none|SpecialIssue17-Regular.otf]] Applications include: <br> 1.1.) The loot box [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_1.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_3.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_12.jpg 03]<br> 1.2.) Launch event signage/wayfinding [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_2.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_4.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage_Not_Pound_event_schedule_projected_on_the_wall.jpg 03] <br> 1.3.) Games [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_8.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_10.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_13.jpg 03] <br> 1.4.) [https://issue.xpub.nl/17/ Website]<br> <br> '''2.) Publication:''' filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram] by Alex)<br> <br> '''3.) Experience:''' [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_5.jpg "Unfinished Thoughts" setup] with assistance from Michael and Erica, [https://pad.xpub.nl/p/si17_playlist event playlist] by Miriam || 1.) "Special Issue 17" experimental typeface created with Bitsy tiles [[File:Special issue 17 typeface.png|thumb|none|Special Issue 17 Bitsy tiles]] [[File:Special issue 17 typeface additional.png|thumb|none|Additional letters for laser cutting ]] 2.) "Unfinished Thoughts" transfer to desktop monitor + Raspberry Pi with assistance from Manetta, Kimberley, Kamo <br> 3.) Soundtrack suggestion for the loot box reveal | |||
|- | |||
| 2. | |||
'''1.) Post- | |||
1 | |||
1. | |||
1. | |||
1.3 | |||
|- | |- | ||
|} | |} | ||
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<br> | <br> | ||
=== | === Next steps === | ||
Developed interests/for further research: | |||
{| class="wikitable" | |||
|- style="text-align:left; vertical-align: top;" | |||
! Topic !! Description !! Reference | |||
|- style="text-align:left; vertical-align: top;" | |||
| Bitsy hacks || Customizable WebGL transitions || [https://github.com/seleb/bitsy-hacks/blob/main/dist/transitions.js Transition hack] by Sean S. LeBlanc | |||
|- style="text-align:left; vertical-align: top;" | |||
| Merging environments of tools (Bitsy ↔︎ Etherpad) || Navigation (key presses), display ("Special Issue 17" font, Etherpad UI variants skin builder) || [https://etherpad.org/doc/v1.8.17/#index_skins Etherpad documentation: Skins] | |||
|- style="text-align:left; vertical-align: top;" | |||
| Computer vision || Information distortion in preview mode || | |||
<gallery> | |||
Cv-2.png|"Unfinished Thoughts" Opening title | |||
Cv-1.png|"Unfinished Thoughts" room | |||
</gallery> | |||
|- style="text-align:left; vertical-align: top;" | |||
| ? || INDD broken progress bar (CC: post-it footer progress bar as page number) || | |||
[[File:Indd-pb.gif|thumb|none]] | |||
|} |
Latest revision as of 04:08, 19 April 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers in relation to instant vs. delayed gratification
- the surprise pipeline: a "surprise" but only for those at the receiving end
- packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files
- realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture)
- realization #2: why solve something that's already been solved? (re: puzzles with results on the box) (how about: puzzles where you don't know what you have to solve, the only way to find out is to just try––the "surprise" will happen in the end)
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: build guide). Current issue as of 11/02/22: soldering joints (see photo of back). | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | v1 |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase. | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Collective and individual contributions for Special Issue 17: This Box Found You for a Reason
Phase | Description | Output (Collective) | Output (Individual) |
---|---|---|---|
1.) Processing | Unpacking the loot box | 1.) Group meeting facilitation with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad) | Meeting summary |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian | 1.) Pads: #1 Discussion, #3 Reflection 2.) Bitsy: game with the Museum Hack compiled by Jian, content contribution |
1.) Pad: #2 Reflection 2.) Bitsy: first game draft; rooms: intro, lootboxes,avatars + dialog assistance from Jian, Etherpad + Javascript dialog hack with assistance from Michael, stream, gashapon, end |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo | See wiki | 1.) Post-it design (see more at wiki): | |
3.) Launch | Preparation for the launch event at Page Not Found | 1.) Visual identity: "Special Issue 17" typeface with Jian: Applications include: 1.1.) The loot box 01 02 03 1.2.) Launch event signage/wayfinding 01 02 03 1.3.) Games 01 02 03 1.4.) Website 2.) Publication: filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see production line diagram by Alex) 3.) Experience: "Unfinished Thoughts" setup with assistance from Michael and Erica, event playlist by Miriam |
1.) "Special Issue 17" experimental typeface created with Bitsy tiles 2.) "Unfinished Thoughts" transfer to desktop monitor + Raspberry Pi with assistance from Manetta, Kimberley, Kamo 3.) Soundtrack suggestion for the loot box reveal |
Next steps
Developed interests/for further research:
Topic | Description | Reference |
---|---|---|
Bitsy hacks | Customizable WebGL transitions | Transition hack by Sean S. LeBlanc |
Merging environments of tools (Bitsy ↔︎ Etherpad) | Navigation (key presses), display ("Special Issue 17" font, Etherpad UI variants skin builder) | Etherpad documentation: Skins |
Computer vision | Information distortion in preview mode |
|
? | INDD broken progress bar (CC: post-it footer progress bar as page number) |