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(We’ll get you elected ! ;))<br><br> | (We’ll get you elected ! ;))<br><br> | ||
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br> | If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br> | ||
~ You could be telling the truth or you could be bluffing. ~ | ~ You could be telling the truth or you could be bluffing. ~ <br> | ||
===Calling out=== | ===Calling out=== | ||
<br><br> | |||
Any action can be called out by another player.<br> | |||
If you believe your opponent is bluffing, then you can call them out <br><br> | |||
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out. <br> | |||
If you're not called out then you automatically succeed. <br><br> | If you're not called out then you automatically succeed. <br><br> | ||
<div style="color:blue;font-family:papyrus;font-size:18px;"> | <div style="color:blue;font-family:papyrus;font-size:18px;"> | ||
Line 98: | Line 99: | ||
They can chose to read their description. <br><br> | They can chose to read their description. <br><br> | ||
When a player has lost all their allies they are exiled and out of the game. | When a player has lost all their allies they are exiled and out of the game. | ||
[[Category:Py.rate.chnic sessions]] | |||
[[Category:chaos agent's bureau !!]] |
Latest revision as of 15:55, 23 November 2020
Game rules
Original rules : https://www.ultraboardgames.com/coup/game-rules.php
Components
3 CEO ally Cards 3 Lobbyist ally Cards 3 Influencer ally Cards 3 Troll ally Cards 3 Whistleblower ally Cards
50 influence tokens
Set up
(Players can always look back at their cards but must keep them secret.)
Place the remaining cards in the middle of the play area as the deck.
Each player's tokens must be kept visible.
Place the remaining tokens in the middle of the play area as the treasury.
Game play
The game is played in turns in clockwise order.
A player may not pass.
Each turn a player chooses one action only.
You can choose between different types of action, depending on what you can afford :
A_ General Actions :
These actions are available to anyone, independly of their allies.
You can collect one influence
You can collect two influences
(this action can be blocked by a CEO)
If you've accumulated 7 influences, you can take down an opponent's ally
B_ Ally actions
(We’ll get you elected ! ;))
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~
Calling out
Any action can be called out by another player.
If you believe your opponent is bluffing, then you can call them out
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out.
If you're not called out then you automatically succeed.
You can collect 3 influences
+ you can block a "new funding"
You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)
You can steal two influences from another player
+ you can block a stealing
You can exchange this card with a new ally in the deck
+ you can block a stealing
You can stop the lobbyist from taking down an ally
Losing influence
Every time a player loses an influence token they have to turn over and reveal one of their allies.
Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.
When a player has lost all their allies they are exiled and out of the game.