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Game rules  
<span style="color:blue;font-family:papyrus;font-size:50px;margin-left:30px;">Game rules </span>


Original rules :
Original rules :
https://www.ultraboardgames.com/coup/game-rules.php
https://www.ultraboardgames.com/coup/game-rules.php


==Components==
==<div style="color:blue;">Components==




Line 15: Line 15:
     50 influence tokens
     50 influence tokens


==Set up==
==<div style="color:blue;">Set up==
<br> <div style="color:blue;font-family:papyrus;font-size:23px;">
<br> <div style="color:blue;font-family:papyrus;font-size:18px;">
1. Shuffle the ally cards and give two allies to each player. </div>
1. Shuffle the ally cards and give two allies to each player. </div>
(Players can always look back at their cards but must keep them secret.)  
(Players can always look back at their cards but must keep them secret.)  
Line 22: Line 22:
Place the remaining cards in the middle of the play area as the deck.
Place the remaining cards in the middle of the play area as the deck.
<br><br>
<br><br>
2. Give each player 2 tokens. <br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. Give each player 2 tokens. </div>
Each player's tokens must be kept visible.
Each player's tokens must be kept visible.
<br><br>
<br><br>
Place the remaining tokens in the middle of the play area as the Treasury.
Place the remaining tokens in the middle of the play area as the treasury.


==Game play==
==<div style="color:blue;">Game play==
<br>
<br>
The game is played in turns in clockwise order. <br>
The game is played in turns in clockwise order. <br>
A player may not pass.<br>


Each turn a player chooses one action only. <br>
Each turn a player chooses one action only. <br>
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)<br>
A player may not pass.<br>


You can choose between different types of action, depending on what you can afford :
You can choose between different types of action, depending on what you can afford :
<br><br>
<br><br>


===A_ General Actions :===
===<div style="color:blue;">A_ General Actions :===
<br>
<br>
These actions are available to anyone, independly of their allies.  
These actions are available to anyone, independly of their allies.  
<br><br>
<br><br>
 
<div style="color:blue;font-family:papyrus;font-size:18px;">
1. Visibility boost : <br>
1. Visibility boost : </div>
You can collect one influence
You can collect one influence
<br><br>
<br><br>
 
<div style="color:blue;font-family:papyrus;font-size:18px;">
2. New funding : <br>
2. New funding : </div>
You can collect two influences
You can collect two influences<br>
(this action can be blocked by a CEO)
<br><br>
<br><br>
 
<div style="color:blue;font-family:papyrus;font-size:18px;">
3. !!Cancel!! : <br>
3. !!Cancel!! : </div>
If you've have accumulated enough influence (7 influences), you can use this power to eliminate an
If you've accumulated 7 influences, you can take down an opponent's ally  
opponent's ally.
<br>
<br>
<br>
<br>


===B_ Ally actions===
===<div style="color:blue;">B_ Ally actions===
<br>
<br>
(We’ll get you elected ! ;))<br><br>
(We’ll get you elected ! ;))<br><br>
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br>
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br>
~ You could be telling the truth or you could be bluffing. ~  
~ You could be telling the truth or you could be bluffing. ~ <br>
<br><br>
You will not need to reveal any of your allies unless you are called out. <br>
If you're not called out then you automatically succeed. <br><br>


The allies :
===Calling out===
<br><br>
The CEO : <br>
You can collect 3 visibilty boosts + if you feel like it, you can block someone whose collecting fundings.<br><br>


The lobbyist : <br>
Any action can be called out by another player.<br>
You can give up three tokens and take down an opponents’ ally, can be blocked by the whistleblower.<br><br>
If you believe your opponent is bluffing, then you can call them out <br><br>
 
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out. <br>
The influencer : <br>
If you're not called out then you automatically succeed. <br><br>
You can steal two influences from another player + you can block a stealing<br><br>
<div style="color:blue;font-family:papyrus;font-size:18px;">
 
The allies : </div>
The troll : <br>
<br>
You can exchange this card with a new ally in the deck + you can block a stealing<br><br>
<div style="color:blue;">
 
The CEO : </div>
The whistleblower : <br>
You can collect 3 influences <br>
You can stop the loss of an ally, whether it be by stoping the lobbyist, or stoping a !!cancel!!<br><br>
+ you can block a "new funding"<br><br>
<div style="color:blue;">
The lobbyist : </div>
You can give up three influences to take down an opponents’ ally<br>
(unless stopped by the whistleblower)<br><br>
<div style="color:blue;">
The influencer : </div>
You can steal two influences from another player <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The troll : </div>
You can exchange this card with a new ally in the deck <br>
+ you can block a stealing<br><br>
<div style="color:blue;">
The whistleblower : </div>
You can stop the lobbyist from taking down an ally <br><br>


==Losing influence==
==<div style="color:blue;">Losing influence==
<br>
<br>
Every time a player loses an influence they have to turn over and reveal one of their allies. <br><br>
Every time a player loses an influence token they have to turn over and reveal one of their allies. <br><br>
Each player always chooses which of their own allies they wish to reveal when they lose its influence. <br>
Each player always chooses which of their own allies they wish to reveal when they lose it. <br>
They can chose to read their description. <br><br>
They can chose to read their description. <br><br>
When a player has lost all their influence they are exiled and out of the game.
When a player has lost all their allies they are exiled and out of the game.
 
[[Category:Py.rate.chnic sessions]]
[[Category:chaos agent's bureau !!]]

Latest revision as of 15:55, 23 November 2020

Game rules

Original rules : https://www.ultraboardgames.com/coup/game-rules.php

Components

   3 CEO ally Cards 
   3 Lobbyist ally Cards
   3 Influencer ally Cards
   3 Troll ally Cards
   3 Whistleblower ally Cards
   50 influence tokens

Set up


1. Shuffle the ally cards and give two allies to each player.

(Players can always look back at their cards but must keep them secret.)

Place the remaining cards in the middle of the play area as the deck.

2. Give each player 2 tokens.

Each player's tokens must be kept visible.

Place the remaining tokens in the middle of the play area as the treasury.

Game play


The game is played in turns in clockwise order.

A player may not pass.

Each turn a player chooses one action only.

You can choose between different types of action, depending on what you can afford :

A_ General Actions :


These actions are available to anyone, independly of their allies.

1. Visibility boost :

You can collect one influence

2. New funding : 

You can collect two influences
(this action can be blocked by a CEO)

3. !!Cancel!! :

If you've accumulated 7 influences, you can take down an opponent's ally

B_ Ally actions


(We’ll get you elected ! ;))

If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~

Calling out

Any action can be called out by another player.
If you believe your opponent is bluffing, then you can call them out

As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out.
If you're not called out then you automatically succeed.

The allies :


The CEO :

You can collect 3 influences
+ you can block a "new funding"

The lobbyist :

You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)

The influencer :

You can steal two influences from another player
+ you can block a stealing

The troll :

You can exchange this card with a new ally in the deck
+ you can block a stealing

The whistleblower :

You can stop the lobbyist from taking down an ally

Losing influence


Every time a player loses an influence token they have to turn over and reveal one of their allies.

Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.

When a player has lost all their allies they are exiled and out of the game.