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Game rules | <span style="color:blue;font-family:papyrus;font-size:50px;margin-left:30px;">Game rules </span> | ||
Original rules : | Original rules : | ||
https://www.ultraboardgames.com/coup/game-rules.php | https://www.ultraboardgames.com/coup/game-rules.php | ||
==Components== | ==<div style="color:blue;">Components== | ||
Line 13: | Line 13: | ||
3 Whistleblower ally Cards | 3 Whistleblower ally Cards | ||
50 | 50 influence tokens | ||
==Set up== | ==<div style="color:blue;">Set up== | ||
<br> | <br> <div style="color:blue;font-family:papyrus;font-size:18px;"> | ||
1. Shuffle the ally cards and give two allies to each player. < | 1. Shuffle the ally cards and give two allies to each player. </div> | ||
Players can always look back at their cards but must keep them secret. | (Players can always look back at their cards but must keep them secret.) | ||
<br><br> | <br><br> | ||
Place the remaining cards in the middle of the play area as the deck. | Place the remaining cards in the middle of the play area as the deck. | ||
<br><br> | <br><br> | ||
2. Give each player 2 tokens. < | <div style="color:blue;font-family:papyrus;font-size:18px;"> | ||
2. Give each player 2 tokens. </div> | |||
Each player's tokens must be kept visible. | Each player's tokens must be kept visible. | ||
<br><br> | <br><br> | ||
Place the remaining tokens in the middle of the play area as the | Place the remaining tokens in the middle of the play area as the treasury. | ||
==Game play== | ==<div style="color:blue;">Game play== | ||
<br> | <br> | ||
The game is played in turns in clockwise order | The game is played in turns in clockwise order. <br> | ||
A player may not pass.<br> | A player may not pass.<br> | ||
Each turn a player chooses one action only. <br> | |||
You can choose between different types of action, depending on what you can afford : | You can choose between different types of action, depending on what you can afford : | ||
<br><br> | |||
===<div style="color:blue;">A_ General Actions :=== | |||
<br> | <br> | ||
These actions are available to anyone, independly of their allies. | These actions are available to anyone, independly of their allies. | ||
<br><br> | |||
1. Visibility boost : < | <div style="color:blue;font-family:papyrus;font-size:18px;"> | ||
1. Visibility boost : </div> | |||
You can collect one influence | You can collect one influence | ||
<br><br> | |||
<div style="color:blue;font-family:papyrus;font-size:18px;"> | |||
2. New funding : </div> | |||
You can collect two influences<br> | |||
(this action can be blocked by a CEO) | |||
<br><br> | |||
<div style="color:blue;font-family:papyrus;font-size:18px;"> | |||
3. !!Cancel!! : </div> | |||
If you've accumulated 7 influences, you can take down an opponent's ally | |||
<br> | |||
<br> | |||
===<div style="color:blue;">B_ Ally actions=== | |||
<br> | |||
(We’ll get you elected ! ;))<br><br> | (We’ll get you elected ! ;))<br><br> | ||
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br> | If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.<br> | ||
~ You could be telling the truth or you could be bluffing. ~ | ~ You could be telling the truth or you could be bluffing. ~ <br> | ||
<br> | |||
===Calling out=== | |||
The influencer | Any action can be called out by another player.<br> | ||
If you believe your opponent is bluffing, then you can call them out <br><br> | |||
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out. <br> | |||
The troll | If you're not called out then you automatically succeed. <br><br> | ||
<div style="color:blue;font-family:papyrus;font-size:18px;"> | |||
The allies : </div> | |||
<br> | |||
<div style="color:blue;"> | |||
The CEO : </div> | |||
You can collect 3 influences <br> | |||
+ you can block a "new funding"<br><br> | |||
<div style="color:blue;"> | |||
The lobbyist : </div> | |||
You can give up three influences to take down an opponents’ ally<br> | |||
(unless stopped by the whistleblower)<br><br> | |||
<div style="color:blue;"> | |||
The influencer : </div> | |||
You can steal two influences from another player <br> | |||
+ you can block a stealing<br><br> | |||
<div style="color:blue;"> | |||
The troll : </div> | |||
You can exchange this card with a new ally in the deck <br> | |||
+ you can block a stealing<br><br> | |||
<div style="color:blue;"> | |||
The whistleblower : </div> | |||
You can stop the lobbyist from taking down an ally <br><br> | |||
==<div style="color:blue;">Losing influence== | |||
<br> | <br> | ||
Every time a player loses an influence they have to turn over and reveal one of their allies. <br><br> | Every time a player loses an influence token they have to turn over and reveal one of their allies. <br><br> | ||
Each player always chooses which of their own allies they wish to reveal when they lose | Each player always chooses which of their own allies they wish to reveal when they lose it. <br> | ||
They can chose to read their description. <br><br> | They can chose to read their description. <br><br> | ||
When a player has lost all their | When a player has lost all their allies they are exiled and out of the game. | ||
[[Category:Py.rate.chnic sessions]] | |||
[[Category:chaos agent's bureau !!]] |
Latest revision as of 16:55, 23 November 2020
Game rules
Original rules : https://www.ultraboardgames.com/coup/game-rules.php
Components
3 CEO ally Cards 3 Lobbyist ally Cards 3 Influencer ally Cards 3 Troll ally Cards 3 Whistleblower ally Cards
50 influence tokens
Set up
(Players can always look back at their cards but must keep them secret.)
Place the remaining cards in the middle of the play area as the deck.
Each player's tokens must be kept visible.
Place the remaining tokens in the middle of the play area as the treasury.
Game play
The game is played in turns in clockwise order.
A player may not pass.
Each turn a player chooses one action only.
You can choose between different types of action, depending on what you can afford :
A_ General Actions :
These actions are available to anyone, independly of their allies.
You can collect one influence
You can collect two influences
(this action can be blocked by a CEO)
If you've accumulated 7 influences, you can take down an opponent's ally
B_ Ally actions
(We’ll get you elected ! ;))
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~
Calling out
Any action can be called out by another player.
If you believe your opponent is bluffing, then you can call them out
As the one who is claiming the ally, you will not need to prove yoursalf unless you are called out.
If you're not called out then you automatically succeed.
You can collect 3 influences
+ you can block a "new funding"
You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)
You can steal two influences from another player
+ you can block a stealing
You can exchange this card with a new ally in the deck
+ you can block a stealing
You can stop the lobbyist from taking down an ally
Losing influence
Every time a player loses an influence token they have to turn over and reveal one of their allies.
Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.
When a player has lost all their allies they are exiled and out of the game.