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=='''Snowfalling card stacks'''==
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==<p style="font-size: 2.5rem; margin-bottom: -1rem;">'''I - Reading between the headlines'''</p>==


===Looking at interface to facilitate critical engagement with news===
The future is a utopia with everlasting afternoon sun and computers that correctly understand people. At least, that is the techno perfect Los Angeles as portrayed in Spike Jonze's movie ''Her'' (2013). While transcribing people's thoughts and organizing their life, the digital assistants even have the time to fall in love with some of their users.


"The homepage is not dead." In a time where many news media are focused on how their content is displayed in Google News, or try to game the news feed algorithm of Facebook, defending your own platform is quite a statement. S. Mitra Kalita, the vice president for programming at CNN Digital, did so in front of an audience of social media marketers.  
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[[File:Her.png|thumbnail|400px|left| 'Stockprizes go lower...' - NEXT! - 'Sexy daytime star [...] reveals provocative pregnancy photos...' (Jonze, 2018) ]]
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Even in the LA of the future, the latter is controversial. However, there is a different scene that I remember in particular. During his commute, the main character Theodore Twombly checks the news. I expected that something spectacular would happen: Could a virtual news anchor give an update? Is the latest news combined with matching memes that pop-up as holograms? Or, if it is not about the spectacle, at least this part would be as carefully designed as the rest of the movie.


Although articles are distributed on other platforms, and people might not need to visit the site and apps of a news medium, it pays off to focus on the homepage according to Kalita: it's an interface where you have full control over, and one which is used by the most loyal readers. She worked on a strategy where different channels focus on specific contexts of reading and watching the news of CNN (Beard, 2018).  
In the end, none of that follows. Even in this bright future where everything is possible, the digital assistant spits out the latest headlines and Theodore falls for a clickbait article.


The mobile homepage is designed for the daily routine of readers, from the urgent news in the morning to deep reads for the commute home. Newsletters are a way to keep people up to date about specific niches. Kalita's aim with this strategy is to preserve and dominate a core audience on their own website and app, but to give hooks to connect to new users who might find CNN news via other platforms.
This is surprisingly similar to the way news is designed on conversational interfaces in 2019. With these type of interfaces, I mean digital assistants like Line Clova and Google Assistant that are built into smartphones, as well as devices like the Google Home and Amazon Echo. What they have in common is that these conversational interfaces provide a way to interact with digital systems with your voice, without the need to touch a screen. Ask Alexa, Assistant, or Siri for the news, and you get a briefing that features many headlines with an unknown author. If you want to know more about a specific event, the speaker will read out the article or play a particular part of an hourly news broadcast.  


By structuring and showing its content differently on each medium, CNN tries to pack the same story in different ways that are relevant to readers in various situations. To some extent, the interface guides the experience of the user.
Although the news briefing is often demoed in the commercials and presentations of these smart speakers and digital assistants, it is not commonly used by people that use these devices. The Verge, an online publication focused on technology and culture, concluded quickly that 'Smart speakers have no idea how to give us the news.' (Brandom, 2018)


This influence of the way news is designed, is not just limited to the sites and apps of news outlets. Even when focusing on getting your news across on other platforms than your own homepage, there is an interface around that content.
====Between gossip and societal discourse====


After acknowledging that aspect, another question follows: to what extent can the interface play a role in the process of understanding and engaging with news in a meaningful way?
Making a computer voice read some text from the internet, without giving any context, is a questionable approach to news, but it is understandable if you take into account how conversational interfaces are mostly used nowadays: digital personal assistants that help people control their devices, in such a way that the actual technology and complexity is out of sight. This might be nice to control light switches in a home or to stream music, the most popular use cases for smart speakers at the moment (Molla, 2018). However, this urge for a nearly invisible interface ignores some specific characteristics of news and the role of journalism.


====Snowfalling====
In ''The Elements of Journalism'' (2007) Kovach and Rosenstiel describe a moment where anthropologists compare their notes on communication and find some universal patterns for news throughout history and cultures: news has a certain momentness and pace. It is about what is happening outside of people's own experience but has an impact on their lives. The authors conclude that journalism is 'simply the system societies generate to supply this information about what is and what's to come' and that it is part of the human instinct to be curious.


In the discussion about how to improve journalism in this age, the role of the interface is often overlooked. Experiments focus on new ways of doing research, different methods to involve the audience and new ways of storytelling by using rich media: from VR to podcasts with visual notes alongside it.
Historian Michael Schudson (2013) argues in reaction to Kovach and Rosenstiel that gossip might be universal, but the form and the conventions in journalism are highly dependent on the time and culture. For Schudson 'journalism today


For people who create the content, the scope of the interface is limited to the one article, video or VR environment they are working on. The poster child of that approach is Snow Fall (Branch, 2012). This long read about an avalanche in Tunnel Creek was published by the New York Times. It featured a groundbreaking design with full-screen videos, slideshows, and special effects when reader scrolled through the article.  
relates to the constitution of public life, an institution in which criticism and discussion is part of its function', but to get that role journalism was dependent on something like the existence of a public sphere starting in the eighteenth century and organized efforts to publish a collection of current affairs periodically.


Many other publications copied the format and ''snowfalling'' was declared to be 'the future of journalism'. It didn't work out that way, mostly because of the time and resources it takes to create these rich articles with custom interfaces: Snow Fall alone took 6 months to make and had 11 people working on the graphics and the design. In the meantime, the interface of the normal articles stayed the same, because the Snow Fall was made fully outside the systems that the Times used for their 'normal' articles. (Thompson, 2012)
Balancing between the gossip and the societal discourse, the idea of popular news and quality news is visible in different media, from newspapers to online. What these media have in common is that they try to create a meaningful news experience to their audience. To me, such an experience is based on this idea that you read, see, or listen to coverage of a particular news event and that it sparks a thought. Beyond the transfer of information to the brain, you start to think about how this news event relates to you as a person and your position. In case of an article about the new outfit of Kim Kardashian, it could be a chat I have with a friend after sharing the article. In the case of an article about corruption in the Brazilian government, it might motivate me to start a protest. In both cases, the article is not the end. It's a trigger for some extension.


What the examples of CNN and the New York Times show are the influence of the interface on how people engage with an article. The design is not the de facto solution to fix journalism, but the interface can support people to engage with news in a particular way. Before imagining what that could mean for journalism, it is good to see what the foundations are behind most news interface at the moment.
There is a whole tradition in creating news media that facilitate a meaningful news experience fitting the character of the publication. It is not only in the choice of news to cover but also in the ways the report is designed: from the visual design of the newspaper to the role of the news anchor on broadcast television. The current form of the story on smart speakers ignores these traditions mostly, showing little cues about the situatedness of the news. Before further discussing the causes and propose an alternative, it is good to see how news found its form in other media.


====Job to be done====
The archetype of the modern newspaper developed in the United States during the first half of the 20th century, as Barnhurst and Nerone describe in The Form of News. (2001) Innovation in mass-printing and photography enabled a different way of reporting. Where text was used to record events, photography took over to give visual immediacy to the news.  The role of the writing journalist changed into filtering the news-worthy aspects of an event instead of writing a full chronological report. This resulted in a shorter, matter of fact articles and the development of the idea of the newspaper encouraging a stance of objectiveness.


With the rise of the web, the quality of the interaction design became one of the key aspects for having people use websites. In the nineties, the term user experience design (UX) was coined to focus on all aspects of user interaction with the products and services of a company. (Nielsen & Norman, 1998) The field combines interaction design with psychology and many other disciplines that touch upon that topic.
Looking at the difference between the journal of record and the true tabloid, the difference in content is reflected in the design. In research on Finnish and English newspaper design, Jesso Lamberg (2015) identifies a difference in visual energy: The quality newspaper has a more uniform, and text-focused design. Popular publications tend to focus on more visuals, tilted images and experimental forms of designing a newspaper. Lamberg sees that particular elements from popular newspapers have found their way to the papers of record. For example the use of big photos and little text on the front page, and the adoption of the tabloid paper format. In the end, he concludes that many aspects of newspaper design are not just functional, but also act as a way to show the character of the newspaper to the audience.
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[[File:Bulgar faces.jpg|thumbnail|400px|right|link=http://pzwiki.wdka.nl/mediadesign/User:Joca/prototypes_t4#Analyzing_the_visual_language_of_two_tabloids|Headings with faces from the tabloid Bulgar (Philipines). Although often looked down at, creating such a design with high visual energy requires a lot of skill. (Horst, 2018)]]
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Character plays an important role as well for the way news is designed on broadcast media. Where radio news started with reading out the headlines of the newspaper, later on, it developed its own conventions. Radio news had to be vivid, and a good news anchor was one that could bring the story to life by the way it was told. With the arrival of broadcast journalism, this changed. With the addition of image in the form of video, still photos and graphics, a good news anchor was a person that could give an interpretation to the items on a screen. (Ponce de Leon, 2015)


Although identified as a field of design quite recently, the practice of UX already started in the fifties, with foundations that come from Human-Computer Interaction (HCI). Traditionally, this discipline approaches interface and usability from a task-based and rationalistic perspective.
====Snowfalling====


HCI incorporated the importance of experiences and motivations of people using an interactive system (Bødker, 2006) and you see traces of that in UX design. The question is however what type of user experience is the goal. People are still users with a job to be done, preferably in an efficient way.
With the move to online media, there is an interesting difference in comparison to newspapers and broadcast media. A lot of news articles are not read on the website of a news organization, but aggregated and shown on different platforms.  


The notion of user experience got a lot of traction since the dot-com bubble, the work of firms like the Nielsen Group and the inclusion of UX in curricula of design schools. Best practices are shared in digital libraries of interaction patterns: from buttons to colors to clear text.
Where in the newspaper age the front page was the defacto way to lure in the readers, and to show the identity of a news medium, the homepage of a news website could be declared dead. In a time where many news media are focused on how their content is displayed in Google News, or try to game the news feed algorithm of Facebook, defending your own platform is quite a statement. S. Mitra Kalita, the vice president for programming at CNN Digital, did so in front of an audience of social media marketers.  


====Humanistic interface====
Although articles are distributed on other platforms, and people might not need to visit the site and apps of a news medium, it pays off to focus on the homepage according to Kalita: it's an interface where you have full control over, and one which is used by the most loyal readers. (Beard, 2018).


This led to universally used practices in navigating through interfaces and lead users conversion: the goals for which an interface is designed. This could be buying goods, or spending time for example. Good conversion makes the difference between a bankrupt or a profiting webshop.
By structuring and showing its content differently on each medium, CNN tries to pack the same story in different ways that are relevant to readers in various situations. To some extent, the interface guides the experience of the user.  


However, are the foundations for a successful e-commerce interface necessarily the same for the interface of a news medium?
This influence of the way news is designed, is not just limited to the sites and apps of news outlets. Even when focusing on getting your story across on other platforms than your own homepage, there is an interface around that content. 


In current task-focused UX theory, the activity of interpreting information has a secondary role. The website, app, or any experience, is seen as a means to an end. But there are other perspectives on this digital space.
For people who create the content, the scope of the interface is limited to the one article, video or VR environment they are working on. The poster child of that approach is Snow Fall (Branch, 2012). This long read about an avalanche in Tunnel Creek was published by the New York Times. It featured a groundbreaking design with full-screen videos, slideshows, and special effects when reader scrolled through the article.
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[[Image:Nyt-snowfall.png|thumbnail|400px|The design of Snowfall became a phenomenon among editorial designers and webdesigners (Dunning, 2012)|link=http://www.nytimes.com/projects/2012/snow-fall/index.html#/?part=tunnel-creek]]
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Many other publications copied the format and ''snowfalling'' was declared to be 'the future of journalism' because it showed to promise of high-quality long-form journalism online as a way to attract and engage an audience. It didn't work out that way, mostly because of the time and resources it takes to create these rich articles with custom interfaces: Snow Fall alone took 6 months to make and had 11 people working it  (Thompson, 2012).  


Media scholar Johanna Drucker sees the interface as the combination of what we read and how we read. People control the interface as much, as the interface ignites a particular user experience. A website is then not merely a tool, but a space where people engage with information and the systems behind it.
====Job to be done====


Building upon this idea is the concept of the ''humanistic interface'' (Drucker, 2014). This theory fills the interpretation gap in the current practice of UX design because it approaches the interaction design from the idea of critical insight: focusing on comparison, contrast and offering space to make meaning instead of simply presenting content efficiently.  
To understand the way digital news media are designed and how the rationale behind the design differs from older media, it is good to dive deeper in the foundations of what is considered 'good' interface design.


====Examples in the wild====
With the rise of the web, the quality of the interaction design became one of the critical aspects for having people use websites. In the nineties, the term user experience design (UX) was coined to focus on all issues of user interaction with the products and services of a company. (Nielsen & Norman, 1998) The field combines interaction design with psychology and many other disciplines that touch upon that topic.
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[[Image:Normann.jpg|thumbnail|400px|left|Don Norman on interfaces.|link=https://www.interaction-design.org/quote/show/don-norman-10]]
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Drucker stays quite abstract about what these websites and apps would look like, stating that 'the ''humanistic interface'' is still in its infancy'. There are however examples of designs and interactions that fit this idea.  
Although identified as a field of design quite recently, the practice of UX already started in the fifties, with foundations that come from Human-Computer Interaction (HCI). Traditionally, this discipline approaches interface and usability from a task-based and rationalistic perspective.


Quartz Media explores the use of chat interfaces for news with a variety of bots. They imagine the bot to be like a news-savvy friend, that can point you to interesting articles. After being locked in a dedicated app, the bot is now able to be accessed via platforms like Whatsapp and Facebook's Messenger. At this point though, it is a controlled chat and not really a conversation: people can't express their thoughts outside of the reply options offered by the bot (Rhodes, 2016)
HCI incorporated the importance of experiences and motivations of people using an interactive system (Bødker, 2006) and you see traces of that in UX design. The question is however what type of user experience is the goal. People are still users with a job to be done, preferably in an efficient way.


Interfacing the comment section differently is one of the methods used by De Correspondent to involve readers and use their knowledge. A dedicated editor for 'conversations' features interesting comments on the front page, and tries to pair readers with specialists in the comment section. Their goal is to use these conversations as starting points for new research, and it is a way to see what readers get from the articles (Wijnberg & Martèl, 2018).
The notion of user experience got a lot of traction since the dot-com bubble, the work of firms like the Nielsen Group and the inclusion of UX in curricula of design schools. Best practices are shared in digital libraries of interaction patterns: from buttons to colors to clear text.


A publisher like Vox Media invests a lot in Chorus. This system powers various websites of this publisher and it takes a slightly different approach than most content management systems in us. Chorus enables the writers of e.g. Vox.com to organize content in non-linear ways (Pfauth, 2014), for example with stack cards. These cards would link to dossiers about topics, which can be referred to in new articles.
====Humanistic interface====


Current UX theory doesn't address user experience in such a way that interaction patterns can be analyzed for their influence on the critical insight of the users.
This led to universally accepted practices in navigating through interfaces and drive users conversion: the goals for which an interface is designed. This could be buying goods, or spending time for example. Good conversion makes the difference between a bankrupt or a profiting webshop. However, are the foundations for a successful e-commerce interface necessarily the same for the interface of a news medium?


By connecting examples such as those above to the theory of humanistic interface, there is a common ground to analyze these for facilitating critical insight.
In current task-focused UX theory, the activity of interpreting information has a secondary role. The website, app, or any experience, is seen as a means to an end. But there are other perspectives on this digital space.
 
This is the first step to see these interfaces, not as isolated experiments and to discuss what works and what not. The stack cards of Vox.com didn't had the impact expected by its creators, for example. They imagined that readers would use the stack card to get all insights about complicated news topics. That would empower users to distinguish quality journalism from low-quality articles. In the end, most users ignored the cards with information in the byline. Ezra Klein, editor in chief, admitted that a single feature could not fix the news system. (Moses, 2016)
 
The homepage lives again, just as Kalita said. The marketeers in her audience would say that feeds on social media are vital to bringing news to a wider audience. But rather than discussing which platform would be the best for journalism and what technology will solve everything, I prefer to look at the mediating role of an interface.  
 
The interface people watch, listen and read news in, influences the style of experiencing the news. I am interested in how design can facilitate a more meaningful news experience. Meaningful as in considering what happens after 'efficiently getting the content to a user to be consumed'. How can an interface help in provoking a debate? Or support in seeing the connections between an article and own's own situation?
 
===Bibliography===
 
Beard, D. (2018) Why paying attention to the homepage will pay off.'' Poynter''. Retrieved  from [https://www.poynter.org/news/why-paying-attention-homepage-will-pay%7C| https://www.poynter.org/news/why-paying-attention-homepage-will-pay]
 
Bødker, S. (2006). When second wave HCI meets third wave challenges. In ''Proceedings of the 4th Nordic conference on Human-computer interaction changing roles - NordiCHI ’06'' (pp. 1--8). Oslo, Norway: ACM Press.
 
Branch, J. (2012). Snow Fall: The Avalanche at Tunnel Creek - Multimedia Feature. Retrieved from http://www.nytimes.com/projects/2012/snow-fall/index.html#/?part=tunnel-creek
 
Drucker, J. (2011). Humanities approaches to interface theory. ''Culture Machine'', 12.
 
Drucker, J. (2014). Graphesis: Visual forms of knowledge production. Cambridge, MA: Harvard University Press.


Moses, L. (2016). Two years in, Vox.com reconsiders its “card stacks.” Retrieved from [https://digiday.com/media/two-years-vox-com-reconsiders-card-stacks/| https://digiday.com/media/two-years-vox-com-reconsiders-card-stacks/]
Media scholar Johanna Drucker sees the interface as the combination of what we read and how we understand. People control the interface as much, as the interface ignites a particular user experience. A website is then not merely a tool, but a space where people engage with information and the systems behind it.


Nielsen, J., & Norman, D. (1998). The Definition of User Experience (UX). Retrieved from https://www.nngroup.com/articles/definition-user-experience/ 
Building upon this idea is the concept of the ''humanistic interface'' (Drucker, 2014). This theory fills the interpretation gap in the current practice of UX design because it approaches the interaction design from the idea of critical insight: focusing on comparison, contrast and offering space to make meaning instead of merely presenting content efficiently.  


Pfauth, E. J. (2014). An inside look into the CMS of Vox Media: Chorus. Retrieved from [https://pfauth.com/publishing-platforms/vox-medias-chorus/| https://pfauth.com/publishing-platforms/vox-medias-chorus/]
Drucker stays quite abstract about what these websites and apps would look like, stating that 'the humanistic interface is still in its infancy.' There are however examples of designs and interactions that fit this idea. </div>
<div style='max-width: 5rem; margin: 0 auto;>
[[Image:Blendle.jpeg|thumbnail|400px| Blendle mimicks the visual style of print publications in their digital interface(Blendle, n.d.)]]
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Blendle is an online service where people can pay for individual articles of major print publications. In its interface Blendle puts a lot effort in recreating the visual style from colors to the official fonts of papers like Bild Zeitung, or a magazine like Vanity Fair. It helps people to visually situate the articles. (Spijkerman, 2015) In the selection of featured items on the front page, Blendle tries to balance personalization with the careful selection of pieces that offer a different point of view to that of the user.


Rhodes, M. (2016). With Quartz’s App, You Don’t Read the News. You Chat With It. ''Wired''. Retrieved from [https://www.wired.com/2016/02/with-quartzs-app-you-dont-read-the-news-you-chat-with-it/| https://www.wired.com/2016/02/with-quartzs-app-you-dont-read-the-news-you-chat-with-it/]
Interfacing the comment section differently is one of the methods used by De Correspondent to involve readers and apply their knowledge. A dedicated editor for 'conversations' features interesting comments on the front page, and tries to pair readers with specialists in the comment section. Their goal is to use these conversations as starting points for new research, and it is a way to see what readers get from the articles (Wijnberg & Martèl, 2018).  


Thompson, D. (2012, December 21). “Snow Fall” Isn’t the Future of Journalism. Retrieved November 5, 2018, from [https://www.theatlantic.com/business/archive/2012/12/snow-fall-isnt-the-future-of-journalism/266555/| https://www.theatlantic.com/business/archive/2012/12/snow-fall-isnt-the-future-of-journalism/266555/]
====On smart speakers====


Wijnberg, R., & Martèl, G. (2018). Nieuw voor leden: we maken het makkelijker om kennis te delen op De Correspondent. Retrieved from [https://decorrespondent.nl/8501/nieuw-voor-leden-we-maken-het-makkelijker-om-kennis-te-delen-op-de-correspondent/217880630-8af26840| https://decorrespondent.nl/8501/nieuw-voor-leden-we-maken-het-makkelijker-om-kennis-te-delen-op-de-correspondent/217880630-8af26840]
Although it seems like a detour, discussing the search for the form of news on media like newspapers, radio and websites make sense in the context of smart speakers. Design conventions of papers found their way in different styles to broadcast media and sites. Even in a non-visual medium like a smart speaker, this is important as most content is taken from articles on news websites. Besides that, these historical examples can also serve as a source of inspiration. A smart speaker is not a radio. Instead of a broadcasting receiver, it sends narrowcasts to a smaller audience. And besides sending information, it also captures data like voice recordings which is sent back to the datacenters of it's creators. Even with these differences in mind it can take some cues from news anchors in reporting news in an engaging way and showing the character of the news medium by the exclusive use of audio.
The role of UX theory and its emphasis on efficiency in interface design plays a vital role in the online design, but it also influences the way smart speakers are designed. In the next chapter, I will further discuss the positioning of conversational interfaces as digital assistants and tools, and why this is an obstacle to facilitating activities that require critical insight, like following the news.
<img src='http://pzwiki.wdka.nl/mw-mediadesign/images/3/3e/Assistant_news.gif' style='max-width: 40rem;'>
<small>(Google, 2018)</small>
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Latest revision as of 15:21, 28 March 2019

I - Reading between the headlines

The future is a utopia with everlasting afternoon sun and computers that correctly understand people. At least, that is the techno perfect Los Angeles as portrayed in Spike Jonze's movie Her (2013). While transcribing people's thoughts and organizing their life, the digital assistants even have the time to fall in love with some of their users.

'Stockprizes go lower...' - NEXT! - 'Sexy daytime star [...] reveals provocative pregnancy photos...' (Jonze, 2018)

Even in the LA of the future, the latter is controversial. However, there is a different scene that I remember in particular. During his commute, the main character Theodore Twombly checks the news. I expected that something spectacular would happen: Could a virtual news anchor give an update? Is the latest news combined with matching memes that pop-up as holograms? Or, if it is not about the spectacle, at least this part would be as carefully designed as the rest of the movie.

In the end, none of that follows. Even in this bright future where everything is possible, the digital assistant spits out the latest headlines and Theodore falls for a clickbait article.

This is surprisingly similar to the way news is designed on conversational interfaces in 2019. With these type of interfaces, I mean digital assistants like Line Clova and Google Assistant that are built into smartphones, as well as devices like the Google Home and Amazon Echo. What they have in common is that these conversational interfaces provide a way to interact with digital systems with your voice, without the need to touch a screen. Ask Alexa, Assistant, or Siri for the news, and you get a briefing that features many headlines with an unknown author. If you want to know more about a specific event, the speaker will read out the article or play a particular part of an hourly news broadcast.

Although the news briefing is often demoed in the commercials and presentations of these smart speakers and digital assistants, it is not commonly used by people that use these devices. The Verge, an online publication focused on technology and culture, concluded quickly that 'Smart speakers have no idea how to give us the news.' (Brandom, 2018)

Between gossip and societal discourse

Making a computer voice read some text from the internet, without giving any context, is a questionable approach to news, but it is understandable if you take into account how conversational interfaces are mostly used nowadays: digital personal assistants that help people control their devices, in such a way that the actual technology and complexity is out of sight. This might be nice to control light switches in a home or to stream music, the most popular use cases for smart speakers at the moment (Molla, 2018). However, this urge for a nearly invisible interface ignores some specific characteristics of news and the role of journalism.

In The Elements of Journalism (2007) Kovach and Rosenstiel describe a moment where anthropologists compare their notes on communication and find some universal patterns for news throughout history and cultures: news has a certain momentness and pace. It is about what is happening outside of people's own experience but has an impact on their lives. The authors conclude that journalism is 'simply the system societies generate to supply this information about what is and what's to come' and that it is part of the human instinct to be curious.

Historian Michael Schudson (2013) argues in reaction to Kovach and Rosenstiel that gossip might be universal, but the form and the conventions in journalism are highly dependent on the time and culture. For Schudson 'journalism today

relates to the constitution of public life, an institution in which criticism and discussion is part of its function', but to get that role journalism was dependent on something like the existence of a public sphere starting in the eighteenth century and organized efforts to publish a collection of current affairs periodically.

Balancing between the gossip and the societal discourse, the idea of popular news and quality news is visible in different media, from newspapers to online. What these media have in common is that they try to create a meaningful news experience to their audience. To me, such an experience is based on this idea that you read, see, or listen to coverage of a particular news event and that it sparks a thought. Beyond the transfer of information to the brain, you start to think about how this news event relates to you as a person and your position. In case of an article about the new outfit of Kim Kardashian, it could be a chat I have with a friend after sharing the article. In the case of an article about corruption in the Brazilian government, it might motivate me to start a protest. In both cases, the article is not the end. It's a trigger for some extension.

There is a whole tradition in creating news media that facilitate a meaningful news experience fitting the character of the publication. It is not only in the choice of news to cover but also in the ways the report is designed: from the visual design of the newspaper to the role of the news anchor on broadcast television. The current form of the story on smart speakers ignores these traditions mostly, showing little cues about the situatedness of the news. Before further discussing the causes and propose an alternative, it is good to see how news found its form in other media.

The archetype of the modern newspaper developed in the United States during the first half of the 20th century, as Barnhurst and Nerone describe in The Form of News. (2001) Innovation in mass-printing and photography enabled a different way of reporting. Where text was used to record events, photography took over to give visual immediacy to the news. The role of the writing journalist changed into filtering the news-worthy aspects of an event instead of writing a full chronological report. This resulted in a shorter, matter of fact articles and the development of the idea of the newspaper encouraging a stance of objectiveness.

Looking at the difference between the journal of record and the true tabloid, the difference in content is reflected in the design. In research on Finnish and English newspaper design, Jesso Lamberg (2015) identifies a difference in visual energy: The quality newspaper has a more uniform, and text-focused design. Popular publications tend to focus on more visuals, tilted images and experimental forms of designing a newspaper. Lamberg sees that particular elements from popular newspapers have found their way to the papers of record. For example the use of big photos and little text on the front page, and the adoption of the tabloid paper format. In the end, he concludes that many aspects of newspaper design are not just functional, but also act as a way to show the character of the newspaper to the audience.

Headings with faces from the tabloid Bulgar (Philipines). Although often looked down at, creating such a design with high visual energy requires a lot of skill. (Horst, 2018)

Character plays an important role as well for the way news is designed on broadcast media. Where radio news started with reading out the headlines of the newspaper, later on, it developed its own conventions. Radio news had to be vivid, and a good news anchor was one that could bring the story to life by the way it was told. With the arrival of broadcast journalism, this changed. With the addition of image in the form of video, still photos and graphics, a good news anchor was a person that could give an interpretation to the items on a screen. (Ponce de Leon, 2015)

Snowfalling

With the move to online media, there is an interesting difference in comparison to newspapers and broadcast media. A lot of news articles are not read on the website of a news organization, but aggregated and shown on different platforms.

Where in the newspaper age the front page was the defacto way to lure in the readers, and to show the identity of a news medium, the homepage of a news website could be declared dead. In a time where many news media are focused on how their content is displayed in Google News, or try to game the news feed algorithm of Facebook, defending your own platform is quite a statement. S. Mitra Kalita, the vice president for programming at CNN Digital, did so in front of an audience of social media marketers.

Although articles are distributed on other platforms, and people might not need to visit the site and apps of a news medium, it pays off to focus on the homepage according to Kalita: it's an interface where you have full control over, and one which is used by the most loyal readers. (Beard, 2018).

By structuring and showing its content differently on each medium, CNN tries to pack the same story in different ways that are relevant to readers in various situations. To some extent, the interface guides the experience of the user.

This influence of the way news is designed, is not just limited to the sites and apps of news outlets. Even when focusing on getting your story across on other platforms than your own homepage, there is an interface around that content.

For people who create the content, the scope of the interface is limited to the one article, video or VR environment they are working on. The poster child of that approach is Snow Fall (Branch, 2012). This long read about an avalanche in Tunnel Creek was published by the New York Times. It featured a groundbreaking design with full-screen videos, slideshows, and special effects when reader scrolled through the article.

The design of Snowfall became a phenomenon among editorial designers and webdesigners (Dunning, 2012)

Many other publications copied the format and snowfalling was declared to be 'the future of journalism' because it showed to promise of high-quality long-form journalism online as a way to attract and engage an audience. It didn't work out that way, mostly because of the time and resources it takes to create these rich articles with custom interfaces: Snow Fall alone took 6 months to make and had 11 people working it (Thompson, 2012).

Job to be done

To understand the way digital news media are designed and how the rationale behind the design differs from older media, it is good to dive deeper in the foundations of what is considered 'good' interface design.

With the rise of the web, the quality of the interaction design became one of the critical aspects for having people use websites. In the nineties, the term user experience design (UX) was coined to focus on all issues of user interaction with the products and services of a company. (Nielsen & Norman, 1998) The field combines interaction design with psychology and many other disciplines that touch upon that topic.

Don Norman on interfaces.

Although identified as a field of design quite recently, the practice of UX already started in the fifties, with foundations that come from Human-Computer Interaction (HCI). Traditionally, this discipline approaches interface and usability from a task-based and rationalistic perspective.

HCI incorporated the importance of experiences and motivations of people using an interactive system (Bødker, 2006) and you see traces of that in UX design. The question is however what type of user experience is the goal. People are still users with a job to be done, preferably in an efficient way.

The notion of user experience got a lot of traction since the dot-com bubble, the work of firms like the Nielsen Group and the inclusion of UX in curricula of design schools. Best practices are shared in digital libraries of interaction patterns: from buttons to colors to clear text.

Humanistic interface

This led to universally accepted practices in navigating through interfaces and drive users conversion: the goals for which an interface is designed. This could be buying goods, or spending time for example. Good conversion makes the difference between a bankrupt or a profiting webshop. However, are the foundations for a successful e-commerce interface necessarily the same for the interface of a news medium?

In current task-focused UX theory, the activity of interpreting information has a secondary role. The website, app, or any experience, is seen as a means to an end. But there are other perspectives on this digital space.

Media scholar Johanna Drucker sees the interface as the combination of what we read and how we understand. People control the interface as much, as the interface ignites a particular user experience. A website is then not merely a tool, but a space where people engage with information and the systems behind it.

Building upon this idea is the concept of the humanistic interface (Drucker, 2014). This theory fills the interpretation gap in the current practice of UX design because it approaches the interaction design from the idea of critical insight: focusing on comparison, contrast and offering space to make meaning instead of merely presenting content efficiently.

Drucker stays quite abstract about what these websites and apps would look like, stating that 'the humanistic interface is still in its infancy.' There are however examples of designs and interactions that fit this idea.
Blendle mimicks the visual style of print publications in their digital interface(Blendle, n.d.)

Blendle is an online service where people can pay for individual articles of major print publications. In its interface Blendle puts a lot effort in recreating the visual style from colors to the official fonts of papers like Bild Zeitung, or a magazine like Vanity Fair. It helps people to visually situate the articles. (Spijkerman, 2015) In the selection of featured items on the front page, Blendle tries to balance personalization with the careful selection of pieces that offer a different point of view to that of the user.

Interfacing the comment section differently is one of the methods used by De Correspondent to involve readers and apply their knowledge. A dedicated editor for 'conversations' features interesting comments on the front page, and tries to pair readers with specialists in the comment section. Their goal is to use these conversations as starting points for new research, and it is a way to see what readers get from the articles (Wijnberg & Martèl, 2018).

On smart speakers

Although it seems like a detour, discussing the search for the form of news on media like newspapers, radio and websites make sense in the context of smart speakers. Design conventions of papers found their way in different styles to broadcast media and sites. Even in a non-visual medium like a smart speaker, this is important as most content is taken from articles on news websites. Besides that, these historical examples can also serve as a source of inspiration. A smart speaker is not a radio. Instead of a broadcasting receiver, it sends narrowcasts to a smaller audience. And besides sending information, it also captures data like voice recordings which is sent back to the datacenters of it's creators. Even with these differences in mind it can take some cues from news anchors in reporting news in an engaging way and showing the character of the news medium by the exclusive use of audio. The role of UX theory and its emphasis on efficiency in interface design plays a vital role in the online design, but it also influences the way smart speakers are designed. In the next chapter, I will further discuss the positioning of conversational interfaces as digital assistants and tools, and why this is an obstacle to facilitating activities that require critical insight, like following the news. (Google, 2018)