User:Lieven Van Speybroeck/Prototyping/7-Turtle Mondriaan: Difference between revisions

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Presenting Bob Mondriaan!<br>
The idea is that the same code generates different 'paintings'. I tried using Inkscape to get colors involved, but somehow, things are not working properly.<br>
So for now, I can show the TurtleWorld output (colors are quite crucial, I know):
[[File:Bob_Mondriaan1.png]]
[[File:Bob_Mondriaan1.png]]
[[File:Bob_Mondriaan3.png]]
[[File:Bob_Mondriaan2.png]]
[[File:Bob_Mondriaan2.png]]
These images consist of full rectangles that could be filled with a random color (obviously white, blue, red or yellow).
The code is a bit of a mess, and I'm still thinking of how I could 'automate' more instead of all the hardcoding:
<source lang="python">
from TurtleWorld import *
import math
import random
world = TurtleWorld()
bob = Turtle()
bob.delay = 0.01
print bob
def rectangle(t, width, height):
for i in range(2):
fd(t, width)
rt(t)
fd(t, height)
rt(t)
def mondriaan(t, scale):
# omtrek
rectangle(t, scale, scale)
newWidth = random.randint(3,scale)
newHeight = random.randint(3,scale)
# rectangle 1
rectangle(t, newWidth, newHeight)
fd(t, newWidth)
restWidth = scale - newWidth
restHeight = scale - newHeight
# rectangle 2
rectangle(t, restWidth, newHeight/2)
rt(t)
fd(t, newHeight/2)
lt(t)
# rectangle 3
for i in range(2):
rectangle(t, restWidth/2, newHeight/2)
fd(t, restWidth/2)
rt(t)
fd(t, newHeight/2)
#rectangle 4
rectangle(t, restHeight/2.5, restWidth)
rt(t)
fd(t, restWidth)
lt(t)
#rectangle 5
for i in range(2):
rectangle(t, restHeight/2.5, newWidth/2)
fd(t, restHeight/2.5)
rt(t)
fd(t, newWidth/2)
#rectangle 6
rectangle(t, newWidth/2, (restHeight/2.5)*2)
fd(t, newWidth/2)
lt(t)
lt(t)
#rectangle 7
rectangle(t, newWidth, (restHeight/2.5)*0.5)
pu(t)
fd(t, scale)
rt(t)
fd(t, (restHeight/2.5)*0.5)
rt(t)
pd(t)
#rectangle 8
rectangle(t, restWidth, (restHeight/2.5)*1.5)
mondriaan(bob, 400)
wait_for_user()
</source>
SVG code (not working... but we could have a look at it)
<source lang="python">
import random
import math
def rectangle(width, height):
for i in range(2):
pd()
fd(width)
rt(90)
fd(height)
rt(90)
colors = ['255,0.0', '0,255,0', '0,0,255', '255,255,255', '0,0,0']
color = choice(color)
styles['fill'] = color
(pu)
def mondriaan(scale):
# omtrek
rectangle(scale, scale)
newWidth = random.randint(3,scale)
newHeight = random.randint(3,scale)
# rechthoek 1
rectangle(newWidth, newHeight)
fd(newWidth)
restWidth = scale - newWidth
restHeight = scale - newHeight
# rechthoek 2
rectangle(restWidth, newHeight/2)
rt(90)
fd(newHeight/2)
lt(90)
# rechthoek 3
for i in range(2):
rectangle(restWidth/2, newHeight/2)
fd(restWidth/2)
rt(90)
fd(newHeight/2)
#rechthoek 4
rectangle(restHeight/2.5, restWidth)
rt(90)
fd(restWidth)
lt(90)
#rechthoek 5
for i in range(2):
rectangle(restHeight/2.5, newWidth/2)
fd(restHeight/2.5)
rt(90)
fd(newWidth/2)
#rechthoek 6
rectangle(newWidth/2, (restHeight/2.5)*2)
fd(newWidth/2)
lt(90)
lt(90)
#rechthoek 7
rectangle(newWidth, (restHeight/2.5)*0.5)
pu()
fd(scale)
rt(90)
fd((restHeight/2.5)*0.5)
rt(90)
pd()
#rechthoek 8
rectangle(restWidth, (restHeight/2.5)*1.5)
mondriaan(400)
</source>

Latest revision as of 11:06, 14 June 2011

Presenting Bob Mondriaan!
The idea is that the same code generates different 'paintings'. I tried using Inkscape to get colors involved, but somehow, things are not working properly.
So for now, I can show the TurtleWorld output (colors are quite crucial, I know):

Bob Mondriaan1.png Bob Mondriaan3.png Bob Mondriaan2.png

These images consist of full rectangles that could be filled with a random color (obviously white, blue, red or yellow).

The code is a bit of a mess, and I'm still thinking of how I could 'automate' more instead of all the hardcoding:

from TurtleWorld import *
import math
import random

world = TurtleWorld()
bob = Turtle()
bob.delay = 0.01
print bob

def rectangle(t, width, height):
	for i in range(2):
		fd(t, width)
		rt(t)
		fd(t, height)
		rt(t)


def mondriaan(t, scale):
	# omtrek
	rectangle(t, scale, scale)
	
	newWidth = random.randint(3,scale)
	newHeight = random.randint(3,scale)
	
	# rectangle 1
	rectangle(t, newWidth, newHeight)
	fd(t, newWidth)
	
	restWidth = scale - newWidth
	restHeight = scale - newHeight

	# rectangle 2
	rectangle(t, restWidth, newHeight/2)
	rt(t)
	fd(t, newHeight/2)
	lt(t)
	
	# rectangle 3
	for i in range(2):
		rectangle(t, restWidth/2, newHeight/2)
		fd(t, restWidth/2)
	
	rt(t)
	fd(t, newHeight/2)
	

	#rectangle 4
	rectangle(t, restHeight/2.5, restWidth)
	rt(t)
	fd(t, restWidth)
	lt(t)
	
	#rectangle 5
	for i in range(2):
		rectangle(t, restHeight/2.5, newWidth/2)
		fd(t, restHeight/2.5)
	
	rt(t)
	fd(t, newWidth/2)

	#rectangle 6
	rectangle(t, newWidth/2, (restHeight/2.5)*2)

	fd(t, newWidth/2)
	lt(t)
	lt(t)
	
	#rectangle 7
	rectangle(t, newWidth, (restHeight/2.5)*0.5)
	
	pu(t)
	fd(t, scale)
	rt(t)
	fd(t, (restHeight/2.5)*0.5)
	rt(t)
	pd(t)
	
	#rectangle 8
	rectangle(t, restWidth, (restHeight/2.5)*1.5)	


mondriaan(bob, 400)

wait_for_user()


SVG code (not working... but we could have a look at it)

import random
import math

def rectangle(width, height):
	for i in range(2):
		pd()
		fd(width)
		rt(90)
		fd(height)
		rt(90)
		colors = ['255,0.0', '0,255,0', '0,0,255', '255,255,255', '0,0,0']
		color = choice(color)
		styles['fill'] = color
		(pu)

def mondriaan(scale):
	# omtrek
	rectangle(scale, scale)
	
	newWidth = random.randint(3,scale)
	newHeight = random.randint(3,scale)
	
	# rechthoek 1
	rectangle(newWidth, newHeight)
	fd(newWidth)
	
	restWidth = scale - newWidth
	restHeight = scale - newHeight

	# rechthoek 2
	rectangle(restWidth, newHeight/2)
	rt(90)
	fd(newHeight/2)
	lt(90)
	
	# rechthoek 3
	for i in range(2):
		rectangle(restWidth/2, newHeight/2)
		fd(restWidth/2)
	
	rt(90)
	fd(newHeight/2)
	

	#rechthoek 4
	rectangle(restHeight/2.5, restWidth)
	rt(90)
	fd(restWidth)
	lt(90)
	
	#rechthoek 5
	for i in range(2):
		rectangle(restHeight/2.5, newWidth/2)
		fd(restHeight/2.5)
	
	rt(90)
	fd(newWidth/2)

	#rechthoek 6
	rectangle(newWidth/2, (restHeight/2.5)*2)

	fd(newWidth/2)
	lt(90)
	lt(90)
	
	#rechthoek 7
	rectangle(newWidth, (restHeight/2.5)*0.5)
	
	pu()
	fd(scale)
	rt(90)
	fd((restHeight/2.5)*0.5)
	rt(90)
	pd()
	
	#rechthoek 8
	rectangle(restWidth, (restHeight/2.5)*1.5)


mondriaan(400)